mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-26 14:45:48 +00:00
Fix some bugs introduced in my prev. commits:
- Game::reconstructEntityGrid() now really clears only entity grid, and not the tile grid as well (Added OT_INVISIBLEENT do further distinguish entity from tile obstruction) - Invalid script pointers should not pop up message boxes - Lost an include and CMakeLists changes
This commit is contained in:
parent
75e7b137d6
commit
88a62567ed
6 changed files with 23 additions and 10 deletions
|
@ -3170,7 +3170,7 @@ void Entity::fillGrid()
|
||||||
{
|
{
|
||||||
if (fillGridFromQuad)
|
if (fillGridFromQuad)
|
||||||
{
|
{
|
||||||
dsq->game->fillGridFromQuad(this, OT_INVISIBLE);
|
dsq->game->fillGridFromQuad(this, OT_INVISIBLEENT);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2176,7 +2176,7 @@ std::string Game::getNoteName(int n, const std::string &pre)
|
||||||
return os.str();
|
return os.str();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Game::clearDynamicGrid()
|
void Game::clearDynamicGrid(unsigned char maskbyte /* = OT_MASK_BLACK */)
|
||||||
{
|
{
|
||||||
// just to be sure in case the grid/type sizes change,
|
// just to be sure in case the grid/type sizes change,
|
||||||
// otherwise there is a chance to write a few bytes over the end of the buffer -- FG
|
// otherwise there is a chance to write a few bytes over the end of the buffer -- FG
|
||||||
|
@ -2185,9 +2185,9 @@ void Game::clearDynamicGrid()
|
||||||
signed char *gridstart = &grid[0][0];
|
signed char *gridstart = &grid[0][0];
|
||||||
uint32 *gridend = (uint32*)(gridstart + sizeof(grid));
|
uint32 *gridend = (uint32*)(gridstart + sizeof(grid));
|
||||||
uint32 *gridptr = (uint32*)gridstart;
|
uint32 *gridptr = (uint32*)gridstart;
|
||||||
// mask out non-black bytes (which are those set by entites or tiles),
|
// mask out specific bytes
|
||||||
// use full uint32 rounds instead of single-bytes to speed things up.
|
// use full uint32 rounds instead of single-bytes to speed things up.
|
||||||
const unsigned int mask = OT_MASK_BLACK | (OT_MASK_BLACK << 8) | (OT_MASK_BLACK << 16) | (OT_MASK_BLACK << 24);
|
const uint32 mask = maskbyte | (maskbyte << 8) | (maskbyte << 16) | (maskbyte << 24);
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
*gridptr &= mask;
|
*gridptr &= mask;
|
||||||
|
@ -2198,7 +2198,7 @@ void Game::clearDynamicGrid()
|
||||||
|
|
||||||
void Game::reconstructEntityGrid()
|
void Game::reconstructEntityGrid()
|
||||||
{
|
{
|
||||||
clearDynamicGrid();
|
clearDynamicGrid(~OT_INVISIBLEENT);
|
||||||
|
|
||||||
FOR_ENTITIES(i)
|
FOR_ENTITIES(i)
|
||||||
{
|
{
|
||||||
|
@ -6774,6 +6774,10 @@ void Game::applyState()
|
||||||
addRenderObject(edgeRender, LR_DEBUG_TEXT);
|
addRenderObject(edgeRender, LR_DEBUG_TEXT);
|
||||||
edgeRender->alpha = 0;
|
edgeRender->alpha = 0;
|
||||||
|
|
||||||
|
gridRenderEnt = new GridRender(OT_INVISIBLEENT);
|
||||||
|
addRenderObject(gridRenderEnt, LR_DEBUG_TEXT);
|
||||||
|
gridRenderEnt->alpha = 0;
|
||||||
|
|
||||||
waterSurfaceRender = new WaterSurfaceRender();
|
waterSurfaceRender = new WaterSurfaceRender();
|
||||||
//waterSurfaceRender->setRenderPass(-1);
|
//waterSurfaceRender->setRenderPass(-1);
|
||||||
addRenderObject(waterSurfaceRender, LR_WATERSURFACE);
|
addRenderObject(waterSurfaceRender, LR_WATERSURFACE);
|
||||||
|
@ -8788,6 +8792,7 @@ void Game::toggleGridRender()
|
||||||
gridRender2->alpha.interpolateTo(0.5, t);
|
gridRender2->alpha.interpolateTo(0.5, t);
|
||||||
gridRender3->alpha.interpolateTo(0.5, t);
|
gridRender3->alpha.interpolateTo(0.5, t);
|
||||||
edgeRender->alpha.interpolateTo(0.5, t);
|
edgeRender->alpha.interpolateTo(0.5, t);
|
||||||
|
gridRenderEnt->alpha.interpolateTo(0.5, t);
|
||||||
}
|
}
|
||||||
else if (gridRender->alpha == 0.5)
