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Some simplifications in ingredient name handling, by Henrik Holst

This commit is contained in:
fgenesis 2012-07-11 22:00:14 +02:00
parent 0caed714fb
commit 918c69d15b
3 changed files with 4 additions and 14 deletions

View file

@ -3263,14 +3263,12 @@ void Continuity::reset()
if(dsq->mod.isActive()) if(dsq->mod.isActive())
{ {
//load mod ingredients //load mod ingredients
fname = localisePath(dsq->mod.getPath() + "ingredients.txt", dsq->mod.getPath()); loadIngredientData(dsq->mod.getPath() + "ingredients.txt");
loadIngredientData(fname);
} }
//load ingredients for the main game //load ingredients for the main game
if(ingredientData.empty() && recipes.empty()) { if(ingredientData.empty() && recipes.empty()) {
fname = localisePath("data/ingredients.txt"); loadIngredientData("data/ingredients.txt");
loadIngredientData(fname);
} }
loadPetData(); loadPetData();

View file

@ -129,15 +129,7 @@ RecipeMenuEntry::RecipeMenuEntry(Recipe *recipe) : RenderObject(), recipe(recipe
text->scale = Vector(0.8, 0.8); text->scale = Vector(0.8, 0.8);
text->position = Vector(100*c, 0); //-20 text->position = Vector(100*c, 0); //-20
std::string typeName = recipe->types[i].typeName; std::string typeName = dsq->continuity.getIngredientDisplayName(recipe->types[i].typeName);
size_t loc = typeName.find("Type");
if (loc != std::string::npos)
{
typeName = typeName.substr(0, loc) + typeName.substr(loc+4, typeName.size());
}
typeName = dsq->continuity.getIngredientDisplayName(typeName);
if (recipe->types[i].type != IT_ANYTHING) if (recipe->types[i].type != IT_ANYTHING)
typeName = dsq->continuity.stringBank.get(2031) + "\n" + typeName; typeName = dsq->continuity.stringBank.get(2031) + "\n" + typeName;

View file

@ -38,7 +38,7 @@ Mushroom Mushroom
Oil Oil Oil Oil
Part Part Part Part
Perogi Perogi Perogi Perogi
PerogiType Perogi Type PerogiType Perogi
PlantBulb Plant Bulb PlantBulb Plant Bulb
PlantLeaf Plant Leaf PlantLeaf Plant Leaf
PlumpPerogi Plump Perogi PlumpPerogi Plump Perogi