Add some files missing in the HiB vesions for MacOSX/Linux, for completeness.
They are not GPL licensed but for the sake of easier updating it's better to have them in the repo. I've been shipping them with the updatepacks I posted at the forums: http://www.bit-blot.com/forum/index.php?topic=4313.0 In case of doubt, here's a twitter conversation that putting those files out was okay: https://twitter.com/fgblurb/status/173485302416023552 https://twitter.com/infinite_ammo/status/173501010008997888 https://twitter.com/fgblurb/status/173506934467592193 https://twitter.com/infinite_ammo/status/173508138207686657 https://twitter.com/fgblurb/status/173508595755925504
42
files/data/animations/drasktrident.xml
Normal file
|
@ -0,0 +1,42 @@
|
|||
<AnimationLayers>
|
||||
<AnimationLayer />
|
||||
</AnimationLayers>
|
||||
<Bones>
|
||||
<Bone idx="0" gfx="Drask/Body" pidx="-1" name="Body" fh="0" fv="0" gc="1" cr="0" cp="0 0" />
|
||||
<Bone idx="1" gfx="Drask/Leg1" pidx="0" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" rbp="1" />
|
||||
<Bone idx="2" gfx="Drask/Leg2" pidx="1" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" rbp="1" />
|
||||
<Bone idx="3" gfx="Drask/Leg3" pidx="2" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" rbp="1" />
|
||||
<Bone idx="4" gfx="Drask/Leg1" pidx="0" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" />
|
||||
<Bone idx="5" gfx="Drask/Leg2" pidx="4" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" rbp="1" />
|
||||
<Bone idx="6" gfx="Drask/Leg3" pidx="5" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" rbp="1" />
|
||||
<Bone idx="7" gfx="Drask/Head" pidx="0" name="Head" fh="0" fv="0" gc="1" cr="0" cp="0 0" />
|
||||
<Bone idx="8" gfx="Drask/Arm1" pidx="0" name="" fh="1" fv="0" gc="1" cr="0" cp="0 0" rbp="1" />
|
||||
<Bone idx="9" gfx="Drask/Arm2" pidx="8" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" />
|
||||
<Bone idx="10" gfx="Drask/Arm3" pidx="9" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" rbp="1" />
|
||||
<Bone idx="11" gfx="Drask/Arm1" pidx="0" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" />
|
||||
<Bone idx="12" gfx="Drask/Arm2" pidx="11" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" />
|
||||
<Bone idx="13" gfx="Drask/Arm3" pidx="12" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" rbp="1" />
|
||||
<Bone idx="20" gfx="Drask/Trident" pidx="13" name="Trident" fh="0" fv="0" gc="1" cr="0" cp="0 0" rbp="1" />
|
||||
</Bones>
|
||||
<Animations>
|
||||
<Animation name="idle">
|
||||
<Key e="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -10 46 0 0 2 0 21 0 0 3 9 38 0 0 4 2 47 0 0 5 1 22 0 0 6 7 35 0 0 7 -3 -62 0 0 8 -13 -23 -1 0 9 12 37 0 0 10 5 17 11 0 11 14 -25 -10 0 12 10 37 10 0 13 4 18 15 0 14 0 0 0 0 15 0 0 0 0 20 -5 0 -22 0 " />
|
||||
