diff --git a/Aquaria/AnimationEditor.cpp b/Aquaria/AnimationEditor.cpp index f1dff23..a5aa7a2 100644 --- a/Aquaria/AnimationEditor.cpp +++ b/Aquaria/AnimationEditor.cpp @@ -1111,8 +1111,7 @@ void AnimationEditor::flipRot() { BoneKeyframe *bcur = editSprite->getCurrentAnimation()->getKeyframe(currentKey)->getBoneKeyframe(editingBone->boneIdx); if (bcur) - { - // int rotdiff = editingBone->rotation.z - bcur->rot; + { if (!core->getCtrlState()) { for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i) diff --git a/Aquaria/AquariaCompileConfig.h b/Aquaria/AquariaCompileConfig.h index 64ea423..663ff5a 100644 --- a/Aquaria/AquariaCompileConfig.h +++ b/Aquaria/AquariaCompileConfig.h @@ -6,13 +6,13 @@ #ifndef BBGE_SKIP_CONFIG_HEADERS - #define AQUARIA_BUILD_CONSOLE 1 - #define AQUARIA_BUILD_SCENEEDITOR 1 + #define AQUARIA_BUILD_CONSOLE 1 + #define AQUARIA_BUILD_SCENEEDITOR 1 - #define AQUARIA_CUSTOM_BUILD_ID (" Build " __DATE__ " - " __TIME__) + #define AQUARIA_CUSTOM_BUILD_ID (" Build " __DATE__ " - " __TIME__) - // If defined, this is shown instead of "Aquaria vx.x.x ..." on the title screen. - //#define AQUARIA_OVERRIDE_VERSION_STRING "Aquaria OSE v1.001" + // If defined, this is shown instead of "Aquaria vx.x.x ..." on the title screen. + //#define AQUARIA_OVERRIDE_VERSION_STRING "Aquaria OSE v1.001" #endif diff --git a/Aquaria/AquariaMenuItem.cpp b/Aquaria/AquariaMenuItem.cpp index 674a01d..f2f5eb2 100644 --- a/Aquaria/AquariaMenuItem.cpp +++ b/Aquaria/AquariaMenuItem.cpp @@ -695,8 +695,8 @@ void AquariaKeyConfig::onUpdate(float dt) } } break; - case INPUTSET_NONE: - break; + case INPUTSET_NONE: + break; } } diff --git a/Aquaria/Avatar.cpp b/Aquaria/Avatar.cpp index 77f6713..0ff37d2 100644 --- a/Aquaria/Avatar.cpp +++ b/Aquaria/Avatar.cpp @@ -861,17 +861,17 @@ std::string Avatar::getIdleAnimName() { case FORM_ENERGY: ret="energyidle"; - break; - case FORM_NORMAL: - case FORM_BEAST: - case FORM_NATURE: - case FORM_SPIRIT: - case FORM_DUAL: - case FORM_FISH: - case FORM_SUN: - case FORM_MAX: - case FORM_NONE: - break; + break; + case FORM_NORMAL: + case FORM_BEAST: + case FORM_NATURE: + case FORM_SPIRIT: + case FORM_DUAL: + case FORM_FISH: + case FORM_SUN: + case FORM_MAX: + case FORM_NONE: + break; } return ret; } @@ -1241,11 +1241,11 @@ void Avatar::entityDied(Entity *e) { dsq->continuity.eatBeast(e->eatData); } - break; - case EAT_DEFAULT: - case EAT_MAX: - case EAT_NONE: - break; + break; + case EAT_DEFAULT: + case EAT_MAX: + case EAT_NONE: + break; } } @@ -1596,9 +1596,9 @@ void Avatar::changeForm(FormType form, bool effects, bool onInit, FormType lastF case FORM_DUAL: core->sound->playSfx("DualForm"); break; - case FORM_NONE: - case FORM_MAX: - break; + case FORM_NONE: + case FORM_MAX: + break; } /* @@ -2836,10 +2836,10 @@ void Avatar::formAbility(int ability) } break; - case FORM_NORMAL: - case FORM_NONE: - case FORM_MAX: - break; + case FORM_NORMAL: + case FORM_NONE: + case FORM_MAX: + break; } } @@ -3000,7 +3000,7 @@ void Avatar::doShock(const std::string &shotName) } } */ - // Vector d = e->position - position; + // Vector d = e->position - position; /* float a = float(float(i)/float(sz))*PI*2; Vector aim(sinf(a), cosf(a)); @@ -3055,17 +3055,17 @@ void Avatar::formAbilityUpdate(float dt) } } break; - case FORM_ENERGY: - case FORM_NORMAL: - case FORM_BEAST: - case FORM_NATURE: - case FORM_SPIRIT: - case FORM_DUAL: - case FORM_SUN: - case FORM_MAX: - case FORM_NONE: - break; - } + case FORM_ENERGY: + case FORM_NORMAL: + case FORM_BEAST: + case FORM_NATURE: + case FORM_SPIRIT: + case FORM_DUAL: + case FORM_SUN: + case FORM_MAX: + case FORM_NONE: + break; + } } bool Avatar::isMouseInputEnabled() @@ -3155,13 +3155,13 @@ bool Avatar::canCharge(int ability) break; case FORM_SUN: return true; - break; - case FORM_NORMAL: - case FORM_SPIRIT: - case FORM_FISH: - case FORM_MAX: - case FORM_NONE: - break; + break; + case FORM_NORMAL: + case FORM_SPIRIT: + case FORM_FISH: + case FORM_MAX: + case FORM_NONE: + break; } return false; } @@ -4753,11 +4753,11 @@ void Avatar::updateAura(float dt) } } } - break; - case AURA_THING: - case AURA_HEAL: - case AURA_NONE: - break; + break; + case AURA_THING: + case AURA_HEAL: + case AURA_NONE: + break; } auraTimer -= dt; @@ -4901,15 +4901,15 @@ void Avatar::updateFormVisualEffects(float dt) case FORM_SPIRIT: skeletalSprite.update(dt); skeletalSprite.position = bodyPosition; - break; - case FORM_NORMAL: - case FORM_BEAST: - case FORM_NATURE: - case FORM_DUAL: - case FORM_FISH: - case FORM_MAX: - case FORM_NONE: - break; + break; + case FORM_NORMAL: + case FORM_BEAST: + case FORM_NATURE: + case FORM_DUAL: + case FORM_FISH: + case FORM_MAX: + case FORM_NONE: + break; } } @@ -6020,7 +6020,7 @@ void Avatar::onUpdate(float dt) { if (state.spellCharge > 1.5f && chargeLevelAttained <1) { - chargeLevelAttained = 1; + chargeLevelAttained = 1; core->sound->playSfx("PowerUp"); chargingEmitter->load("ChargingEnergy2"); } @@ -6071,14 +6071,14 @@ void Avatar::onUpdate(float dt) chargingEmitter->start(); } } - break; - case FORM_NORMAL: - case FORM_BEAST: - case FORM_SPIRIT: - case FORM_FISH: - case FORM_MAX: - case FORM_NONE: - break; + break; + case FORM_NORMAL: + case FORM_BEAST: + case FORM_SPIRIT: + case FORM_FISH: + case FORM_MAX: + case FORM_NONE: + break; } } /* diff --git a/Aquaria/CollideEntity.cpp b/Aquaria/CollideEntity.cpp index f303062..d3012e4 100644 --- a/Aquaria/CollideEntity.cpp +++ b/Aquaria/CollideEntity.cpp @@ -93,8 +93,8 @@ void CollideEntity::bounce(float ba) } } break; - case BOUNCE_NONE: - break; + case BOUNCE_NONE: + break; } diff --git a/Aquaria/Continuity.cpp b/Aquaria/Continuity.cpp index 237c2fa..0e7904f 100644 --- a/Aquaria/Continuity.cpp +++ b/Aquaria/Continuity.cpp @@ -607,10 +607,10 @@ std::string Continuity::getIEString(IngredientData *data, int i) return ret; } break; - case IET_NONE: - case IET_RANDOM: - case IET_MAX: - break; + case IET_NONE: + case IET_RANDOM: + case IET_MAX: + break; } return ""; @@ -1245,9 +1245,9 @@ std::string Continuity::getInternalFormName() return "sun"; case FORM_DUAL: return "dual"; - case FORM_NONE: - case FORM_MAX: - break; + case FORM_NONE: + case FORM_MAX: + break; } return ""; } @@ -1641,12 +1641,12 @@ void Continuity::castSong(int num) case SONG_FISHFORM: dsq->game->avatar->changeForm(FORM_FISH); break; - case SONG_SONGDOOR1: - case SONG_SONGDOOR2: - case SONG_ANIMA: - case SONG_NONE: - case SONG_MAX: - break; + case SONG_SONGDOOR1: + case SONG_SONGDOOR2: + case SONG_ANIMA: + case SONG_NONE: + case SONG_MAX: + break; #endif } } diff --git a/Aquaria/DSQ.cpp b/Aquaria/DSQ.cpp index 153a531..d0f0773 100644 --- a/Aquaria/DSQ.cpp +++ b/Aquaria/DSQ.cpp @@ -57,74 +57,74 @@ static void Linux_CopyTree(const char *src, const char *dst) { - struct stat statbuf; - if (stat(src, &statbuf) == -1) - return; + struct stat statbuf; + if (stat(src, &statbuf) == -1) + return; - if (S_ISDIR(statbuf.st_mode)) - { - createDir(dst); // don't care if this fails. - DIR *dirp = opendir(src); - if (dirp == NULL) - return; + if (S_ISDIR(statbuf.st_mode)) + { + createDir(dst); // don't care if this fails. + DIR *dirp = opendir(src); + if (dirp == NULL) + return; - struct dirent *dent; - while ((dent = readdir(dirp)) != NULL) - { - if ((strcmp(dent->d_name, ".") == 0) || (strcmp(dent->d_name, "..") == 0)) - continue; - const size_t srclen = strlen(src) + strlen(dent->d_name) + 2; - char *subsrc = new char[srclen]; - snprintf(subsrc, srclen, "%s/%s", src, dent->d_name); - const size_t dstlen = strlen(dst) + strlen(dent->d_name) + 2; - char *subdst = new char[dstlen]; - snprintf(subdst, dstlen, "%s/%s", dst, dent->d_name); - Linux_CopyTree(subsrc, subdst); - delete[] subdst; - delete[] subsrc; - } - closedir(dirp); - } + struct dirent *dent; + while ((dent = readdir(dirp)) != NULL) + { + if ((strcmp(dent->d_name, ".") == 0) || (strcmp(dent->d_name, "..") == 0)) + continue; + const size_t srclen = strlen(src) + strlen(dent->d_name) + 2; + char *subsrc = new char[srclen]; + snprintf(subsrc, srclen, "%s/%s", src, dent->d_name); + const