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Fix some bugs introduced in my prev. commits:

- Game::reconstructEntityGrid() now really clears only entity grid,
and not the tile grid as well
(Added OT_INVISIBLEENT do further distinguish entity from tile obstruction)

- Invalid script pointers should not pop up message boxes

- Lost an include and CMakeLists changes
This commit is contained in:
fgenesis 2012-02-10 01:06:44 +01:00
parent 75e7b137d6
commit 88a62567ed
6 changed files with 23 additions and 10 deletions

View file

@ -3170,7 +3170,7 @@ void Entity::fillGrid()
{
if (fillGridFromQuad)
{
dsq->game->fillGridFromQuad(this, OT_INVISIBLE);
dsq->game->fillGridFromQuad(this, OT_INVISIBLEENT);
}
}