|
else if (gridRender->alpha == 0.5)
|
||||||
{
|
{
|
||||||
|
@ -8795,6 +8800,7 @@ void Game::toggleGridRender()
|
||||||
gridRender2->alpha.interpolateTo(0, t);
|
gridRender2->alpha.interpolateTo(0, t);
|
||||||
gridRender3->alpha.interpolateTo(0, t);
|
gridRender3->alpha.interpolateTo(0, t);
|
||||||
edgeRender->alpha.interpolateTo(0, t);
|
edgeRender->alpha.interpolateTo(0, t);
|
||||||
|
gridRenderEnt->alpha.interpolateTo(0, t);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -606,10 +606,13 @@ enum ObsType
|
||||||
OT_BLACKINVIS = 0x02, // same as OT_BLACK, but not drawn
|
OT_BLACKINVIS = 0x02, // same as OT_BLACK, but not drawn
|
||||||
OT_MASK_BLACK = OT_BLACK | OT_BLACKINVIS,
|
OT_MASK_BLACK = OT_BLACK | OT_BLACKINVIS,
|
||||||
|
|
||||||
// set by entities or tiles
|
// set by tiles
|
||||||
OT_INVISIBLE = 0x04,
|
OT_INVISIBLE = 0x04,
|
||||||
OT_INVISIBLEIN = 0x08,
|
OT_INVISIBLEIN = 0x08,
|
||||||
OT_HURT = 0x10,
|
OT_HURT = 0x10,
|
||||||
|
|
||||||
|
// set by entities
|
||||||
|
OT_INVISIBLEENT = 0x20,
|
||||||
};
|
};
|
||||||
|
|
||||||
struct EntitySaveData
|
struct EntitySaveData
|
||||||
|
@ -660,7 +663,7 @@ public:
|
||||||
bool loadScene(std::string scene);
|
bool loadScene(std::string scene);
|
||||||
|
|
||||||
void clearGrid(int v = 0);
|
void clearGrid(int v = 0);
|
||||||
void clearDynamicGrid();
|
void clearDynamicGrid(unsigned char maskbyte = OT_MASK_BLACK);
|
||||||
|
|
||||||
void toggleWorldMap();
|
void toggleWorldMap();
|
||||||
|
|
||||||
|
@ -985,7 +988,7 @@ public:
|
||||||
void createGradient();
|
void createGradient();
|
||||||
|
|
||||||
std::string saveMusic;
|
std::string saveMusic;
|
||||||
GridRender *gridRender, *gridRender2, *gridRender3, *edgeRender;
|
GridRender *gridRender, *gridRender2, *gridRender3, *edgeRender, *gridRenderEnt;
|
||||||
void toggleGridRender();
|
void toggleGridRender();
|
||||||
ElementUpdateList elementUpdateList;
|
ElementUpdateList elementUpdateList;
|
||||||
|
|
||||||
|
|
|
@ -74,6 +74,9 @@ void GridRender::onRender()
|
||||||
case OT_INVISIBLEIN:
|
case OT_INVISIBLEIN:
|
||||||
core->setColor(1, 0.5, 0, alpha.getValue());
|
core->setColor(1, 0.5, 0, alpha.getValue());
|
||||||
break;
|
break;
|
||||||
|
case OT_INVISIBLEENT:
|
||||||
|
core->setColor(0, 1, 0.5, alpha.getValue());
|
||||||
|
break;
|
||||||
case OT_BLACK:
|
case OT_BLACK:
|
||||||
core->setColor(0, 0, 0, 1);
|
core->setColor(0, 0, 0, 1);
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -549,7 +549,7 @@ Quad *getQuad(lua_State *L, int slot = 1)
|
||||||
Quad *q = (Quad*)lua_touserdata(L, slot);
|
Quad *q = (Quad*)lua_touserdata(L, slot);
|
||||||
ENSURE_TYPE(q, SCO_QUAD);
|
ENSURE_TYPE(q, SCO_QUAD);
|
||||||
if (!q)
|
if (!q)
|
||||||
errorLog("Invalid Quad");
|
scriptDebug(L, "Invalid Quad");
|
||||||
return q;
|
return q;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -559,7 +559,7 @@ BaseText *getText(lua_State *L, int slot = 1)
|
||||||
BaseText *q = (BaseText*)lua_touserdata(L, slot);
|
BaseText *q = (BaseText*)lua_touserdata(L, slot);
|
||||||
ENSURE_TYPE(q, SCO_TEXT);
|
ENSURE_TYPE(q, SCO_TEXT);
|
||||||
if (!q)
|
if (!q)
|
||||||
errorLog("Invalid Text");
|
scriptDebug(L, "Invalid Text");
|
||||||
return q;
|
return q;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -363,6 +363,7 @@ SET(BBGE_SRCS
|
||||||
${BBGEDIR}/DarkLayer.cpp
|
${BBGEDIR}/DarkLayer.cpp
|
||||||
${BBGEDIR}/Datafile.cpp
|
${BBGEDIR}/Datafile.cpp
|
||||||
${BBGEDIR}/DebugFont.cpp
|
${BBGEDIR}/DebugFont.cpp
|
||||||
|
${BBGEDIR}/DeflateCompressor.cpp
|
||||||
${BBGEDIR}/DFSprite.cpp
|
${BBGEDIR}/DFSprite.cpp
|
||||||
${BBGEDIR}/Effects.cpp
|
${BBGEDIR}/Effects.cpp
|
||||||
${BBGEDIR}/Emitter.cpp
|
${BBGEDIR}/Emitter.cpp
|
||||||
|
|
Loading…
Reference in a new issue