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Add some files missing in the HiB vesions for MacOSX/Linux, for completeness.

They are not GPL licensed but for the sake of easier updating it's better
to have them in the repo.

I've been shipping them with the updatepacks I posted at the forums:
http://www.bit-blot.com/forum/index.php?topic=4313.0

In case of doubt, here's a twitter conversation that putting
those files out was okay:
https://twitter.com/fgblurb/status/173485302416023552
https://twitter.com/infinite_ammo/status/173501010008997888
https://twitter.com/fgblurb/status/173506934467592193
https://twitter.com/infinite_ammo/status/173508138207686657
https://twitter.com/fgblurb/status/173508595755925504
This commit is contained in:
fgenesis 2013-07-20 00:52:09 +02:00
parent 93c59fdb28
commit 91bb344c9a
23 changed files with 119 additions and 0 deletions

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<AnimationLayer />
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</Animation>
</Animations>

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<AnimationLayers>
<AnimationLayer />
</AnimationLayers>
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<Bones>
<Bone idx="0" gfx="drask/statue-body" />
<Bone idx="1" gfx="drask/statue-leg1" />
<Bone idx="2" gfx="drask/statue-leg2" />
<Bone idx="3" gfx="drask/statue-leg3" />
<Bone idx="4" gfx="drask/statue-leg1" />
<Bone idx="5" gfx="drask/statue-leg2" />
<Bone idx="6" gfx="drask/statue-leg3" />
<Bone idx="7" gfx="drask/statue-head" />
<Bone idx="8" gfx="drask/statue-arm1" />
<Bone idx="9" gfx="drask/statue-arm2" />
<Bone idx="10" gfx="drask/statue-arm3" />
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<Bone idx="12" gfx="drask/statue-arm2" />
<Bone idx="13" gfx="drask/statue-arm3" />
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files/data/shots/li.txt Normal file
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Texture = Shots/EnergyBlastHead
DamageType = DT_AVATAR_LIZAP
BlendType = BLEND_ADD
BounceType = BOUNCE_REAL
HitPrt = EnergyBlastHit
HitSfx = EnergyBlastHit
FirePrt = LiZap
TrailPrt = LiTrail
Damage = 1
MaxSpeed = 1000
Homing = 1000
HomingIncr = 8000
Scale = 0.6 0.6
LifeTime = 2
CheckDamageTarget = 1

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Texture = Shots/Blaster
DamageType = DT_AVATAR_ENERGYBLAST
BounceType = BOUNCE_NONE
BlendType = BLEND_ADD
HitPrt = EnergyBlastHit
HitSfx = EnergyBlastHit
FireSfx = BlasterFire
TrailPrt = BlasterTrail
Damage = 1
MaxSpeed = 500
Invisible = 1
Homing = 1000
Scale = 0.75 0.75
CheckDamageTarget = 1

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