size_t dstlen = strlen(dst) + strlen(dent->d_name) + 2; + char *subdst = new char[dstlen]; + snprintf(subdst, dstlen, "%s/%s", dst, dent->d_name); + Linux_CopyTree(subsrc, subdst); + delete[] subdst; + delete[] subsrc; + } + closedir(dirp); + } - else if (S_ISREG(statbuf.st_mode)) - { - const int in = open(src, O_RDONLY); - if (in == -1) - return; + else if (S_ISREG(statbuf.st_mode)) + { + const int in = open(src, O_RDONLY); + if (in == -1) + return; - // fail if it already exists. That's okay in this case. - const int out = open(dst, O_WRONLY | O_CREAT | O_EXCL, 0600); - if (out == -1) - { - close(in); - return; - } + // fail if it already exists. That's okay in this case. + const int out = open(dst, O_WRONLY | O_CREAT | O_EXCL, 0600); + if (out == -1) + { + close(in); + return; + } - const size_t buflen = 256 * 1024; - char *buf = new char[buflen]; - bool failed = false; - ssize_t br = 0; - while ( (!failed) && ((br = read(in, buf, buflen)) > 0) ) - failed = (write(out, buf, br) != br); + const size_t buflen = 256 * 1024; + char *buf = new char[buflen]; + bool failed = false; + ssize_t br = 0; + while ( (!failed) && ((br = read(in, buf, buflen)) > 0) ) + failed = (write(out, buf, br) != br); - if (br < 0) - failed = true; + if (br < 0) + failed = true; - delete[] buf; + delete[] buf; - if (close(out) < 0) - failed = true; + if (close(out) < 0) + failed = true; - close(in); + close(in); - if (failed) - unlink(dst); - } + if (failed) + unlink(dst); + } - else - { - fprintf(stderr, "WARNING: we should have copied %s to %s, but it's not a dir or file! Skipped it.\n", src, dst); - } + else + { + fprintf(stderr, "WARNING: we should have copied %s to %s, but it's not a dir or file! Skipped it.\n", src, dst); + } } #endif @@ -800,11 +800,11 @@ static bool sdlVideoModeOK(const int w, const int h, const int bpp) const int modecount = SDL_GetNumDisplayModes(0); for (int i = 0; i < modecount; i++) { SDL_GetDisplayMode(0, i, &mode); - if (!mode.w || !mode.h || (w >= mode.w && h >= mode.h)) { + if (!mode.w || !mode.h || (w >= mode.w && h >= mode.h)) { return true; - } - } - return false; + } + } + return false; #else return SDL_VideoModeOK(w, h, bpp, SDL_OPENGL | SDL_FULLSCREEN); #endif @@ -1782,8 +1782,8 @@ void DSQ::toggleInputMode() case INPUT_JOYSTICK: setInputMode(INPUT_MOUSE); break; - case INPUT_KEYBOARD: - break; + case INPUT_KEYBOARD: + break; } } @@ -1801,8 +1801,8 @@ void DSQ::setInputMode(InputMode mode) core->joystickAsMouse = false; updateCursorFromMouse = true; break; - case INPUT_KEYBOARD: - break; + case INPUT_KEYBOARD: + break; } } @@ -4095,8 +4095,8 @@ void DSQ::onUpdate(float dt) case INPUT_JOYSTICK: os << "joystick"; break; - case INPUT_KEYBOARD: - break; + case INPUT_KEYBOARD: + break; } os << std::endl; Bone *b = dsq->game->avatar->skeletalSprite.getBoneByIdx(1); diff --git a/Aquaria/DSQ.h b/Aquaria/DSQ.h index 6358b87..13c0698 100644 --- a/Aquaria/DSQ.h +++ b/Aquaria/DSQ.h @@ -683,7 +683,7 @@ enum FoodSortType struct IngredientEffect { - IngredientEffect() : magnitude(0), type(IET_NONE) {} + IngredientEffect() : magnitude(0), type(IET_NONE) {} float magnitude; IngredientEffectType type; std::string string; diff --git a/Aquaria/Element.cpp b/Aquaria/Element.cpp index 613bd37..59e86d3 100644 --- a/Aquaria/Element.cpp +++ b/Aquaria/Element.cpp @@ -22,18 +22,18 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Game.h" ElementEffectData::ElementEffectData() - : elementEffectType(EFX_NONE) - , wavyAngleOffset(0) - , wavyMagnitude(0) - , wavyLerpIn(0) - , wavyMin(0) - , wavyMax(0) - , hitPerc(0) - , effectMult(0) - , wavyWaving(false) - , wavyFlip(false) - , touching(false) - , elementEffectIndex(-1) + : elementEffectType(EFX_NONE) + , wavyAngleOffset(0) + , wavyMagnitude(0) + , wavyLerpIn(0) + , wavyMin(0) + , wavyMax(0) + , hitPerc(0) + , effectMult(0) + , wavyWaving(false) + , wavyFlip(false) + , touching(false) + , elementEffectIndex(-1) { } diff --git a/Aquaria/Game.cpp b/Aquaria/Game.cpp index 19ce959..0ed28cd 100644 --- a/Aquaria/Game.cpp +++ b/Aquaria/Game.cpp @@ -2244,7 +2244,6 @@ float Game::getCoverage(Vector pos, int sampleArea) { if (x == t.x && y == t.y) continue; TileVector ct(x,y); - //Vector vt = ct.worldVector(); if (isObstructed(ct)) { covered++; @@ -2531,7 +2530,7 @@ void Game::loadEntityTypeList() // entityGroups.push_back(newGroup); curGroup = entityGroups.size()-1; - } + } else if (!line.empty()) { EntityGroupEntity ent; @@ -5461,7 +5460,7 @@ bool Game::saveScene(std::string scene) { std::ostringstream& SE_rs = simpleElements_repeatScale[e->bgLayer]; SE_rs << e->repeatToFillScale.x << " " - << e->repeatToFillScale.y << " "; + << e->repeatToFillScale.y << " "; } } @@ -5757,10 +5756,10 @@ void Game::switchBgLoop(int v) case 0: if (!bgSfxLoop.empty()) { - PlaySfx sfx; - sfx.name = bgSfxLoop; - sfx.vol = bgSfxVol; - sfx.loops = -1; + PlaySfx sfx; + sfx.name = bgSfxLoop; + sfx.vol = bgSfxVol; + sfx.loops = -1; sfx.priority = 0.8; dsq->loops.bg = core->sound->playSfx(sfx); } @@ -5768,10 +5767,10 @@ void Game::switchBgLoop(int v) case 1: if (!airSfxLoop.empty()) { - PlaySfx sfx; - sfx.name = airSfxLoop; - sfx.vol = bgSfxVol; - sfx.loops = -1; + PlaySfx sfx; + sfx.name = airSfxLoop; + sfx.vol = bgSfxVol; + sfx.loops = -1; sfx.priority = 0.8; dsq->loops.bg = core->sound->playSfx(sfx); } @@ -8250,9 +8249,9 @@ void Game::playBurstSound(bool wallJump) sound->playSfx("Burst", 1); if (chance(50)) { - if (dsq->continuity.form == FORM_BEAST) - { - sound->playSfx("BeastBurst", (128+rand()%64)/256.0f); + if (dsq->continuity.form == FORM_BEAST) + { + sound->playSfx("BeastBurst", (128+rand()%64)/256.0f); } } } @@ -8691,7 +8690,7 @@ void Game::updateCurrentVisuals(float dt) */ /* - if (dsq->game->getPath(i)->name == "CURRENT" && dsq->game->getPath(i)->nodes.size() >= 2) + if (dsq->game->getPath(i)->name == "CURRENT" && dsq->game->getPath(i)->nodes.size() >= 2) { Vector dir = dsq->game->getPath(i)->nodes[1].position - dsq->game->getPath(i)->nodes[0].position; dir.setLength2D(800); @@ -10401,8 +10400,6 @@ void Game::update(float dt) cameraInterp.interpolateTo(dest, cameraLerpDelay); dsq->cameraPos = getCameraPositionFor(cameraInterp); constrainCamera(); - - //float dd = (dsq->cameraPos - oldCamPos).getLength2D(); } cameraInterp.update(dt); @@ -10582,7 +10579,7 @@ ElementTemplate Game::getElementTemplateForLetter(int i) void Game::loadElementTemplates(std::string pack) { - stringToLower(pack); + stringToLower(pack); /* std::string fn = ("data/"+pack+".xml"); if (!exists(fn)) diff --git a/Aquaria/Game.h b/Aquaria/Game.h index 526a1d8..f39c947 100644 --- a/Aquaria/Game.h +++ b/Aquaria/Game.h @@ -363,7 +363,7 @@ class EntityClass { public: EntityClass(std::string name, bool script=false, int idx=-1, std::string prevGfx="", float prevScale=1) - : name(name), prevScale(prevScale), prevGfx(prevGfx), script(script), idx(idx) {} + : name(name), prevScale(prevScale), prevGfx(prevGfx), script(script), idx(idx) {} std::string name; float prevScale; std::string prevGfx; diff --git a/Aquaria/Ingredient.cpp b/Aquaria/Ingredient.cpp index c18db82..974d627 100644 --- a/Aquaria/Ingredient.cpp +++ b/Aquaria/Ingredient.cpp @@ -22,15 +22,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Avatar.h" IngredientData::IngredientData(const std::string &name, const std::string &gfx, IngredientType type) - : name(name) - , gfx(gfx) - , displayName(dsq->continuity.getIngredientDisplayName(name)) - , type(type) - , amount(0) - , maxAmount(MAX_INGREDIENT_AMOUNT) - , held(0) - , marked(0) - , rotKind(!(type == IT_OIL || type == IT_EGG)) + : name(name) + , gfx(gfx) + , displayName(dsq->continuity.getIngredientDisplayName(name)) + , type(type) + , amount(0) + , maxAmount(MAX_INGREDIENT_AMOUNT) + , held(0) + , marked(0) + , rotKind(!