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Fix oversight in texture loading that could cause the cape to appear as white blorb. Thx Daxar.

This commit is contained in:
fgenesis 2015-06-10 01:49:12 +02:00
commit 8bd40be8aa
3 changed files with 14 additions and 8 deletions

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@ -1023,7 +1023,7 @@ public:
void removeTexture(Texture *res);
void clearResources();
CountedPtr<Texture> addTexture(const std::string &texture);
CountedPtr<Texture> addTexture(const std::string &texture, TextureLoadResult *pLoadResult = 0);
PostProcessingFX postProcessingFx;