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simplify Quad::drawGrid
This commit is contained in:
parent
29fd4ec44e
commit
8e979e0e05
8 changed files with 109 additions and 148 deletions
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@ -182,7 +182,7 @@ void Element::update(float dt)
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updateLife(dt);
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if (eff)
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updateEffects(dt);
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if (drawGrid)
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if (!drawGrid.empty())
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updateGrid(dt);
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}
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}
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@ -204,29 +204,26 @@ int Element::getElementEffectIndex()
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void Element::setGridFromWavy()
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{
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if (drawGrid)
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if (!drawGrid.empty())
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{
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const size_t NX = drawGrid.width() - 1;
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const size_t H = drawGrid.height();
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const float w = float(getWidth());
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for (size_t x = 0; x < xDivs-1; x++)
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const float iw = 1.0f / float(getWidth());
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for (size_t x = 0; x < NX; x++)
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{
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for (size_t y = 0; y < yDivs; y++)
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for (size_t y = 0; y < H; y++)
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{
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const int wavy_y = (yDivs - y)-1;
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const float tmp = eff->wavy[wavy_y].x / w;
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if (wavy_y < 0 || (size_t) wavy_y < eff->wavy.size())
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const size_t wavy_y = (H - y)-1;
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if (wavy_y < 0 || wavy_y < eff->wavy.size())
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{
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drawGrid[x][y].x = tmp - 0.5f;
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drawGrid[x+1][y].x = tmp + 0.5f;
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const float tmp = eff->wavy[wavy_y].x * iw;
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drawGrid(x,y).x = tmp - 0.5f;
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drawGrid(x+1,y).x = tmp + 0.5f;
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}
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}
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}
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}
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else
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{
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//std::cout << "no drawgrid...\n";
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}
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}
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void Element::setElementEffectByIndex(int eidx)
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@ -443,22 +443,22 @@ void WorldMapRender::setProperTileColor(WorldMapTile *tile)
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}
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static void tileDataToVis(WorldMapTile *tile, Vector **vis)
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static void tileDataToVis(WorldMapTile *tile, Array2d<Vector>& vis)
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{
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const unsigned char *data = tile->getData();
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if (data != 0)
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{
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const float a = tile->prerevealed ? 0.4f : baseMapSegAlpha;
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const unsigned int rowSize = MAPVIS_SUBDIV/8;
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for (unsigned int y = 0; y < MAPVIS_SUBDIV; y++, data += rowSize)
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const size_t rowSize = MAPVIS_SUBDIV/8;
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for (size_t y = 0; y < MAPVIS_SUBDIV; y++, data += rowSize)
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{
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for (unsigned int x = 0; x < MAPVIS_SUBDIV; x += 8)
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for (size_t x = 0; x < MAPVIS_SUBDIV; x += 8)
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{
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unsigned char dataByte = data[x/8];
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for (unsigned int x2 = 0; x2 < 8; x2++)
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for (size_t x2 = 0; x2 < 8; x2++)
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{
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vis[x+x2][y].z = (dataByte & (1 << x2)) ? visibleMapSegAlpha : a;
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vis(x+x2,y).z = (dataByte & (1 << x2)) ? visibleMapSegAlpha : a;
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}
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}
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}
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@ -466,14 +466,9 @@ static void tileDataToVis(WorldMapTile *tile, Vector **vis)
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else
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{
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const float a = tile->prerevealed ? 0.4f : baseMapSegAlpha;
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for (int x = 0; x < MAPVIS_SUBDIV; x++)
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{
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for (int y = 0; y < MAPVIS_SUBDIV; y++)
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{
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vis[x][y].z = a;
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}
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}
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return;
