MSVC9 project files + missed icon & rc file

This commit is contained in:
fgenesis 2012-04-15 15:20:48 +02:00
parent 1a20ff5d59
commit 8b80af432a
6 changed files with 2532 additions and 0 deletions

BIN
aquaria.ico Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.7 KiB

1
aquaria.rc Normal file
View File

@ -0,0 +1 @@
IDI_ICON1 ICON DISCARDABLE "aquaria.ico"

38
win/Aquaria_vc90.sln Normal file
View File

@ -0,0 +1,38 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Aquaria", "vc90\Aquaria.vcproj", "{4DB6D5AA-4EAD-4195-9B54-389B558036D8}"
ProjectSection(ProjectDependencies) = postProject
{4C2AD812-6776-4728-A4B0-ABA397224152} = {4C2AD812-6776-4728-A4B0-ABA397224152}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BBGE", "vc90\BBGE.vcproj", "{4C2AD812-6776-4728-A4B0-ABA397224152}"
ProjectSection(ProjectDependencies) = postProject
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050} = {6A2DACD7-DA30-49A1-9214-CCDEB48E6050}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "external", "vc90\external.vcproj", "{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug|Win32.ActiveCfg = Debug|Win32
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Debug|Win32.Build.0 = Debug|Win32
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Release|Win32.ActiveCfg = Release|Win32
{4DB6D5AA-4EAD-4195-9B54-389B558036D8}.Release|Win32.Build.0 = Release|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug|Win32.ActiveCfg = Debug|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Debug|Win32.Build.0 = Debug|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Release|Win32.ActiveCfg = Release|Win32
{4C2AD812-6776-4728-A4B0-ABA397224152}.Release|Win32.Build.0 = Release|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug|Win32.ActiveCfg = Debug|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Debug|Win32.Build.0 = Debug|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Release|Win32.ActiveCfg = Release|Win32
{6A2DACD7-DA30-49A1-9214-CCDEB48E6050}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

556
win/vc90/Aquaria.vcproj Normal file
View File

@ -0,0 +1,556 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="Aquaria"
ProjectGUID="{4DB6D5AA-4EAD-4195-9B54-389B558036D8}"
RootNamespace="Aquaria_vc90"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)\..\bin"
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL12\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName)d.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="msvcrt.lib"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)\..\bin"
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL12\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;_HAS_EXCEPTIONS=0"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="false"
EnableEnhancedInstructionSet="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
IgnoreDefaultLibraryNames="msvcrt.lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\Aquaria\AnimationEditor.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\AquariaComboBox.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\AquariaMenuItem.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\AquariaMenuItem.h"
>
</File>
<File
RelativePath="..\..\Aquaria\AquariaProgressBar.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\AquariaProgressBar.h"
>
</File>
<File
RelativePath="..\..\Aquaria\AquariaSaveSlot.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\AStar.h"
>
</File>
<File
RelativePath="..\..\Aquaria\AutoMap.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\AutoMap.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Avatar.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Avatar.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Beam.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\BitBlotLogo.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\CollideEntity.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\CollideEntity.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Continuity.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Credits.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\CurrentRender.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Demo.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\DSQ.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\DSQ.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Element.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Element.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Emote.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Entity.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Entity.h"
>
</File>
<File
RelativePath="..\..\Aquaria\FlockEntity.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\FlockEntity.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Game.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Game.h"
>
</File>
<File
RelativePath="..\..\Aquaria\GameplayVariables.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\GasCloud.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\GridRender.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\GridRender.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Hair.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Hair.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Ingredient.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Intro.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Main.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\ManaBall.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\MiniMapRender.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Mod.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\ModSelector.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\ParticleEditor.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Path.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Path.h"
>
</File>
<File
RelativePath="..\..\Aquaria\PathFinding.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\PathFinding.h"
>
</File>
<File
RelativePath="..\..\Aquaria\PathRender.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\RecipeMenuEntry.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\resource.h"
>
</File>
<File
RelativePath="..\..\Aquaria\SceneEditor.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\SchoolFish.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\SchoolFish.h"
>
</File>
<File
RelativePath="..\..\Aquaria\ScriptedEntity.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\ScriptedEntity.h"
>
</File>
<File
RelativePath="..\..\Aquaria\ScriptInterface.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\ScriptInterface.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Segmented.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Segmented.h"
>
</File>
<File
RelativePath="..\..\Aquaria\SFXLoops.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Shot.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Shot.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Spore.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\States.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\States.h"
>
</File>
<File
RelativePath="..\..\Aquaria\StatsAndAchievements.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\StatsAndAchievements.h"
>
</File>
<File
RelativePath="..\..\Aquaria\SteamRender.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Strand.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\StringBank.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\SubtitlePlayer.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\TileVector.h"
>
</File>
<File
RelativePath="..\..\Aquaria\ToolTip.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\ToolTip.h"
>
</File>
<File
RelativePath="..\..\Aquaria\UserSettings.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\UserSettings.h"
>
</File>
<File
RelativePath="..\..\Aquaria\WaterFont.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\WaterFont.h"
>
</File>
<File
RelativePath="..\..\Aquaria\WaterSurfaceRender.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\WaterSurfaceRender.h"
>
</File>
<File
RelativePath="..\..\Aquaria\Web.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\Web.h"
>
</File>
<File
RelativePath="..\..\Aquaria\WorldMapRender.cpp"
>
</File>
<File
RelativePath="..\..\Aquaria\WorldMapTiles.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\Aquaria\AquariaCompileConfig.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath="..\..\Aquaria\Aquaria.rc"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