<Key lerp="2" e="0.8 0 -2 21 0 0 0 0 0 0 0 0 0 0 0 0 1 -13 43 4 0 2 0 21 0 0 3 9 38 0 0 4 4 47 -5 0 5 1 22 0 0 6 7 35 0 0 7 -3 -62 0 0 8 -13 -21 16 0 9 16 36 -13 0 10 5 17 -22 0 11 15 -23 -11 0 12 6 35 25 0 13 3 18 -8 0 14 0 0 0 0 15 0 0 0 0 20 1 7 -9 0 " />
|
||||
<Key lerp="2" e="2.1 0 0 -10 0 0 0 0 0 0 0 0 0 0 0 0 1 -11 45 0 0 2 1 23 0 0 3 12 33 -21 0 4 1 47 0 0 5 1 23 2 0 6 14 34 -26 0 7 -3 -62 0 0 8 -13 -21 -5 0 9 11 36 3 0 10 5 17 -9 0 11 15 -23 2 0 12 9 37 9 0 13 5 19 9 0 14 0 0 0 0 15 0 0 0 0 20 -4 0 -20 0 " />
|
||||
<Key e="2.5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -10 46 0 0 2 0 21 0 0 3 9 38 0 0 4 2 47 0 0 5 1 22 0 0 6 7 35 0 0 7 -3 -62 0 0 8 -13 -23 -1 0 9 12 37 0 0 10 5 17 11 0 11 14 -25 -10 0 12 10 37 10 0 13 4 18 15 0 14 0 0 0 0 15 0 0 0 0 20 -5 0 -22 0 " />
|
||||
</Animation>
|
||||
<Animation name="sit">
|
||||
<Key e="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -13 35 44 0 2 4 21 -39 0 3 12 38 -10 0 4 -7 43 29 0 5 5 24 -29 0 6 10 35 -12 0 7 -3 -62 0 0 8 -13 -23 15 0 9 19 33 -37 0 10 5 17 11 0 11 15 -24 -10 0 12 7 37 24 0 13 4 18 17 0 14 0 0 0 0 15 0 0 0 0 20 -11 -3 -21 0 " />
|
||||
<Key lerp="1" e="1.6 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1 -13 35 39 0 2 4 21 -39 0 3 12 38 -10 0 4 -6 43 25 0 5 5 24 -29 0 6 10 35 -12 0 7 -5 -64 -3 0 8 -15 -23 8 0 9 19 33 -37 0 10 5 17 11 0 11 15 -24 -10 0 12 7 37 24 0 13 4 18 17 0 14 0 0 0 0 15 0 0 0 0 20 -11 -3 -21 0 " />
|
||||
<Key e="3.4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -13 35 44 0 2 4 21 -39 0 3 12 38 -10 0 4 -7 43 29 0 5 5 24 -29 0 6 10 35 -12 0 7 -3 -62 0 0 8 -13 -23 15 0 9 19 33 -37 0 10 5 17 11 0 11 15 -24 -10 0 12 7 37 24 0 13 4 18 17 0 14 0 0 0 0 15 0 0 0 0 20 -11 -3 -21 0 " />
|
||||
</Animation>
|
||||
<Animation name="ball">
|
||||
<Key e="0 0 0 0 0 0 1 0 0 0 0 2 0 0 0 0 3 0 0 0 0 4 0 0 0 0 5 0 0 0 0 6 0 0 0 0 7 0 0 0 0 8 0 0 0 0 9 0 0 0 0 10 0 0 0 0 11 0 0 0 0 12 0 0 0 0 13 0 0 0 0 14 0 0 0 0 15 0 0 0 0 20 0 0 0 0 " />
|
||||
</Animation>
|
||||
<Animation name="figure">
|
||||
<Key e="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -10 46 0 0 2 0 21 0 0 3 9 38 0 0 4 2 47 0 0 5 1 22 0 0 6 7 35 0 0 7 -3 -62 0 0 8 -13 -23 -1 0 9 12 37 0 0 10 5 17 11 0 11 14 -25 4 0 12 13 38 0 0 13 4 18 10 0 14 0 0 0 0 15 0 0 0 0 20 0 0 0 0 " />
|
||||
</Animation>
|
||||
<Animation name="sitstill">
|
||||
<Key e="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 -20 34 59 0 2 4 21 -56 0 3 12 38 -10 0 4 -8 37 48 0 5 5 21 -48 0 6 10 35 -12 0 7 -3 -62 0 0 8 -13 -23 -8 0 9 19 33 -37 0 10 5 17 11 0 11 15 -24 -10 0 12 7 37 24 0 13 4 18 17 0 14 0 0 0 0 15 0 0 0 0 20 -9 0 -22 0 " />
|
||||
</Animation>
|
||||
</Animations>
|
32
files/data/animations/queen-statue.xml
Normal file
|
@ -0,0 +1,32 @@
|
|||
<AnimationLayers>
|
||||
<AnimationLayer />
|
||||
</AnimationLayers>
|
||||
<Bones>
|
||||
<Bone idx="0" gfx="queen-statue/body" pidx="-1" name="body" fh="0" fv="0" gc="1" cr="0" cp="0 0" />
|
||||
