mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
Fix oversight in texture loading that could cause the cape to appear as white blorb. Thx Daxar.
This commit is contained in:
parent
1af3a580ed
commit
8bd40be8aa
3 changed files with 14 additions and 8 deletions
|
@ -4465,14 +4465,18 @@ std::pair<CountedPtr<Texture>, TextureLoadResult> Core::doTextureAdd(const std::
|
||||||
return std::make_pair(t, (TextureLoadResult)res);
|
return std::make_pair(t, (TextureLoadResult)res);
|
||||||
}
|
}
|
||||||
|
|
||||||
CountedPtr<Texture> Core::addTexture(const std::string &textureName)
|
CountedPtr<Texture> Core::addTexture(const std::string &textureName, TextureLoadResult *pLoadResult /* = 0 */)
|
||||||
{
|
{
|
||||||
if (textureName.empty()) return NULL;
|
|
||||||
|
|
||||||
BBGE_PROF(Core_addTexture);
|
BBGE_PROF(Core_addTexture);
|
||||||
|
|
||||||
std::pair<CountedPtr<Texture>, TextureLoadResult> texResult;
|
if (textureName.empty())
|
||||||
|
{
|
||||||
|
if(pLoadResult)
|
||||||
|
*pLoadResult = TEX_FAILED;
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::pair<CountedPtr<Texture>, TextureLoadResult> texResult;
|
||||||
std::string texture = textureName;
|
std::string texture = textureName;
|
||||||
stringToLowerUserData(texture);
|
stringToLowerUserData(texture);
|
||||||
std::string internalTextureName = texture;
|
std::string internalTextureName = texture;
|
||||||
|
@ -4513,7 +4517,8 @@ CountedPtr<Texture> Core::addTexture(const std::string &textureName)
|
||||||
debugLog(os.str());
|
debugLog(os.str());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if(pLoadResult)
|
||||||
|
*pLoadResult = texResult.second;
|
||||||
return texResult.first;
|
return texResult.first;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1023,7 +1023,7 @@ public:
|
||||||
void removeTexture(Texture *res);
|
void removeTexture(Texture *res);
|
||||||
void clearResources();
|
void clearResources();
|
||||||
|
|
||||||
CountedPtr<Texture> addTexture(const std::string &texture);
|
CountedPtr<Texture> addTexture(const std::string &texture, TextureLoadResult *pLoadResult = 0);
|
||||||
|
|
||||||
PostProcessingFX postProcessingFx;
|
PostProcessingFX postProcessingFx;
|
||||||
|
|
||||||
|
|
|
@ -1328,9 +1328,10 @@ bool RenderObject::setTexture(const std::string &n)
|
||||||
if(texture && name == texture->name)
|
if(texture && name == texture->name)
|
||||||
return true; // no texture change
|
return true; // no texture change
|
||||||
|
|
||||||
CountedPtr<Texture> tex = core->addTexture(name);
|
TextureLoadResult res = TEX_FAILED;
|
||||||
|
CountedPtr<Texture> tex = core->addTexture(name, &res);
|
||||||
setTexturePointer(tex);
|
setTexturePointer(tex);
|
||||||
return !!tex;
|
return !!tex && res != TEX_FAILED;
|
||||||
}
|
}
|
||||||
|
|
||||||
float RenderObject::getSortDepth()
|
float RenderObject::getSortDepth()
|
||||||
|
|
Loading…
Reference in a new issue