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Vector *gp = vis.data();
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for(size_t i = 0; i < vis.linearsize(); ++i)
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gp[i].z = a;
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}
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}
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@ -10,8 +10,8 @@ template<typename T>
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class Array2d
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{
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protected:
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size_t _w, _h;
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std::vector<T> _v;
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size_t _w, _h;
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public:
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Array2d() : _w(0), _h(0) {}
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@ -32,6 +32,16 @@ public:
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_v.clear();
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}
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bool empty() const
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{
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return _v.empty();
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}
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size_t linearsize() const
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{
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return _v.size();
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}
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void fill(const T& v)
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{
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std::fill(_v.begin(), _v.end(), v);
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169
BBGE/Quad.cpp
169
BBGE/Quad.cpp
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@ -40,101 +40,79 @@ void Quad::setSegs(int x, int y, float dgox, float dgoy, float dgmx, float dgmy,
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deleteGrid();
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if (x == 0 || y == 0)
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{
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gridTimer = 0;
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xDivs = 0;
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yDivs = 0;
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doUpdateGrid = false;
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}
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else
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{
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doUpdateGrid = true;
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this->drawGridOffsetX = dgox;
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this->drawGridOffsetY = dgoy;
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this->drawGridModX = dgmx;
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this->drawGridModY = dgmy;
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this->drawGridTimeMultiplier = dgtm;
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drawGridOut = dgo;
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xDivs = x;
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yDivs = y;
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createGrid(x, y);
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gridTimer = 0;
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doUpdateGrid = true;
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}
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gridTimer = 0;
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}
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void Quad::createGrid(int xd, int yd)
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{
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deleteGrid();
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xDivs = xd;
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yDivs = yd;
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drawGrid = new Vector * [xDivs];
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for (size_t i = 0; i < xDivs; i++)
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{
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drawGrid[i] = new Vector [yDivs];
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for (size_t j = 0; j < yDivs; j++)
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{
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drawGrid[i][j].z = 1;
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}
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}
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drawGrid.init(xd, yd);
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resetGrid();
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Vector *dg = drawGrid.data();
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for(size_t i = 0; i < drawGrid.linearsize(); ++i)
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dg[i].z = 1.0f;
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}
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void Quad::setDrawGridAlpha(size_t x, size_t y, float alpha)
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{
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if (x < xDivs && y < yDivs)
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if (x < drawGrid.width() && y < drawGrid.height())
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{
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drawGrid[x][y].z = alpha;
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drawGrid(x, y).z = alpha;
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}
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}
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void Quad::setGridPoints(bool vert, const std::vector<Vector> &points)
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void Quad::setStripPoints(bool vert, const Vector *points, size_t n)
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{
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if (!drawGrid) return;
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if (drawGrid.empty()) return;
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resetGrid();
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for (size_t i = 0; i < points.size(); i++)
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const float mul = float(n);
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if (!vert) // horz
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{
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if (!vert) // horz
