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Fix some bugs introduced in my prev. commits:
- Game::reconstructEntityGrid() now really clears only entity grid, and not the tile grid as well (Added OT_INVISIBLEENT do further distinguish entity from tile obstruction) - Invalid script pointers should not pop up message boxes - Lost an include and CMakeLists changes
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6 changed files with 23 additions and 10 deletions
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@ -363,6 +363,7 @@ SET(BBGE_SRCS
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${BBGEDIR}/DarkLayer.cpp
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${BBGEDIR}/Datafile.cpp
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${BBGEDIR}/DebugFont.cpp
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${BBGEDIR}/DeflateCompressor.cpp
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${BBGEDIR}/DFSprite.cpp
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${BBGEDIR}/Effects.cpp
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${BBGEDIR}/Emitter.cpp
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