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fix quad coloring when overridden by parent (eg. entity damage flash)
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1 changed files with 6 additions and 0 deletions
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@ -397,6 +397,12 @@ void Quad::onRender(const RenderState& rs) const
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if (!drawGrid)
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if (!drawGrid)
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{
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{
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const float red = rs.color.x * this->color.x;
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const float green = rs.color.y * this->color.y;
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const float blue = rs.color.z * this->color.z;
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const float alpha = rs.alpha * this->alpha.x * this->alphaMod;
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glColor4f(red, green, blue, alpha);
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glBegin(GL_QUADS);
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glBegin(GL_QUADS);
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{
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{
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glTexCoord2f(upperLeftTextureCoordinates.x, 1.0f-upperLeftTextureCoordinates.y);
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glTexCoord2f(upperLeftTextureCoordinates.x, 1.0f-upperLeftTextureCoordinates.y);
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