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const size_t xmax = std::min(drawGrid.width(), n);
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for (size_t y = 0; y < drawGrid.height(); y++)
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{
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for (size_t y = 0; y < yDivs; y++)
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{
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for (size_t x = 0; x < xDivs; x++)
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{
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if (x < points.size())
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{
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drawGrid[x][y] += points[x];
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}
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}
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}
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}
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else
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{
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for (size_t x = 0; x < xDivs; x++)
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{
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for (size_t y = 0; y < yDivs; y++)
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{
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if (y < points.size())
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{
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drawGrid[x][y] += points[y];
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}
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}
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}
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Vector *row = drawGrid.row(y);
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for (size_t x = 0; x < xmax; x++)
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row[x] += points[x] * mul;
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}
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}
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else
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{
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const size_t ymax = std::min(drawGrid.height(), n);
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for (size_t x = 0; x < drawGrid.width(); x++)
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for (size_t y = 0; y < ymax; y++)
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drawGrid(x, y) += points[y] * mul;
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}
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}
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void Quad::resetGrid()
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{
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for (size_t i = 0; i < xDivs; i++)
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const float yMulF = 1.0f / (float)(drawGrid.height()-1);
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const float xMulF = 1.0f / (float)(drawGrid.width()-1);
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for (size_t y = 0; y < drawGrid.height(); y++)
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{
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for (size_t j = 0; j < yDivs; j++)
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Vector *row = drawGrid.row(y);
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const float yval = float(y)*yMulF-0.5f;
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for (size_t x = 0; x < drawGrid.width(); x++)
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{
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drawGrid[i][j].x = i/(float)(xDivs-1)-0.5f;
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drawGrid[i][j].y = j/(float)(yDivs-1)-0.5f;
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row[x].x = float(x)*xMulF-0.5f;
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row[x].y = yval;
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}
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}
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}
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@ -144,15 +122,11 @@ void Quad::initQuad()
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repeatToFillScale = Vector(1,1);
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gridType = GRID_WAVY;
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gridTimer = 0;
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xDivs = 0;
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yDivs = 0;
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doUpdateGrid = false;
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autoWidth = autoHeight = 0;
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drawGrid = 0;
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renderBorder = false;
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renderCenter = true;
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width = 2; height = 2;
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@ -177,15 +151,7 @@ Quad::Quad() : RenderObject()
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void Quad::deleteGrid()
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{
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if (drawGrid)
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{
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for (size_t i = 0; i < xDivs; i++)
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{
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delete[] drawGrid[i];
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}
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delete[] drawGrid;
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drawGrid = 0;
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}
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drawGrid.clear();
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}
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void Quad::destroy()
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@ -254,32 +220,31 @@ bool Quad::isCoordinateInsideWorldRect(const Vector &coord, int w, int h) const
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void Quad::updateGrid(float dt)
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{
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if (!doUpdateGrid) return;
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if (gridType == GRID_WAVY)
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{
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gridTimer += dt * drawGridTimeMultiplier;
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resetGrid();
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size_t hx = xDivs/2;
