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Fix some bugs introduced in my prev. commits:
- Game::reconstructEntityGrid() now really clears only entity grid, and not the tile grid as well (Added OT_INVISIBLEENT do further distinguish entity from tile obstruction) - Invalid script pointers should not pop up message boxes - Lost an include and CMakeLists changes
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75e7b137d6
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6 changed files with 23 additions and 10 deletions
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@ -3170,7 +3170,7 @@ void Entity::fillGrid()
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{
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if (fillGridFromQuad)
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{
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dsq->game->fillGridFromQuad(this, OT_INVISIBLE);
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dsq->game->fillGridFromQuad(this, OT_INVISIBLEENT);
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}
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}
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