(type == IT_OIL || type == IT_EGG)) { } @@ -50,11 +50,11 @@ bool IngredientData::hasIET(IngredientEffectType iet) } Ingredient::Ingredient(const Vector &pos, IngredientData *data, int amount) - : Entity() - , data(data) - , used(false) - , gone(false) - , amount(amount) + : Entity() + , data(data) + , used(false) + , gone(false) + , amount(amount) { addType(SCO_INGREDIENT); entityType = ET_INGREDIENT; diff --git a/Aquaria/Main.cpp b/Aquaria/Main.cpp index 6bb1661..077dafb 100644 --- a/Aquaria/Main.cpp +++ b/Aquaria/Main.cpp @@ -30,38 +30,38 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. static void MakeRan(void) { #ifdef BBGE_BUILD_WINDOWS - std::ofstream out("ran"); - if(out) - { - for (int i = 0; i < 32; i++) - out << rand()%1000; - out.close(); - } + std::ofstream out("ran"); + if(out) + { + for (int i = 0; i < 32; i++) + out << rand()%1000; + out.close(); + } #endif } static void StartAQConfig() { #if defined(BBGE_BUILD_WINDOWS) - if (!exists("ran", false, true)) - { - MakeRan(); - if(exists("AQConfig.exe", false, true)) - { - ShellExecute(NULL, "open", "AQConfig.exe", NULL, NULL, SW_SHOWNORMAL); - exit(0); - } - } - remove("ran"); + if (!exists("ran", false, true)) + { + MakeRan(); + if(exists("AQConfig.exe", false, true)) + { + ShellExecute(NULL, "open", "AQConfig.exe", NULL, NULL, SW_SHOWNORMAL); + exit(0); + } + } + remove("ran"); #endif } static void CheckConfig(void) { #ifdef BBGE_BUILD_WINDOWS - bool hasCfg = exists("usersettings.xml", false, true); - if(!hasCfg) - StartAQConfig(); + bool hasCfg = exists("usersettings.xml", false, true); + if(!hasCfg) + StartAQConfig(); #endif } @@ -89,16 +89,16 @@ static void CheckConfig(void) #endif - CheckConfig(); + CheckConfig(); - { - DSQ dsql(dsqParam, extraDataDir); - dsql.init(); - dsql.main(); - dsql.shutdown(); - } + { + DSQ dsql(dsqParam, extraDataDir); + dsql.init(); + dsql.main(); + dsql.shutdown(); + } - MakeRan(); + MakeRan(); return (0); } diff --git a/Aquaria/MiniMapRender.cpp b/Aquaria/MiniMapRender.cpp index f6dc5eb..be4fed0 100644 --- a/Aquaria/MiniMapRender.cpp +++ b/Aquaria/MiniMapRender.cpp @@ -285,12 +285,12 @@ void MiniMapRender::toggle(int t) float MiniMapRender::getMiniMapWidth() const { - return scale.x * miniMapSize; + return scale.x * miniMapSize; } float MiniMapRender::getMiniMapHeight() const { - return scale.y * miniMapSize; + return scale.y * miniMapSize; } void MiniMapRender::onUpdate(float dt) @@ -611,8 +611,8 @@ void MiniMapRender::onRender() } if (render) - { - renderIcon(p->minimapIcon, p->nodes[0].position); + { + renderIcon(p->minimapIcon, p->nodes[0].position); } } } diff --git a/Aquaria/ModSelector.cpp b/Aquaria/ModSelector.cpp index c00a0aa..b74ee5d 100644 --- a/Aquaria/ModSelector.cpp +++ b/Aquaria/ModSelector.cpp @@ -42,12 +42,12 @@ static bool _modname_cmp(const ModIcon *a, const ModIcon *b) } ModSelectorScreen::ModSelectorScreen() - : Quad() - , ActionMapper() - , dlText(&dsq->smallFont) - , gotServerList(false) - , currentPanel(-1) - , subtext(&dsq->subsFont) + : Quad() + , ActionMapper() + , dlText(&dsq->smallFont) + , gotServerList(false) + , currentPanel(-1) + , subtext(&dsq->subsFont) { followCamera = 1; shareAlphaWithChildren = false; @@ -136,7 +136,7 @@ void ModSelectorScreen::showPanel(int id) if(id == currentPanel) return; - //const float t = 0.2f; + //const float t = 0.2f; IconGridPanel *newgrid = panels[id]; // fade in selected panel @@ -484,10 +484,10 @@ void BasicIcon::onClick() } MenuIcon::MenuIcon(int id) - : SubtitleIcon() - , cb(0) - , cb_data(0) - , iconId(id) + : SubtitleIcon() + , cb(0) + , cb_data(0) + , iconId(id) { } @@ -623,13 +623,13 @@ void ModIcon::updateStatus() ModIconOnline::ModIconOnline() - : SubtitleIcon() - , pb(0) - , extraIcon(0) - , statusIcon(0) - , pkgtype(MPT_MOD) - , clickable(true) - , hasUpdate(false) + : SubtitleIcon() + , pb(0) + , extraIcon(0) + , statusIcon(0) + , pkgtype(MPT_MOD) + , clickable(true) + , hasUpdate(false) { label = desc; } diff --git a/Aquaria/Network.cpp b/Aquaria/Network.cpp index d28ee7d..b2ac90f 100644 --- a/Aquaria/Network.cpp +++ b/Aquaria/Network.cpp @@ -60,7 +60,7 @@ protected: minihttp::HttpSocket::_OnOpen(); - //const Request& r = GetCurrentRequest(); + //const Request& r = GetCurrentRequest(); // TODO ?? } diff --git a/Aquaria/Path.cpp b/Aquaria/Path.cpp index 8bc1915..0f6cd4b 100644 --- a/Aquaria/Path.cpp +++ b/Aquaria/Path.cpp @@ -587,9 +587,6 @@ void Path::update(float dt) Vector start = nodes[0].position; Vector end = nodes[1].position; Vector v = end - start; - //Vector left = v.getPerpendicularLeft(); - //Vector right = v.getPerpendicularRight(); - //Vector mid = (end-start) + start; FOR_ENTITIES(i) { Entity *e = *i; diff --git a/Aquaria/PathFinding.cpp b/Aquaria/PathFinding.cpp index 1a29fa0..f9c10a1 100644 --- a/Aquaria/PathFinding.cpp +++ b/Aquaria/PathFinding.cpp @@ -28,7 +28,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. class SearchGridRaw { public: - SearchGridRaw(ObsType blocking) : blockingObsBits(blocking), game(dsq->game) {} + SearchGridRaw(ObsType blocking) : blockingObsBits(blocking), game(dsq->game) {} inline bool operator()(unsigned x, unsigned y) const { return (game->getGridRaw(TileVector(x, y)) & blockingObsBits) == OT_EMPTY; @@ -79,8 +79,7 @@ void PathFinding::molestPath(VectorPath &path) { Vector node = path.getPathNode(i)->value; float dist; - int sample = 20; - //float maxDist = sample * TILE_SIZE; + const int sample = 20; { Vector n = dsq->game->getWallNormal(node, sample, &dist); if (dist != -1 && (n.x != 0 || n.y != 0)) diff --git a/Aquaria/SceneEditor.cpp b/Aquaria/SceneEditor.cpp index 9f5de6c..9223b3a 100644 --- a/Aquaria/SceneEditor.cpp +++ b/Aquaria/SceneEditor.cpp @@ -460,28 +460,28 @@ void SceneEditor::openMainMenu() core->main(FRAME_TIME); } - addMainMenuItem("LOAD LEVEL... (SHIFT-F1)", 100); - addMainMenuItem("RELOAD LEVEL (F1)", 101); - addMainMenuItem("SAVE LEVEL (F2)", 102); - addMainMenuItem("EDIT TILES (F5)", 106); - addMainMenuItem("EDIT ENTITIES (F6)", 107); - addMainMenuItem("EDIT NODES (F7)", 108); - addMainMenuItem("REGEN COLLISIONS (ALT-R)", 103); - addMainMenuItem("RECACHE TEXTURES (CTRL-R)", 130); + addMainMenuItem("LOAD LEVEL... (SHIFT-F1)", 100); + addMainMenuItem("RELOAD LEVEL (F1)", 101); + addMainMenuItem("SAVE LEVEL (F2)", 102); + addMainMenuItem("EDIT TILES (F5)", 106); + addMainMenuItem("EDIT ENTITIES (F6)", 107); + addMainMenuItem("EDIT NODES (F7)", 108); + addMainMenuItem("REGEN COLLISIONS (ALT-R)", 103); + addMainMenuItem("RECACHE TEXTURES (CTRL-R)", 130); - addMainMenuItem("REGEN ROCK FROM MAPTEMPLATE (F11+F12)", 116); + addMainMenuItem("REGEN ROCK FROM MAPTEMPLATE (F11+F12)", 116); - addMainMenuItem("SET BG GRADIENT", 110); - addMainMenuItem("SET MUSIC", 111); - addMainMenuItem("ENTITY GROUPS (CTRL-E)", 112); + addMainMenuItem("SET BG GRADIENT", 110); + addMainMenuItem("SET MUSIC", 111); + addMainMenuItem("ENTITY GROUPS (CTRL-E)", 112); if (dsq->game->gridRender) - addMainMenuItem(std::string("TOGGLE TILE COLLISION RENDER ") + ((dsq->game->gridRender->alpha!=0) ? "OFF" : "ON ") + std::string(" (F9)"), 113); - addMainMenuItem("SCREENSHOT ", 114); + addMainMenuItem(std::string("TOGGLE TILE COLLISION RENDER ") + ((dsq->game->gridRender->alpha!