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for (size_t x = 0; x < xDivs; x++)
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size_t hx = drawGrid.width()/2;
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for (size_t x = 0; x < drawGrid.width(); x++)
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{
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float yoffset = x * drawGridOffsetY;
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float addY = 0;
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if (drawGridModY != 0)
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addY = cosf(gridTimer+yoffset)*drawGridModY;
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for (size_t y = 0; y < yDivs; y++)
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for (size_t y = 0; y < drawGrid.height(); y++)
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{
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float xoffset = y * drawGridOffsetX;
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if (drawGridModX != 0)
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{
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float addX = (sinf(gridTimer+xoffset)*drawGridModX);
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if (drawGridOut && x < hx)
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drawGrid[x][y].x += addX;
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drawGrid(x,y).x += addX;
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else
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drawGrid[x][y].x -= addX;
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drawGrid(x,y).x -= addX;
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}
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drawGrid[x][y].y += addY;
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drawGrid(x,y).y += addY;
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}
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}
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}
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@ -287,7 +252,7 @@ void Quad::updateGrid(float dt)
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void Quad::renderGrid(const RenderState& rs) const
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{
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if (xDivs < 2 || yDivs < 2)
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if (drawGrid.width() < 2 || drawGrid.height() < 2)
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return;
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const float percentX = fabsf(this->lowerRightTextureCoordinates.x - this->upperLeftTextureCoordinates.x);
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@ -300,12 +265,15 @@ void Quad::renderGrid(const RenderState& rs) const
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(lowerRightTextureCoordinates.y < upperLeftTextureCoordinates.y)
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? lowerRightTextureCoordinates.y : upperLeftTextureCoordinates.y;
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const size_t NX = drawGrid.width()-1;
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const size_t NY = drawGrid.height()-1;
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// NOTE: These are used to avoid repeated expensive divide operations,
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// but they may cause rounding error of around 1 part per million,
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// which could in theory cause minor graphical glitches with broken
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// OpenGL implementations. --achurch
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const float incX = percentX / (float)(xDivs-1);
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const float incY = percentY / (float)(yDivs-1);
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const float incX = percentX / float(NX);
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const float incY = percentY / float(NY);
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const float w = this->getWidth();
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const float h = this->getHeight();
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@ -319,38 +287,38 @@ void Quad::renderGrid(const RenderState& rs) const
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glBegin(GL_QUADS);
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float u0 = baseX;
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float u1 = u0 + incX;
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for (size_t i = 0; i < (xDivs-1); i++, u0 = u1, u1 += incX)
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for (size_t x = 0; x < NX; x++, u0 = u1, u1 += incX)
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{
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float v0 = 1 - percentY + baseY;
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float v1 = v0 + incY;
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for (size_t j = 0; j < (yDivs-1); j++, v0 = v1, v1 += incY)
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for (size_t y = 0; y < NY; y++, v0 = v1, v1 += incY)
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{
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if (drawGrid[i][j].z != 0 || drawGrid[i][j+1].z != 0 || drawGrid[i+1][j].z != 0 || drawGrid[i+1][j+1].z != 0)
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if (drawGrid(x,y).z != 0 || drawGrid(x,y+1).z != 0 || drawGrid(x+1,y).z != 0 || drawGrid(x+1,y+1).z != 0)
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{
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glColor4f(red, green, blue, alpha*drawGrid[i][j].z);
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glColor4f(red, green, blue, alpha*drawGrid(x,y).z);
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glTexCoord2f(u0, v0);
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glVertex2f(w*drawGrid[i][j].x, h*drawGrid[i][j].y);
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glVertex2f(w*drawGrid(x,y).x, h*drawGrid(x,y).y);
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glColor4f(red, green, blue, alpha*drawGrid[i][j+1].z);
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glColor4f(red, green, blue, alpha*drawGrid(x,y+1).z);
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glTexCoord2f(u0, v1);
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glVertex2f(w*drawGrid[i][j+1].x, h*drawGrid[i][j+1].y);
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glVertex2f(w*drawGrid(x,y+1).x, h*drawGrid(x,y+1).y);
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glColor4f(red, green, blue, alpha*drawGrid[i+1][j+1].z);