558
win/vc90/BBGE.vcproj Normal file
View File

@ -0,0 +1,558 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="BBGE"
ProjectGUID="{4C2AD812-6776-4728-A4B0-ABA397224152}"
RootNamespace="Aquaria_vc90"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
UseOfMFC="0"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL12\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="SDL.lib SDLmain.lib OpenAL32.lib"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\ExternalLibs\AL\lib\win32&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL12\lib\win32&quot;"
IgnoreAllDefaultLibraries="true"
IgnoreDefaultLibraryNames=""
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="$(SolutionDir)\temp\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg-1.3.0\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis-1.3.2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL12\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;_HAS_EXCEPTIONS=0"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="false"
EnableEnhancedInstructionSet="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="SDL.lib SDLmain.lib OpenAL32.lib"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\ExternalLibs\AL\lib\win32&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL12\lib\win32&quot;"
IgnoreAllDefaultLibraries="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\BBGE\ActionInput.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\ActionInput.h"
>
</File>
<File
RelativePath="..\..\BBGE\ActionMapper.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\ActionMapper.h"
>
</File>
<File
RelativePath="..\..\BBGE\ActionSet.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\ActionSet.h"
>
</File>
<File
RelativePath="..\..\BBGE\AfterEffect.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\AfterEffect.h"
>
</File>
<File
RelativePath="..\..\BBGE\AnimatedSprite.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\AnimatedSprite.h"
>
</File>
<File
RelativePath="..\..\BBGE\Base.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Base.h"
>
</File>
<File
RelativePath="..\..\BBGE\BaseText.h"
>
</File>
<File
RelativePath="..\..\BBGE\BitmapFont.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\BitmapFont.h"
>
</File>
<File
RelativePath="..\..\BBGE\ByteBuffer.h"
>
</File>
<File
RelativePath="..\..\BBGE\Collision.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Collision.h"
>
</File>
<File
RelativePath="..\..\BBGE\CommonEvents.h"
>
</File>
<File
RelativePath="..\..\BBGE\Core.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Core.h"
>
</File>
<File
RelativePath="..\..\BBGE\DarkLayer.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\DarkLayer.h"
>
</File>
<File
RelativePath="..\..\BBGE\DebugFont.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\DebugFont.h"
>
</File>
<File
RelativePath="..\..\BBGE\DeflateCompressor.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\DeflateCompressor.h"
>
</File>
<File
RelativePath="..\..\BBGE\Effects.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Effects.h"
>
</File>
<File
RelativePath="..\..\BBGE\Emitter.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Event.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Event.h"
>
</File>
<File
RelativePath="..\..\BBGE\Flags.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Flags.h"
>
</File>
<File
RelativePath="..\..\BBGE\FmodOpenALBridge.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\FmodOpenALBridge.h"
>
</File>
<File
RelativePath="..\..\BBGE\FrameBuffer.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\FrameBuffer.h"
>
</File>
<File
RelativePath="..\..\BBGE\Gradient.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Gradient.h"
>
</File>
<File
RelativePath="..\..\BBGE\Interpolator.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Interpolator.h"
>
</File>
<File
RelativePath="..\..\BBGE\Joystick.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\LensFlare.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Math.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\MathFunctions.h"
>
</File>
<File
RelativePath="..\..\BBGE\OpenGLStubs.h"
>
</File>
<File
RelativePath="..\..\BBGE\ParticleEffect.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\ParticleManager.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Particles.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Particles.h"
>
</File>
<File
RelativePath="..\..\BBGE\Precacher.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Precacher.h"
>
</File>
<File
RelativePath="..\..\BBGE\Quad.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Quad.h"
>
</File>
<File
RelativePath="..\..\BBGE\QuadTrail.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\QuadTrail.h"
>
</File>
<File
RelativePath="..\..\BBGE\Rect.h"
>
</File>
<File
RelativePath="..\..\BBGE\RenderObject.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\RenderObject.h"
>
</File>
<File
RelativePath="..\..\BBGE\RenderObject_inline.h"
>
</File>
<File
RelativePath="..\..\BBGE\RenderObjectLayer.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\RenderRect.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Resource.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Resource.h"
>
</File>
<File
RelativePath="..\..\BBGE\RoundedRect.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\RoundedRect.h"
>
</File>
<File
RelativePath="..\..\BBGE\ScreenTransition.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\ScreenTransition.h"
>
</File>
<File
RelativePath="..\..\BBGE\ScriptObject.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\ScriptObject.h"
>
</File>
<File
RelativePath="..\..\BBGE\Shader.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Shader.h"
>
</File>
<File
RelativePath="..\..\BBGE\SimpleIStringStream.h"
>
</File>
<File
RelativePath="..\..\BBGE\SkeletalSprite.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\SkeletalSprite.h"
>
</File>
<File
RelativePath="..\..\BBGE\Slider.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Slider.h"
>
</File>
<File
RelativePath="..\..\BBGE\SoundManager.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\SoundManager.h"
>
</File>
<File
RelativePath="..\..\BBGE\SpawnParticleData.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\StateMachine.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\StateMachine.h"
>
</File>
<File
RelativePath="..\..\BBGE\StateManager.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\StateManager.h"
>
</File>
<File
RelativePath="..\..\BBGE\Strings.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Texture.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Texture.h"
>
</File>
<File
RelativePath="..\..\BBGE\TTFFont.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\TTFFont.h"
>
</File>
<File
RelativePath="..\..\BBGE\Vector.cpp"
>
</File>
<File
RelativePath="..\..\BBGE\Vector.h"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\BBGE\BBGECompileConfig.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

1379
win/vc90/external.vcproj Normal file

File diff suppressed because it is too large Load Diff