<Bone idx="1" gfx="queen-statue/head" pidx="0" name="head" fh="0" fv="0" gc="1" cr="0" cp="0 0" />
|
||||
<Bone idx="2" gfx="queen-statue/arm1" pidx="0" name="" fh="1" fv="0" gc="1" cr="0" cp="0 0" rbp="1" />
|
||||
<Bone idx="3" gfx="queen-statue/arm2" pidx="2" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" />
|
||||
<Bone idx="4" gfx="queen-statue/arm3" pidx="3" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" rbp="1" />
|
||||
<Bone idx="8" gfx="queen-statue/leg1" pidx="0" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" rbp="1" />
|
||||
<Bone idx="9" gfx="queen-statue/leg2" pidx="8" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" rbp="1" />
|
||||
<Bone idx="10" gfx="queen-statue/leg3" pidx="9" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" rbp="1" />
|
||||
<Bone idx="11" gfx="queen-statue/leg1" pidx="0" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" />
|
||||
<Bone idx="12" gfx="queen-statue/leg2" pidx="11" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" rbp="1" />
|
||||
<Bone idx="13" gfx="queen-statue/leg3" pidx="12" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" rbp="1" />
|
||||
<Bone idx="5" gfx="queen-statue/arm1" pidx="0" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" />
|
||||
<Bone idx="6" gfx="queen-statue/arm2" pidx="5" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" />
|
||||
<Bone idx="7" gfx="queen-statue/arm3" pidx="6" name="" fh="0" fv="0" gc="1" cr="0" cp="0 0" rbp="1" />
|
||||
</Bones>
|
||||
<Animations>
|
||||
<Animation name="idle">
|
||||
<Key lerp="1" e="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 -66 0 0 2 -20 -10 0 0 3 11 34 0 0 4 3 32 0 0 8 -4 51 0 0 9 0 47 0 0 10 -5 46 0 0 11 10 54 0 0 12 1 47 0 0 13 -5 47 0 0 5 24 -7 0 0 6 11 34 0 0 7 3 32 0 0 " />
|
||||
</Animation>
|
||||
<Animation name="sleep">
|
||||
<Key lerp="1" e="0 0 -22 19 -90 0 0 0 0 0 0 0 0 0 0 0 1 1 -66 0 0 2 -13 -9 -19 0 3 14 34 -7 0 4 3 32 0 0 8 -4 52 7 0 9 0 47 0 0 10 6 48 -30 0 11 -2 45 35 0 12 10 46 -27 0 13 4 48 -25 0 5 7 -6 48 0 6 12 35 -3 0 7 6 32 -19 0 " />
|
||||
<Key lerp="1" e="2.3 0 -22 19 -92 0 0 0 0 0 0 0 0 0 0 0 1 3 -65 4 0 2 -13 -9 -19 0 3 14 34 -7 0 4 3 32 0 0 8 -8 53 9 0 9 0 47 0 0 10 6 48 -30 0 11 -5 46 40 0 12 10 46 -27 0 13 4 48 -25 0 5 7 -6 51 0 6 14 36 -6 0 7 6 32 -19 0 " />
|
||||
<Key lerp="1" e="4.8 0 -22 19 -90 0 0 0 0 0 0 0 0 0 0 0 1 1 -66 0 0 2 -13 -9 -19 0 3 14 34 -7 0 4 3 32 0 0 8 -4 52 7 0 9 0 47 0 0 10 6 48 -30 0 11 -2 45 35 0 12 10 46 -27 0 13 4 48 -25 0 5 7 -6 48 0 6 12 35 -3 0 7 6 32 -19 0 " />
|
||||
</Animation>
|
||||
<Animation name="sitstill">
|
||||
<Key lerp="1" e="0 0 0 0 -2 0 0 0 0 0 0 0 0 0 0 0 1 1 -66 0 0 2 -21 -7 -3 0 3 19 27 -41 0 4 3 32 0 0 8 -20 41 64 0 9 18 28 -64 0 10 -1 47 -9 0 11 -9 44 56 0 12 16 38 -48 0 13 3 46 -24 0 5 24 -8 -1 0 6 11 34 -2 0 7 3 32 -5 0 " />
|
||||
</Animation>
|
||||
</Animations>
|
16
files/data/animations/skins/drask-statue.xml