=0) ? "OFF" : "ON ") + std::string(" (F9)"), 113); + addMainMenuItem("SCREENSHOT ", 114); - addMainMenuItem("PARTICLE VIEWER ", 120); - addMainMenuItem("ANIMATION EDITOR ", 115); + addMainMenuItem("PARTICLE VIEWER ", 120); + addMainMenuItem("ANIMATION EDITOR ", 115); while (1 && !core->getKeyState(KEY_TAB)) { @@ -868,11 +868,11 @@ void SceneEditor::toggleWarpAreaRender() void SceneEditor::setGridPattern(int gi) { - if (selectedElements.size()) - for (int i = 0; i < selectedElements.size(); ++i) - selectedElements[i]->setElementEffectByIndex(gi); - else if (editingElement) - editingElement->setElementEffectByIndex(gi); + if (selectedElements.size()) + for (int i = 0; i < selectedElements.size(); ++i) + selectedElements[i]->setElementEffectByIndex(gi); + else if (editingElement) + editingElement->setElementEffectByIndex(gi); } void SceneEditor::setGridPattern0() @@ -2863,9 +2863,9 @@ void SceneEditor::updateText() if (getSelectedPath()) os << " name: " << getSelectedPath()->name; break; - case ET_SELECTENTITY: - case ET_MAX: - break; + case ET_SELECTENTITY: + case ET_MAX: + break; } text->setText(os.str()); } @@ -2995,10 +2995,10 @@ void SceneEditor::update(float dt) else placer->alpha = 0.5; break; - case ET_PATHS: - case ET_SELECTENTITY: - case ET_MAX: - break; + case ET_PATHS: + case ET_SELECTENTITY: + case ET_MAX: + break; } updateText(); @@ -3106,9 +3106,9 @@ void SceneEditor::update(float dt) if (selectedIdx >= 0) dsq->game->getPath(selectedIdx)->nodes[selectedNode].position = dsq->getGameCursorPosition() + cursorOffset; break; - case ES_ROTATING: - case ES_MAX: - break; + case ES_ROTATING: + case ES_MAX: + break; } } else if (editType == ET_ENTITIES) @@ -3136,11 +3136,11 @@ void SceneEditor::update(float dt) } } } - break; - case ES_SELECTING: - case ES_SCALING: - case ES_MAX: - break; + break; + case ES_SELECTING: + case ES_SCALING: + case ES_MAX: + break; } } else if (editType == ET_ELEMENTS) @@ -3208,7 +3208,7 @@ void SceneEditor::update(float dt) else if (cursorOffset.x < oldPosition.x-10) right = false; else - noSide = true; + noSide = true; if (cursorOffset.y > oldPosition.y+10) down = true; else if (cursorOffset.y < oldPosition.y-10) @@ -3306,8 +3306,8 @@ void SceneEditor::update(float dt) } } break; - case ES_MAX: - break; + case ES_MAX: + break; } } } diff --git a/Aquaria/SchoolFish.cpp b/Aquaria/SchoolFish.cpp index be7aa9a..ae36f1e 100644 --- a/Aquaria/SchoolFish.cpp +++ b/Aquaria/SchoolFish.cpp @@ -317,12 +317,12 @@ void SchoolFish::applySeparation(Vector &accumulator) if (!change.isZero()) { change.setLength2D(-ratio); - accumulator += change; + accumulator += change; } } - // Are we too far from nearest flockmate? Then Move Closer + // Are we too far from nearest flockmate? Then Move Closer /* - else if (dist > separationDistance) + else if (dist > separationDistance) change |= ratio; */ } diff --git a/Aquaria/StatsAndAchievements.cpp b/Aquaria/StatsAndAchievements.cpp index 3d2c115..be5f35d 100644 --- a/Aquaria/StatsAndAchievements.cpp +++ b/Aquaria/StatsAndAchievements.cpp @@ -777,7 +777,7 @@ void StatsAndAchievements::UnlockAchievement( Achievement &achievement ) achievement.iconImage = 0; #ifdef BBGE_BUILD_ACHIEVEMENTS_INTERNAL - unlockedToBeDisplayed.push( std::string(achievement.name) ); + unlockedToBeDisplayed.push( std::string(achievement.name) ); #endif // Store stats end of frame diff --git a/Aquaria/StatsAndAchievements.h b/Aquaria/StatsAndAchievements.h index 5d2ae1b..e01647c 100644 --- a/Aquaria/StatsAndAchievements.h +++ b/Aquaria/StatsAndAchievements.h @@ -155,7 +155,7 @@ private: // Should we store stats this frame? bool storeStats; - // PlayStats playStats; + // PlayStats playStats; // Current Stat details //float m_flGameFeetTraveled; diff --git a/BBGE/AfterEffect.cpp b/BBGE/AfterEffect.cpp index 1159608..ca74cb1 100644 --- a/BBGE/AfterEffect.cpp +++ b/BBGE/AfterEffect.cpp @@ -264,10 +264,6 @@ void AfterEffectManager::renderGrid() if (activeShader) activeShader->unbind(); - //float width2 = float(vw)/2; - //float height2 = float(vh)/2; - - if(firstShader != lastShader) { // From here on: secondary shader passes. diff --git a/BBGE/AfterEffect.h b/BBGE/AfterEffect.h index 463a533..217ed7a 100644 --- a/BBGE/AfterEffect.h +++ b/BBGE/AfterEffect.h @@ -28,7 +28,7 @@ class Effect { public: Effect(); - virtual ~Effect(){}; + virtual ~Effect(){}; virtual void go(){} virtual void update(float dt, Vector ** drawGrid, int xDivs, int yDivs){} bool done; diff --git a/BBGE/Base.cpp b/BBGE/Base.cpp index e397ba4..f21a2e0 100644 --- a/BBGE/Base.cpp +++ b/BBGE/Base.cpp @@ -46,7 +46,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifdef BBGE_BUILD_VFS # include "ttvfs.h" # ifndef VFS_IGNORE_CASE -# error Must define VFS_IGNORE_CASE, see VFSDefines.h +# error Must define VFS_IGNORE_CASE, see VFSDefines.h # endif ttvfs::Root vfs; // extern #endif @@ -67,13 +67,13 @@ Vector getDirVector(Direction dir) case DIR_RIGHT: return Vector(1, 0); break; - case DIR_UPLEFT: - case DIR_UPRIGHT: - case DIR_DOWNLEFT: - case DIR_DOWNRIGHT: - case DIR_MAX: - case DIR_NONE: - break; + case DIR_UPLEFT: + case DIR_UPRIGHT: + case DIR_DOWNLEFT: + case DIR_DOWNRIGHT: + case DIR_MAX: + case DIR_NONE: + break; } return Vector(0,0); } @@ -94,13 +94,13 @@ Direction getOppositeDir(Direction dir) case DIR_RIGHT: return DIR_LEFT; break; - case DIR_UPLEFT: - case DIR_UPRIGHT: - case DIR_DOWNLEFT: - case DIR_DOWNRIGHT: - case DIR_MAX: - case DIR_NONE: - break; + case DIR_UPLEFT: + case DIR_UPRIGHT: + case DIR_DOWNLEFT: + case DIR_DOWNRIGHT: + case DIR_MAX: + case DIR_NONE: + break; } return DIR_NONE; @@ -122,13 +122,13 @@ Direction getNextDirClockwise(Direction dir) case DIR_RIGHT: return DIR_DOWN; break; - case DIR_UPLEFT: - case DIR_UPRIGHT: - case DIR_DOWNLEFT: - case DIR_DOWNRIGHT: - case DIR_MAX: - case DIR_NONE: - break; + case DIR_UPLEFT: + case DIR_UPRIGHT: + case DIR_DOWNLEFT: + case DIR_DOWNRIGHT: + case DIR_MAX: + case DIR_NONE: + break; } return DIR_NONE; } @@ -173,12 +173,12 @@ std::string removeSpaces(const std::string &input) unsigned hash(const std::string &string) { - unsigned hash = 5381; + unsigned hash = 5381; - for (int i = 0; i < string.size(); i++) - hash = ((hash << 5) + hash) + (unsigned char)string[i]; + for (int i = 0; i < string.size(); i++) + hash = ((hash << 5) + hash) + (unsigned char)string[i]; - return hash; + return hash; } @@ -298,8 +298,8 @@ void stringToLowerUserData(std::string &s) const std::string userdata = core->getUserDataFolder(); const size_t len = userdata.length(); const bool match = (s.length() > len) && - ((s[len] == '/') || (s[len] == '\\')) && - !strncmp(userdata.c_str(), s.c_str(), len); + ((s[len] == '/') || (s[len] == '\\')) && + !strncmp(userdata.c_str(), s.c_str(), len); if (!match) stringToLower(s); else @@ -319,18 +319,18 @@ int nocasecmp(const std::string &s1, const std::string &s2) //stop when either string's end has been reached while ( *it1 && *it2 ) { - if(charToUpper(*it1) != charToUpper(*it2)) //letters differ? - // return -1 to indicate smaller than, 1 otherwise - return (charToUpper(*it1) < charToUpper(*it2)) ? -1 : 1; - //proceed to the next character in each string - ++it1; - ++it2; + if(charToUpper(*it1) != charToUpper(*it2)) //letters differ? + // return -1 to indicate smaller than, 1 otherwise + return (charToUpper(*it1) < charToUpper(*it2)) ? -1 : 1; + //proceed to the next character in each string + ++it1; + ++it2; } size_t size1=s1.size(), size2=s2.size();// cache lengths //return -1,0 or 1 according to strings' lengths - if (size1==size2) - return 0; - return (size1ext) - { - const char *e = strrchr(vf->name(), '.'); - if(e && nocasecmp(d->ext, e)) - return; - } - d->callback(*(d->path) + vf->name(), d->param); + vfscallback_s *d = (vfscallback_s*)user; + if(d->ext) + { + const char *e = strrchr(vf->name(), '.'); + if(e && nocasecmp(d->ext, e)) + return; + } + d->callback(*(d->path) + vf->name(), d->param); } #endif @@ -604,45 +604,45 @@ void forEachFile(std::string path, std::string type, void callback(const std::st dir = opendir(path.c_str()); if (dir) { - dirent *file=0; + dirent *file=0; while ( (file=readdir(dir)) != NULL ) { - if (strlen(file->d_name) > 4) - { - debugLog(file->d_name); - char *extension=strrchr(file->d_name,'.'); - if (extension) - { - debugLog(extension); - if (extension!=NULL) - { - if (strcasecmp(extension,type.c_str())==0) - { - callback(path + std::string(file->d_name), param); - } - } - } - } + if (strlen(file->d_name) > 4) + { + debugLog(file->d_name); + char *extension=strrchr(file->d_name,'.'); + if (extension) + { + debugLog(extension); + if (extension!=NULL) + { + if (strcasecmp(extension,type.c_str())==0) + { + callback(path + std::string(file->d_name), param); + } + } + } + } } closedir(dir); } else { - debugLog("FAILED TO OPEN DIR"); + debugLog("FAILED TO OPEN DIR"); } #endif #ifdef BBGE_BUILD_WINDOWS - BOOL fFinished; - HANDLE hList; - TCHAR szDir[MAX_PATH+1]; - WIN32_FIND_DATA FileData; + BOOL fFinished; + HANDLE hList; + TCHAR szDir[MAX_PATH+1]; + WIN32_FIND_DATA FileData; int end = path.size()-1; if (path[end] != '/') path[end] += '/'; - // Get the proper directory path + // Get the proper directory path // \\ %s\\* @@ -658,21 +658,21 @@ void forEachFile(std::string path, std::string type, void callback(const std::st stringToUpper(type); - // Get the first file - hList = FindFirstFile(szDir, &FileData); - if (hList == INVALID_HANDLE_VALUE) - { + // Get the first file + hList = FindFirstFile(szDir, &FileData); + if (hList == INVALID_HANDLE_VALUE) + { debugLog("No files of type " + type + " found in path " + path); - } - else - { - // Traverse through the directory structure - fFinished = FALSE; - while (!fFinished) - { - // Check the object is a directory or not - //printf("%*s%s\n", indent, "", FileData.cFileName); + } + else + { + // Traverse through the directory structure + fFinished = FALSE; + while (!fFinished) + { + // Check the object is a directory or not + //printf("%*s%s\n", indent, "", FileData.cFileName); std::string filename = FileData.cFileName; if (filename.size()>4) @@ -688,15 +688,15 @@ void forEachFile(std::string path, std::string type, void callback(const std::st } - if (!FindNextFile(hList, &FileData)) - { + if (!FindNextFile(hList, &FileData)) + { fFinished = TRUE; - } - } - } + } + } + } - FindClose(hList); + FindClose(hList); #endif } @@ -705,29 +705,29 @@ std::vector getFileList(std::string path, std::string type, int par std::vector list; #ifdef BBGE_BUILD_WINDOWS - BOOL fFinished; - HANDLE hList; - TCHAR szDir[MAX_PATH+1]; - WIN32_FIND_DATA FileData; + BOOL fFinished; + HANDLE hList; + TCHAR szDir[MAX_PATH+1]; + WIN32_FIND_DATA FileData; - // Get the proper directory path - sprintf(szDir, "%s\\*", path.c_str()); + // Get the proper directory path + sprintf(szDir, "%s\\*", path.c_str()); - // Get the first file - hList = FindFirstFile(szDir, &FileData); - if (hList == INVALID_HANDLE_VALUE) - { - printf("No files found\n\n"); - } - else - { - // Traverse through the directory structure - fFinished = FALSE; - while (!fFinished) - { - // Check the object is a directory or not - //printf("%*s%s\n", indent, "", FileData.cFileName); + // Get the first file + hList = FindFirstFile(szDir, &FileData); + if (hList == INVALID_HANDLE_VALUE) + { + printf("No files found\n\n"); + } + else + { + // Traverse through the directory structure + fFinished = FALSE; + while (!fFinished) + { + // Check the object is a directory or not + //printf("%*s%s\n", indent, "", FileData.cFileName); std::string filename = FileData.cFileName; if (filename.size()>4 && filename.substr(filename.size()-4, filename.size())==type) { @@ -736,15 +736,15 @@ std::vector getFileList(std::string path, std::string type, int par } - if (!FindNextFile(hList, &FileData)) - { + if (!FindNextFile(hList, &FileData)) + { fFinished = TRUE; - } - } - } + } + } + } - FindClose(hList); + FindClose(hList); #endif return list; @@ -757,7 +757,7 @@ void cocoaMessageBox(const std::string &title, const std::string &msg); void messageBox(const std::string& title, const std::string &msg) { #ifdef BBGE_BUILD_WINDOWS - MessageBox (0,msg.c_str(),title.c_str(),MB_OK); + MessageBox (0,msg.c_str(),title.c_str(),MB_OK); #elif SDL_VERSION_ATLEAST(2,0,0) SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, title.c_str(), msg.c_str(), NULL); @@ -803,24 +803,24 @@ Vector getNearestPointOnLine(Vector a, Vector b, Vector c) bool isTouchingLine(Vector lineStart, Vector lineEnd, Vector point, int radius, Vector *closestP) { - Vector dir = lineEnd - lineStart; - Vector diff = point - lineStart; - Vector closest; - if (!dir.isZero()) { + Vector dir = lineEnd - lineStart; + Vector diff = point - lineStart; + Vector closest; + if (!dir.isZero()) { float t = diff.dot2D(dir) / dir.dot2D(dir); if (t < 0.0f) - t = 0.0f; + t = 0.0f; if (t > 1.0f) - t = 1.0f; + t = 1.0f; closest = lineStart + t * dir; - } else { + } else { closest = lineStart; - } - Vector d = point - closest; - float distsqr = d.dot2D(d); + } + Vector d = point - closest; + float distsqr = d.dot2D(d); if (closestP) (*closestP) = closest; - return distsqr <= radius*radius; + return distsqr <= radius*radius; } @@ -899,56 +899,56 @@ int packFile(const std::string &sourcef, const std::string &destf, int level) if (!source || !dest) return 0; - int ret, flush; - unsigned have; - z_stream strm; - unsigned char in[CHUNK]; - unsigned char out[CHUNK]; + int ret, flush; + unsigned have; + z_stream strm; + unsigned char in[CHUNK]; + unsigned char out[CHUNK]; - /* allocate deflate state */ - strm.zalloc = Z_NULL; - strm.zfree = Z_NULL; - strm.opaque = Z_NULL; - ret = deflateInit(&strm, level); - if (ret != Z_OK) - return ret; + /* allocate deflate state */ + strm.zalloc = Z_NULL; + strm.zfree = Z_NULL; + strm.opaque = Z_NULL; + ret = deflateInit(&strm, level); + if (ret != Z_OK) + return ret; - /* compress until end of file */ - do { - strm.avail_in = fread(in, 1, CHUNK, source); - if (ferror(source)) { - (void)deflateEnd(&strm); - return Z_ERRNO; - } - flush = feof(source) ? Z_FINISH : Z_NO_FLUSH; - strm.next_in = in; + /* compress until end of file */ + do { + strm.avail_in = fread(in, 1, CHUNK, source); + if (ferror(source)) { + (void)deflateEnd(&strm); + return Z_ERRNO; + } + flush = feof(source) ? Z_FINISH : Z_NO_FLUSH; + strm.next_in = in; - /* run deflate() on input until output buffer not full, finish - compression if all of source has been read in */ - do { - strm.avail_out = CHUNK; - strm.next_out = out; - ret = deflate(&strm, flush); /* no bad return value */ - assert(ret != Z_STREAM_ERROR); /* state not clobbered */ - have = CHUNK - strm.avail_out; - if (fwrite(out, 1, have, dest) != have || ferror(dest)) { - (void)deflateEnd(&strm); - return Z_ERRNO; - } - } while (strm.avail_out == 0); - assert(strm.avail_in == 0); /* all input will be used */ + /* run deflate() on input until output buffer not full, finish + compression if all of source has been read in */ + do { + strm.avail_out = CHUNK; + strm.next_out = out; + ret = deflate(&strm, flush); /* no bad return value */ + assert(ret != Z_STREAM_ERROR); /* state not clobbered */ + have = CHUNK - strm.avail_out; + if (fwrite(out, 1, have, dest) != have || ferror(dest)) { + (void)deflateEnd(&strm); + return Z_ERRNO; + } + } while (strm.avail_out == 0); + assert(strm.avail_in == 0); /* all input will be used */ - /* done when last data in file processed */ - } while (flush != Z_FINISH); - assert(ret == Z_STREAM_END); /* stream will be complete */ + /* done when last data in file processed */ + } while (flush != Z_FINISH); + assert(ret == Z_STREAM_END); /* stream will be complete */ - /* clean up and return */ - (void)deflateEnd(&strm); + /* clean up and return */ + (void)deflateEnd(&strm); fclose(source); fclose(dest); - return Z_OK; + return Z_OK; } /* Decompress from file source to file dest until stream ends or EOF. @@ -965,64 +965,64 @@ int unpackFile(const std::string &sourcef, const std::string &destf) if (!source || !dest) return 0; - int ret; - unsigned have; - z_stream strm; - unsigned char in[CHUNK]; - unsigned char out[CHUNK]; + int ret; + unsigned have; + z_stream strm; + unsigned char in[CHUNK]; + unsigned char out[CHUNK]; - /* allocate inflate state */ - strm.zalloc = Z_NULL; - strm.zfree = Z_NULL; - strm.opaque = Z_NULL; - strm.avail_in = 0; - strm.next_in = Z_NULL; - ret = inflateInit(&strm); - if (ret != Z_OK) - return ret; + /* allocate inflate state */ + strm.zalloc = Z_NULL; + strm.zfree = Z_NULL; + strm.opaque = Z_NULL; + strm.avail_in = 0; + strm.next_in = Z_NULL; + ret = inflateInit(&strm); + if (ret != Z_OK) + return ret; - /* decompress until deflate stream ends or end of file */ - do { - strm.avail_in = fread(in, 1, CHUNK, source); - if (ferror(source)) { - (void)inflateEnd(&strm); - return Z_ERRNO; - } - if (strm.avail_in == 0) - break; - strm.next_in = in; + /* decompress until deflate stream ends or end of file */ + do { + strm.avail_in = fread(in, 1, CHUNK, source); + if (ferror(source)) { + (void)inflateEnd(&strm); + return Z_ERRNO; + } + if (strm.avail_in == 0) + break; + strm.next_in = in; - /* run inflate() on input until output buffer not full */ - do { - strm.avail_out = CHUNK; - strm.next_out = out; - ret = inflate(&strm, Z_NO_FLUSH); - assert(ret != Z_STREAM_ERROR); /* state not clobbered */ - switch (ret) { - case Z_NEED_DICT: - ret = Z_DATA_ERROR; /* and fall through */ - case Z_DATA_ERROR: - case Z_MEM_ERROR: - (void)inflateEnd(&strm); - return ret; - } - have = CHUNK - strm.avail_out; - if (fwrite(out, 1, have, dest) != have || ferror(dest)) { - (void)inflateEnd(&strm); - return Z_ERRNO; - } - } while (strm.avail_out == 0); + /* run inflate() on input until output buffer not full */ + do { + strm.avail_out = CHUNK; + strm.next_out = out; + ret = inflate(&strm, Z_NO_FLUSH); + assert(ret != Z_STREAM_ERROR); /* state not clobbered */ + switch (ret) { + case Z_NEED_DICT: + ret = Z_DATA_ERROR; /* and fall through */ + case Z_DATA_ERROR: + case Z_MEM_ERROR: + (void)inflateEnd(&strm); + return ret; + } + have = CHUNK - strm.avail_out; + if (fwrite(out, 1, have, dest) != have || ferror(dest)) { + (void)inflateEnd(&strm); + return Z_ERRNO; + } + } while (strm.avail_out == 0); - /* done when inflate() says it's done */ - } while (ret != Z_STREAM_END); + /* done when inflate() says it's done */ + } while (ret != Z_STREAM_END); - /* clean up and return */ - (void)inflateEnd(&strm); + /* clean up and return */ + (void)inflateEnd(&strm); fclose(source); fclose(dest); - return ret == Z_STREAM_END ? Z_OK : Z_DATA_ERROR; + return ret == Z_STREAM_END ? Z_OK : Z_DATA_ERROR; } #endif diff --git a/BBGE/Base.h b/BBGE/Base.h index 2a4a404..c50ce40 100644 --- a/BBGE/Base.h +++ b/BBGE/Base.h @@ -29,10 +29,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #undef min #undef max - #ifdef _MSC_VER - #define strtof (float)strtod - #define snprintf _snprintf - #endif + #ifdef _MSC_VER + #define strtof (float)strtod + #define snprintf _snprintf + #endif #endif #include "BBGECompileConfig.h" diff --git a/BBGE/Core.cpp b/BBGE/Core.cpp index 9c4f0aa..2a0093a 100644 --- a/BBGE/Core.cpp +++ b/BBGE/Core.cpp @@ -337,7 +337,7 @@ Core::Core(const std::string &filesystem, const std::string& extraDataDir, int n #if defined(BBGE_BUILD_UNIX) const char *envr = getenv("HOME"); if (envr == NULL) - envr = "."; // oh well. + envr = "."; // oh well. const std::string home(envr); createDir(home); // just in case. @@ -626,7 +626,7 @@ std::string Core::adjustFilenameCase(const char *_buf) if (strcmp(_buf, buf) != 0) { fprintf(stderr, "Corrected filename case: '%s' => '%s (%s)'\n", - _buf, buf, rc ? "found" : "not found"); + _buf, buf, rc ? "found" : "not found"); } #endif @@ -918,10 +918,10 @@ unsigned int Core::dbg_numRenderCalls = 0; #ifdef BBGE_BUILD_OPENGL_DYNAMIC #define GL_FUNC(ret,fn,params,call,rt) \ - extern "C" { \ - static ret (GLAPIENTRY *p##fn) params = NULL; \ - ret GLAPIENTRY fn params { ++Core::dbg_numRenderCalls; rt p##fn call; } \ - } + extern "C" { \ + static ret (GLAPIENTRY *p##fn) params = NULL; \ + ret GLAPIENTRY fn params { ++Core::dbg_numRenderCalls; rt p##fn call; } \ + } #include "OpenGLStubs.h" #undef GL_FUNC @@ -1001,7 +1001,7 @@ bool Core::initGraphicsLibrary(int width, int height, bool fullscreen, int vsync setWindowCaption(appName, appName); initIcon(); - // Create window + // Create window setSDLGLAttributes(); @@ -1242,22 +1242,22 @@ void Core::applyState(const std::string &state) #ifdef BBGE_BUILD_WINDOWS void centerWindow(HWND hwnd) { - int x, y; - HWND hwndDeskTop; - RECT rcWnd, rcDeskTop; - // Get a handle to the desktop window - hwndDeskTop = ::GetDesktopWindow(); - // Get dimension of desktop in a rect - ::GetWindowRect(hwndDeskTop, &rcDeskTop); - // Get dimension of main window in a rect - ::GetWindowRect(hwnd, &rcWnd); - // Find center of desktop + int x, y; + HWND hwndDeskTop; + RECT rcWnd, rcDeskTop; + // Get a handle to the desktop window + hwndDeskTop = ::GetDesktopWindow(); + // Get dimension of desktop in a rect + ::GetWindowRect(hwndDeskTop, &rcDeskTop); + // Get dimension of main window in a rect + ::GetWindowRect(hwnd, &rcWnd); + // Find center of desktop x = (rcDeskTop.right - rcDeskTop.left)/2; y = (rcDeskTop.bottom - rcDeskTop.top)/2; - x -= (rcWnd.right - rcWnd.left)/2; + x -= (rcWnd.right - rcWnd.left)/2; y -= (rcWnd.bottom - rcWnd.top)/2; - // Set top and left to center main window on desktop - ::SetWindowPos(hwnd, HWND_TOP, x, y, 0, 0, SWP_NOSIZE); + // Set top and left to center main window on desktop + ::SetWindowPos(hwnd, HWND_TOP, x, y, 0, 0, SWP_NOSIZE); } #endif @@ -1277,7 +1277,7 @@ bool Core::createWindow(int width, int height, int bits, bool fullscreen, std::s // No longer part of C/C++ standard #ifndef M_PI -#define M_PI 3.14159265358979323846 +#define M_PI 3.14159265358979323846 #endif void Core::setPixelScale(int pixelScaleX, int pixelScaleY) @@ -1337,7 +1337,7 @@ void Core::enable2DWide(int rx, int ry) static void bbgeOrtho2D(float left, float right, float bottom, float top) { - glOrtho(left, right, bottom, top, -1.0, 1.0); + glOrtho(left, right, bottom, top, -1.0, 1.0); } void Core::enable2D(int pixelScaleX, int pixelScaleY, bool forcePixelScale) @@ -1345,12 +1345,12 @@ void Core::enable2D(int pixelScaleX, int pixelScaleY, bool forcePixelScale) - GLint viewPort[4]; - glGetIntegerv(GL_VIEWPORT, viewPort); + GLint viewPort[4]; + glGetIntegerv(GL_VIEWPORT, viewPort); - glMatrixMode(GL_PROJECTION); + glMatrixMode(GL_PROJECTION); - glLoadIdentity(); + glLoadIdentity(); float vw=0,vh=0; @@ -1377,9 +1377,9 @@ void Core::enable2D(int pixelScaleX, int pixelScaleY, bool forcePixelScale) - glMatrixMode(GL_MODELVIEW); + glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); + glLoadIdentity(); setupRenderPositionAndScale(); @@ -1482,7 +1482,7 @@ std::string getScreenshotFilename() std::ostringstream os; os << core->getUserDataFolder() << "/screenshots/screen" << screenshotNum << ".tga"; screenshotNum ++; - std::string str(os.str()); + std::string str(os.str()); if (!core->exists(str)) // keep going until we hit an unused filename. return str; } @@ -1535,7 +1535,7 @@ void Core::main(float runTime) float dt; float counter = 0; - int frames = 0; + int frames = 0; #if (!defined(_DEBUG) || defined(BBGE_BUILD_UNIX)) && defined(BBGE_BUILD_SDL) @@ -2729,9 +2729,9 @@ void Core::shutdown() void Core::instantQuit() { - SDL_Event event; - event.type = SDL_QUIT; - SDL_PushEvent(&event); + SDL_Event event; + event.type = SDL_QUIT; + SDL_PushEvent(&event); } bool Core::exists(const std::string &filename) diff --git a/BBGE/Core.h b/BBGE/Core.h index fc4e0dc..be5faa6 100644 --- a/BBGE/Core.h +++ b/BBGE/Core.h @@ -126,17 +126,17 @@ enum GameKeys KEY_RBRACKET, KEY_TILDE, - KEY_0, - KEY_1, - KEY_2, - KEY_3, - KEY_4, - KEY_5, - KEY_6, - KEY_7, - KEY_8, - KEY_9, - KEY_A, + KEY_0, + KEY_1, + KEY_2, + KEY_3, + KEY_4, + KEY_5, + KEY_6, + KEY_7, + KEY_8, + KEY_9, + KEY_A, KEY_B, KEY_C, KEY_D, @@ -188,21 +188,21 @@ enum GameKeys KEY_END, KEY_COMMA, KEY_SLASH, - KEY_F1, - KEY_F2, - KEY_F3, - KEY_F4, - KEY_F5, - KEY_F6, - KEY_F7, - KEY_F8, - KEY_F9, - KEY_F10, - KEY_F11, - KEY_F12, - KEY_F13, - KEY_F14, - KEY_F15, + KEY_F1, + KEY_F2, + KEY_F3, + KEY_F4, + KEY_F5, + KEY_F6, + KEY_F7, + KEY_F8, + KEY_F9, + KEY_F10, + KEY_F11, + KEY_F12, + KEY_F13, + KEY_F14, + KEY_F15, KEY_ESCAPE, KEY_ANYKEY, KEY_MAXARRAY diff --git a/BBGE/DebugFont.cpp b/BBGE/DebugFont.cpp index 4bf5b24..bc6777a 100644 --- a/BBGE/DebugFont.cpp +++ b/BBGE/DebugFont.cpp @@ -162,12 +162,12 @@ void DebugFont::setAlign(Align align) #include "../BBGE/Quad.h" DebugButton::DebugButton(int buttonID, DebugButtonReceiver *receiver, int bgWidth, int fsize, bool quitMain) - : RenderObject() - , label(0) - , quitMain(quitMain) - , buttonID(buttonID) - , highlight(0) - , receiver(receiver) + : RenderObject() + , label(0) + , quitMain(quitMain) + , buttonID(buttonID) + , highlight(0) + , receiver(receiver) { if (bgWidth == 0) bgWidth = 150; diff --git a/BBGE/Effects.cpp b/BBGE/Effects.cpp index eb25a91..936e272 100644 --- a/BBGE/Effects.cpp +++ b/BBGE/Effects.cpp @@ -80,10 +80,8 @@ void PostProcessingFX::render() FXTypes type = (FXTypes)i; switch(type) { - case