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glColor4f(red, green, blue, alpha*drawGrid(x+1,y+1).z);
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glTexCoord2f(u1, v1);
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glVertex2f(w*drawGrid[i+1][j+1].x, h*drawGrid[i+1][j+1].y);
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glVertex2f(w*drawGrid(x+1,y+1).x, h*drawGrid(x+1,y+1).y);
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glColor4f(red, green, blue, alpha*drawGrid[i+1][j].z);
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glColor4f(red, green, blue, alpha*drawGrid(x+1,y).z);
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glTexCoord2f(u1, v0);
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glVertex2f(w*drawGrid[i+1][j].x, h*drawGrid[i+1][j].y);
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glVertex2f(w*drawGrid(x+1,y).x, h*drawGrid(x+1,y).y);
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}
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}
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}
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@ -363,15 +331,14 @@ void Quad::renderGrid(const RenderState& rs) const
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glPointSize(2);
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glColor3f(1,0,0);
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glBegin(GL_POINTS);
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if(xDivs > 0 && yDivs > 0)
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for (size_t i = 0; i < (xDivs-1); i++)
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for (size_t x = 0; x < NX; x++)
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{
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for (size_t j = 0; j < (yDivs-1); j++)
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for (size_t y = 0; y < NY; y++)
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{
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glVertex2f(w*drawGrid[i][j].x, h*drawGrid[i][j].y);
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glVertex2f(w*drawGrid[i][j+1].x, h*drawGrid[i][j+1].y);
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glVertex2f(w*drawGrid[i+1][j+1].x, h*drawGrid[i+1][j+1].y);
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glVertex2f(w*drawGrid[i+1][j].x, h*drawGrid[i+1][j].y);
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glVertex2f(w*drawGrid(x,y).x, h*drawGrid(x,y).y);
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glVertex2f(w*drawGrid(x,y+1).x, h*drawGrid(x,y+1).y);
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glVertex2f(w*drawGrid(x+1,y+1).x, h*drawGrid(x+1,y+1).y);
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glVertex2f(w*drawGrid(x+1,y).x, h*drawGrid(x+1,y).y);
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}
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}
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glEnd();
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@ -394,7 +361,7 @@ void Quad::onRender(const RenderState& rs) const
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const float _w2 = width*0.5f;
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const float _h2 = height*0.5f;
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if (!drawGrid)
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if (drawGrid.empty())
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{
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glBegin(GL_QUADS);
|
||||
{
|
||||
|
@ -511,7 +478,7 @@ void Quad::onUpdate(float dt)
|
|||
lowerRightTextureCoordinates.update(dt);
|
||||
upperLeftTextureCoordinates.update(dt);
|
||||
|
||||
if (drawGrid && alpha.x > 0 && alphaMod > 0)
|
||||
if (!drawGrid.empty() && alpha.x > 0 && alphaMod > 0)
|
||||
{
|
||||
updateGrid(dt);
|
||||
}
|
||||
|
|
|
@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#define BBGE_QUAD_H
|
||||
|
||||
#include "RenderObject.h"
|
||||
#include "DataStructures.h"
|
||||
|
||||
class OutlineRect : public RenderObject
|
||||
{
|
||||
|
@ -62,8 +63,9 @@ public:
|
|||
void repeatTextureToFill(bool on);
|
||||
void refreshRepeatTextureToFill();
|
||||
bool isRepeatingTextureToFill() const { return repeatTexture; }
|
||||
void setGridPoints(bool vert, const std::vector<Vector>& points);
|
||||
Vector ** getDrawGrid() { return drawGrid; }
|
||||
void setStripPoints(bool vert, const Vector *points, size_t n);
|
||||
Array2d<Vector>& getDrawGrid() { return drawGrid; }
|
||||
const Array2d<Vector>& getDrawGrid() const { return drawGrid; }
|
||||
|
||||
void reloadDevice();
|
||||
|
||||
|
@ -93,8 +95,7 @@ public:
|
|||
|
||||
protected:
|
||||
float gridTimer;
|
||||
size_t xDivs, yDivs;
|
||||
Vector ** drawGrid;
|
||||
Array2d<Vector> drawGrid;
|
||||
|
||||
void resetGrid();
|
||||
void updateGrid(float dt);
|
||||
|
|
|
@ -1923,7 +1923,7 @@ void AnimationLayer::updateBones()
|
|||
{
|
||||
b->changeStrip[i] = Vector(lerp(bkey1->grid[i].x, bkey2->grid[i].x, dt, lerpType), lerp(bkey1->grid[i].y, bkey2->grid[i].y, dt, lerpType));
|
||||
}
|
||||
b->setGridPoints(b->stripVert, b->changeStrip);
|
||||
b->setStripPoints(b->stripVert, &b->changeStrip[0], b->changeStrip.size());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,7 +39,7 @@ void SplineGridCtrlPoint::onUpdate(float dt)
|
|||
}
|
||||
|
||||
SplineGrid::SplineGrid()
|
||||
: _xres(0), _yres(0)
|
||||
: deg(0)
|
||||
{
|
||||
setWidthHeight(128, 128);
|
||||
renderQuad = true;
|
||||
|
@ -56,7 +56,6 @@ void SplineGrid::resize(size_t w, size_t h, size_t xres, size_t yres, unsigned d
|
|||
size_t oldcpy = bsp.ctrlY();
|
||||
|
||||
this->createGrid(xres, yres);
|
||||
gridpoints.resize(xres * yres);
|
||||
|
||||
std::vector<SplineGridCtrlPoint*> oldp;
|
||||
ctrlp.swap(oldp);
|
||||
|
@ -75,8 +74,6 @@ void SplineGrid::resize(size_t w, size_t h, size_t xres, size_t yres, unsigned d
|
|||
}
|
||||
}
|
||||
|
||||
_xres = xres;
|
||||
_yres = yres;
|
||||
bsp.resize(w, h, deg, deg, -1.0f, 1.0f);
|
||||
|
||||
// kill any excess points
|
||||
|
@ -100,12 +97,8 @@ void SplineGrid::recalc()
|
|||
{
|
||||
for(size_t i = 0; i < ctrlp.size(); ++i)
|
||||
bsp.controlpoints[i] = ctrlp[i]->getSplinePosition();
|
||||
Vector *gp = &gridpoints[0];
|
||||
bsp.recalc(gp, _xres, _yres);
|
||||
Vector **dg = this->getDrawGrid();
|
||||
for(size_t y = 0; y < _yres; ++y)
|
||||
for(size_t x = 0; x < _xres; ++x)
|
||||
dg[x][y] = *gp++;
|
||||
bsp.recalc(drawGrid.data(), drawGrid.width(), drawGrid.height());
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -45,8 +45,6 @@ private:
|
|||
SplineGridCtrlPoint *createControlPoint(size_t x, size_t y);
|
||||
|
||||
std::vector<SplineGridCtrlPoint*> ctrlp;
|
||||
std::vector<Vector> gridpoints;
|
||||
size_t _xres, _yres;
|
||||
unsigned deg;
|
||||
BSpline2D bsp;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue