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Fix oversight in texture loading that could cause the cape to appear as white blorb. Thx Daxar.
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3 changed files with 14 additions and 8 deletions
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@ -1023,7 +1023,7 @@ public:
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void removeTexture(Texture *res);
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void clearResources();
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CountedPtr<Texture> addTexture(const std::string &texture);
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CountedPtr<Texture> addTexture(const std::string &texture, TextureLoadResult *pLoadResult = 0);
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PostProcessingFX postProcessingFx;
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