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Fix some bugs introduced in my prev. commits:

- Game::reconstructEntityGrid() now really clears only entity grid,
and not the tile grid as well
(Added OT_INVISIBLEENT do further distinguish entity from tile obstruction)

- Invalid script pointers should not pop up message boxes

- Lost an include and CMakeLists changes
This commit is contained in:
fgenesis 2012-02-10 01:06:44 +01:00
parent 75e7b137d6
commit 88a62567ed
6 changed files with 23 additions and 10 deletions

View file

@ -363,6 +363,7 @@ SET(BBGE_SRCS
${BBGEDIR}/DarkLayer.cpp
${BBGEDIR}/Datafile.cpp
${BBGEDIR}/DebugFont.cpp
${BBGEDIR}/DeflateCompressor.cpp
${BBGEDIR}/DFSprite.cpp
${BBGEDIR}/Effects.cpp
${BBGEDIR}/Emitter.cpp