FTX_NONE: - break; - case FXT_MAX: - break; + case FXT_MAX: + break; case FXT_RADIALBLUR: float windowW = core->getWindowWidth(); @@ -152,7 +150,7 @@ void PostProcessingFX::render() RenderObject::lastTextureApplied = 0; - break; + break; } glPopMatrix(); diff --git a/BBGE/Effects.h b/BBGE/Effects.h index debf7d0..9951831 100644 --- a/BBGE/Effects.h +++ b/BBGE/Effects.h @@ -26,7 +26,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. enum FXTypes { - FTX_NONE =-1, FXT_RADIALBLUR =0, FXT_MAX }; diff --git a/BBGE/Event.h b/BBGE/Event.h index 070c152..6330737 100644 --- a/BBGE/Event.h +++ b/BBGE/Event.h @@ -50,7 +50,7 @@ public: private: T *callee; - void (T::*callback)(void); + void (T::*callback)(void); }; template @@ -67,7 +67,7 @@ public: private: T *callee; - void (T::*callback)(Event *e); + void (T::*callback)(Event *e); }; #define EVENT(x,y) class x : public Event { public: void act(); }; x y; diff --git a/BBGE/Particles.h b/BBGE/Particles.h index 2b8a3a6..4673257 100644 --- a/BBGE/Particles.h +++ b/BBGE/Particles.h @@ -185,7 +185,7 @@ protected: struct ParticleInfluence { ParticleInfluence(Vector pos, float spd, float size, bool pull) - : pos(pos), size(size), spd(spd), pull(pull) + : pos(pos), size(size), spd(spd), pull(pull) {} ParticleInfluence() : size(0), spd(0), pull(false) {} Vector pos; diff --git a/BBGE/Precacher.cpp b/BBGE/Precacher.cpp index 84c46a3..b4d9b5c 100644 --- a/BBGE/Precacher.cpp +++ b/BBGE/Precacher.cpp @@ -141,7 +141,7 @@ void Precacher::precacheList(const std::string &list, void progressCallback()) t = t.substr(0,t.size()-1); debugLog("precache["+t+"]"); #endif - stringToLower(t); + stringToLower(t); precacheTex(t); } } diff --git a/BBGE/QuadTrail.cpp b/BBGE/QuadTrail.cpp index 24b2d16..5a669cb 100644 --- a/BBGE/QuadTrail.cpp +++ b/BBGE/QuadTrail.cpp @@ -22,10 +22,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include QuadTrail::QuadTrail(int maxPoints, float pointDist) - : RenderObject() - , numPoints(0) - , maxPoints(maxPoints) - , pointDist(pointDist) + : RenderObject() + , numPoints(0) + , maxPoints(maxPoints) + , pointDist(pointDist) { quadTrailAlphaEffect = QTAE_NORMAL; cull = false; diff --git a/BBGE/Shader.cpp b/BBGE/Shader.cpp index b9ff063..b793383 100644 --- a/BBGE/Shader.cpp +++ b/BBGE/Shader.cpp @@ -25,25 +25,25 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifdef BBGE_BUILD_SHADERS // GL_ARB_shader_objects PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL; - PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL; - PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL; + PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL; + PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL; PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL; - PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL; - PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL; + PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL; + PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL; PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB = NULL; - PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL; - PFNGLGETINFOLOGARBPROC glGetInfoLogARB = NULL; - PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL; + PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL; + PFNGLGETINFOLOGARBPROC glGetInfoLogARB = NULL; + PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL; PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL; - PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL; - PFNGLUNIFORM1FVARBPROC glUniform1fvARB = NULL; - PFNGLUNIFORM2FVARBPROC glUniform2fvARB = NULL; - PFNGLUNIFORM3FVARBPROC glUniform3fvARB = NULL; - PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL; - PFNGLUNIFORM1IVARBPROC glUniform1ivARB = NULL; - PFNGLUNIFORM2IVARBPROC glUniform2ivARB = NULL; - PFNGLUNIFORM3IVARBPROC glUniform3ivARB = NULL; - PFNGLUNIFORM4IVARBPROC glUniform4ivARB = NULL; + PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL; + PFNGLUNIFORM1FVARBPROC glUniform1fvARB = NULL; + PFNGLUNIFORM2FVARBPROC glUniform2fvARB = NULL; + PFNGLUNIFORM3FVARBPROC glUniform3fvARB = NULL; + PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL; + PFNGLUNIFORM1IVARBPROC glUniform1ivARB = NULL; + PFNGLUNIFORM2IVARBPROC glUniform2ivARB = NULL; + PFNGLUNIFORM3IVARBPROC glUniform3ivARB = NULL; + PFNGLUNIFORM4IVARBPROC glUniform4ivARB = NULL; #endif @@ -115,7 +115,7 @@ void Shader::staticInit() _useShaders = true; - end: + end: #endif if (_useShaders) @@ -228,7 +228,7 @@ void Shader::load(const std::string &file, const std::string &fragFile) this->vertFile = file; this->fragFile = fragFile; - char *vertCode = file.length() ? readFile(file) : NULL; + char *vertCode = file.length() ? readFile(file) : NULL; char *fragCode = fragFile.length() ? readFile(fragFile) : NULL; loadSrc(vertCode, fragCode); @@ -329,14 +329,14 @@ void Shader::_setUniform(Uniform *u) { switch(u->type) { - case GL_FLOAT: glUniform1fvARB(u->location, 1, u->data.f.f); break; - case GL_FLOAT_VEC2_ARB: glUniform2fvARB(u->location, 1, u->data.f.f); break; - case GL_FLOAT_VEC3_ARB: glUniform3fvARB(u->location, 1, u->data.f.f); break; - case GL_FLOAT_VEC4_ARB: glUniform4fvARB(u->location, 1, u->data.f.f); break; - case GL_INT: glUniform1ivARB(u->location, 1, u->data.i.i); break; - case GL_INT_VEC2_ARB: glUniform2ivARB(u->location, 1, u->data.i.i); break; - case GL_INT_VEC3_ARB: glUniform3ivARB(u->location, 1, u->data.i.i); break; - case GL_INT_VEC4_ARB: glUniform4ivARB(u->location, 1, u->data.i.i); break; + case GL_FLOAT: glUniform1fvARB(u->location, 1, u->data.f.f); break; + case GL_FLOAT_VEC2_ARB: glUniform2fvARB(u->location, 1, u->data.f.f); break; + case GL_FLOAT_VEC3_ARB: glUniform3fvARB(u->location, 1, u->data.f.f); break; + case GL_FLOAT_VEC4_ARB: glUniform4fvARB(u->location, 1, u->data.f.f); break; + case GL_INT: glUniform1ivARB(u->location, 1, u->data.i.i); break; + case GL_INT_VEC2_ARB: glUniform2ivARB(u->location, 1, u->data.i.i); break; + case GL_INT_VEC3_ARB: glUniform3ivARB(u->location, 1, u->data.i.i); break; + case GL_INT_VEC4_ARB: glUniform4ivARB(u->location, 1, u->data.i.i); break; } u->dirty = false; } @@ -432,10 +432,10 @@ void Shader::setInt(const char *name, int x, int y /* = 0 */, int z /* = 0 */, i if(unsigned(idx) >= uniforms.size()) return; Uniform& u = uniforms[idx]; - u.data.i.i[0] = x; - u.data.i.i[1] = y; - u.data.i.i[2] = z; - u.data.i.i[3] = w; + u.data.i.i[0] = x; + u.data.i.i[1] = y; + u.data.i.i[2] = z; + u.data.i.i[3] = w; u.dirty = true; uniformsDirty = true; #endif @@ -450,10 +450,10 @@ void Shader::setFloat(const char *name, float x, float y /* = 0 */, float z /* = if(unsigned(idx) >= uniforms.size()) return; Uniform& u = uniforms[idx]; - u.data.f.f[0] = x; - u.data.f.f[1] = y; - u.data.f.f[2] = z; - u.data.f.f[3] = w; + u.data.f.f[0] = x; + u.data.f.f[1] = y; + u.data.f.f[2] = z; + u.data.f.f[3] = w; u.dirty = true; uniformsDirty = true; #endif diff --git a/BBGE/Shader.h b/BBGE/Shader.h index 88a9179..9e112f0 100644 --- a/BBGE/Shader.h +++ b/BBGE/Shader.h @@ -62,14 +62,14 @@ private: bool dirty; // need to flush if true union { - struct si + struct si { int i[4]; - } i; - struct sf + } i; + struct sf { float f[4]; - } f; + } f; } data; char name[64]; diff --git a/BBGE/SkeletalSprite.cpp b/BBGE/SkeletalSprite.cpp index a057756..ba191af 100644 --- a/BBGE/SkeletalSprite.cpp +++ b/BBGE/SkeletalSprite.cpp @@ -365,16 +365,16 @@ void BoneCommand::run() if (e) e->stop(); } - break; + break; case AC_SET_PASS: b->setRenderPass(slot); break; case AC_RESET_PASS: b->setRenderPass(b->originalRenderPass); - break; - case AC_SEGS_START: - case AC_SEGS_STOP: - break; + break; + case AC_SEGS_START: + case AC_SEGS_STOP: + break; } } @@ -407,8 +407,8 @@ void AnimationLayer::playCurrentAnimation(int loop) void AnimationLayer::animate(const std::string &a, int loop) { - std::string animation = a; - stringToLower(animation); + std::string animation = a; + stringToLower(animation); bool played = false; for (int i = 0; i < s->animations.size(); i++) @@ -456,7 +456,7 @@ void AnimationLayer::enqueueAnimation(const std::string& anim, int loop) float AnimationLayer::transitionAnimate(std::string anim, float time, int loop) { - stringToLower(anim); + stringToLower(anim); float totalTime =0; if (createTransitionAnimation(anim, time)) { diff --git a/BBGE/SkeletalSprite.h b/BBGE/SkeletalSprite.h index 301a66c..f37ca3b 100644 --- a/BBGE/SkeletalSprite.h +++ b/BBGE/SkeletalSprite.h @@ -105,7 +105,7 @@ public: class BoneKeyframe { public: - BoneKeyframe() : idx(0), x(0), y(0), rot(0), sx(1), sy(1), doScale(0) {} + BoneKeyframe() : idx(0), x(0), y(0), rot(0), sx(1), sy(1), doScale(0) {} int idx, x, y, rot; float sx, sy; bool doScale; diff --git a/BBGE/SoundManager.cpp b/BBGE/SoundManager.cpp index 5c2e973..f387be6 100644 --- a/BBGE/SoundManager.cpp +++ b/BBGE/SoundManager.cpp @@ -24,13 +24,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Base.h" #ifdef BBGE_BUILD_FMOD_OPENAL_BRIDGE - #include "FmodOpenALBridge.h" + #include "FmodOpenALBridge.h" #else - #include - #include - #ifdef BBGE_BUILD_WINDOWS + #include + #include + #ifdef BBGE_BUILD_WINDOWS #pragma comment(lib, "fmodex_vc.lib") - #endif + #endif #endif @@ -72,7 +72,7 @@ namespace SoundCore struct FadeCh { public: - FadeCh() : c(0), v(1), s(1), to(0), d(-1) {} + FadeCh() : c(0), v(1), s(1), to(0), d(-1) {} FMOD::Channel *c; float v,s,to; int d; @@ -111,17 +111,17 @@ using namespace SoundCore; /* - TIPS: + TIPS: - 1. use F_CALLBACK. Do NOT force cast your own function to fmod's callback type. - 2. return FMOD_ERR_FILE_NOTFOUND in open as required. - 3. return number of bytes read in read callback. Do not get the size and count - around the wrong way in fread for example, this would return 1 instead of the number of bytes read. + 1. use F_CALLBACK. Do NOT force cast your own function to fmod's callback type. + 2. return FMOD_ERR_FILE_NOTFOUND in open as required. + 3. return number of bytes read in read callback. Do not get the size and count + around the wrong way in fread for example, this would return 1 instead of the number of bytes read. - QUESTIONS: + QUESTIONS: - 1. Why does fmod seek to the end and read? Because it is looking for ID3V1 tags. - Use FMOD_IGNORETAGS in System::createSound / System::createStream if you don't like this behaviour. + 1. Why does fmod seek to the end and read? Because it is looking for ID3V1 tags. + Use FMOD_IGNORETAGS in System::createSound / System::createStream if you don't like this behaviour. */ @@ -278,54 +278,54 @@ SoundManager::SoundManager(const std::string &defaultDevice) int channels = 128; - unsigned int version; - FMOD_SPEAKERMODE speakermode; - FMOD_CAPS caps; + unsigned int version; + FMOD_SPEAKERMODE speakermode; + FMOD_CAPS caps; debugLog("system::create"); result = FMOD::System_Create(&SoundCore::system); - if (checkError()) goto get_out; + if (checkError()) goto get_out; debugLog("getVersion"); - result = SoundCore::system->getVersion(&version); - if (checkError()) goto get_out; + result = SoundCore::system->getVersion(&version); + if (checkError()) goto get_out; - if (version < FMOD_VERSION) - { + if (version < FMOD_VERSION) + { char str[256]; - sprintf(str, "Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); + sprintf(str, "Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); debugLog(str); goto get_out; - } + } debugLog("driver caps"); - result = SoundCore::system->getDriverCaps(0, &caps, 0, 0, &speakermode); - if (checkError()) goto get_out; + result = SoundCore::system->getDriverCaps(0, &caps, 0, 0, &speakermode); + if (checkError()) goto get_out; debugLog("set speaker mode"); - result = SoundCore::system->setSpeakerMode(speakermode); /* Set the user selected speaker mode. */ + result = SoundCore::system->setSpeakerMode(speakermode); /* Set the user selected speaker mode. */ if (checkError()) goto get_out; debugLog("check caps"); - if (caps & FMOD_CAPS_HARDWARE_EMULATED) /* The user has the 'Acceleration' slider set to off! This is really bad for latency!. */ - { /* You might want to warn the user about this. */ + if (caps & FMOD_CAPS_HARDWARE_EMULATED) /* The user has the 'Acceleration' slider set to off! This is really bad for latency!. */ + { /* You might want to warn the user about this. */ debugLog("acceleration slider is off"); - result = SoundCore::system->setDSPBufferSize(1024, 10); /* At 48khz, the latency between issuing an fmod command and hearing it will now be about 213ms. */ - if (checkError()) goto get_out; - } + result = SoundCore::system->setDSPBufferSize(1024, 10); /* At 48khz, the latency between issuing an fmod command and hearing it will now be about 213ms. */ + if (checkError()) goto get_out; + } debugLog("init"); - result = SoundCore::system->init(channels, FMOD_INIT_NORMAL, 0); /* Replace with whatever channel count and flags you use! */ - if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) /* Ok, the speaker mode selected isn't supported by this soundcard. Switch it back to stereo... */ - { + result = SoundCore::system->init(channels, FMOD_INIT_NORMAL, 0); /* Replace with whatever channel count and flags you use! */ + if (result == FMOD_ERR_OUTPUT_CREATEBUFFER) /* Ok, the speaker mode selected isn't supported by this soundcard. Switch it back to stereo... */ + { debugLog("err_output_createbuffer, speaker mode"); result = SoundCore::system->setSpeakerMode(FMOD_SPEAKERMODE_STEREO); - if (checkError()) goto get_out; + if (checkError()) goto get_out; debugLog("init 2"); - result = SoundCore::system->init(channels, FMOD_INIT_NORMAL, 0); /* Replace with whatever channel count and flags you use! */ + result = SoundCore::system->init(channels, FMOD_INIT_NORMAL, 0); /* Replace with whatever channel count and flags you use! */ if (checkError()) goto get_out; - } + } #ifdef BBGE_BUILD_FMOD_OPENAL_BRIDGE SoundCore::system->getNumChannels(&channels); @@ -335,7 +335,7 @@ SoundManager::SoundManager(const std::string &defaultDevice) debugLog("set file system"); result = SoundCore::system->setFileSystem(myopen, myclose, myread, myseek, 2048); - if (checkError()) goto get_out; + if (checkError()) goto get_out; debugLog("create channel group vox"); result = SoundCore::system->createChannelGroup("vox", &group_vox); @@ -410,9 +410,9 @@ void SoundManager::toggleEffectMusic(SoundEffectType effect, bool on) dspFlange->remove(); } break; - case SFX_NONE: - case SFX_MAX: - break; + case SFX_NONE: + case SFX_MAX: + break; } } diff --git a/BBGE/SoundManager.h b/BBGE/SoundManager.h index 8bc23fd..4230a98 100644 --- a/BBGE/SoundManager.h +++ b/BBGE/SoundManager.h @@ -84,8 +84,8 @@ enum SoundLoadType struct PlaySfx { - PlaySfx() : handle(0), vol(1), time(0), freq(1), loops(0), priority(0.5), - maxdist(0), fade(SFT_NONE), x(0), y(0), relative(true), positional(false) {} + PlaySfx() : handle(0), vol(1), time(0), freq(1), loops(0), priority(0.5), + maxdist(0), fade(SFT_NONE), x(0), y(0), relative(true), positional(false) {} std::string name; intptr_t handle; diff --git a/BBGE/Texture.cpp b/BBGE/Texture.cpp index 67ad512..bd57538 100644 --- a/BBGE/Texture.cpp +++ b/BBGE/Texture.cpp @@ -230,7 +230,7 @@ bool Texture::load(std::string file) size_t pos = file.find_last_of('.'); - if (pos != std::string::npos) + if (pos != std::string::npos) { // make sure this didn't catch the '.' in /home/username/.Aquaria/* --ryan. const std::string userdata = core->getUserDataFolder(); @@ -526,8 +526,8 @@ ImageTGA *Texture::TGAloadMem(void *mem, int size) // files are stored as BGR instead of RGB (or use GL_BGR_EXT verses GL_RGB) for(i = 0; i < stride; i += channels) { - int temp = pLine[i]; - pLine[i] = pLine[i + 2]; + int temp = pLine[i]; + pLine[i] = pLine[i + 2]; pLine[i + 2] = temp; } } @@ -679,8 +679,8 @@ ImageTGA *Texture::TGAloadMem(void *mem, int size) // Fill in our tImageTGA structure to pass back pImageData->channels = channels; - pImageData->sizeX = width; - pImageData->sizeY = height; + pImageData->sizeX = width; + pImageData->sizeY = height; // Return the TGA data (remember, you must free this data after you are done) return pImageData;