Normal file
|
@ -0,0 +1,16 @@
|
|||
<Bones>
|
||||
<Bone idx="0" gfx="drask/statue-body" />
|
||||
<Bone idx="1" gfx="drask/statue-leg1" />
|
||||
<Bone idx="2" gfx="drask/statue-leg2" />
|
||||
<Bone idx="3" gfx="drask/statue-leg3" />
|
||||
<Bone idx="4" gfx="drask/statue-leg1" />
|
||||
<Bone idx="5" gfx="drask/statue-leg2" />
|
||||
<Bone idx="6" gfx="drask/statue-leg3" />
|
||||
<Bone idx="7" gfx="drask/statue-head" />
|
||||
<Bone idx="8" gfx="drask/statue-arm1" />
|
||||
<Bone idx="9" gfx="drask/statue-arm2" />
|
||||
<Bone idx="10" gfx="drask/statue-arm3" />
|
||||
<Bone idx="11" gfx="drask/statue-arm1" />
|
||||
<Bone idx="12" gfx="drask/statue-arm2" />
|
||||
<Bone idx="13" gfx="drask/statue-arm3" />
|
||||
</Bones>
|
15
files/data/shots/li.txt
Normal file
|
@ -0,0 +1,15 @@
|
|||
Texture = Shots/EnergyBlastHead
|
||||
DamageType = DT_AVATAR_LIZAP
|
||||
BlendType = BLEND_ADD
|
||||
BounceType = BOUNCE_REAL
|
||||
HitPrt = EnergyBlastHit
|
||||
HitSfx = EnergyBlastHit
|
||||
FirePrt = LiZap
|
||||
TrailPrt = LiTrail
|
||||
Damage = 1
|
||||
MaxSpeed = 1000
|
||||
Homing = 1000
|
||||
HomingIncr = 8000
|
||||
Scale = 0.6 0.6
|
||||
LifeTime = 2
|
||||
CheckDamageTarget = 1
|
14
files/data/shots/petblasterfire.txt
Normal file
|
@ -0,0 +1,14 @@
|
|||
Texture = Shots/Blaster
|
||||
DamageType = DT_AVATAR_ENERGYBLAST
|
||||
BounceType = BOUNCE_NONE
|
||||
BlendType = BLEND_ADD
|
||||
HitPrt = EnergyBlastHit
|
||||
HitSfx = EnergyBlastHit
|
||||
FireSfx = BlasterFire
|
||||
TrailPrt = BlasterTrail
|
||||
Damage = 1
|
||||
MaxSpeed = 500
|
||||
Invisible = 1
|
||||
Homing = 1000
|
||||
Scale = 0.75 0.75
|
||||
CheckDamageTarget = 1
|
BIN
files/gfx/drask/statue-arm1.png
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
files/gfx/drask/statue-arm2.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
files/gfx/drask/statue-arm3.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
files/gfx/drask/statue-body.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
files/gfx/drask/statue-head.png
Normal file
After Width: | Height: | Size: 9.5 KiB |
BIN
files/gfx/drask/statue-leg1.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
BIN
files/gfx/drask/statue-leg2.png
Normal file
After Width: | Height: | Size: 5.4 KiB |
BIN
files/gfx/drask/statue-leg3.png
Normal file
After Width: | Height: | Size: 6.5 KiB |
BIN
files/gfx/gui/audio.png
Normal file
After Width: | Height: | Size: 3.8 KiB |
BIN
files/gfx/gui/confirm-bg.png
Normal file
After Width: | Height: | Size: 127 KiB |
BIN
files/gfx/queen-statue/arm1.png
Normal file
After Width: | Height: | Size: 5 KiB |
BIN
files/gfx/queen-statue/arm2.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
files/gfx/queen-statue/arm3.png
Normal file
After Width: | Height: | Size: 5 KiB |
BIN
files/gfx/queen-statue/body.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
files/gfx/queen-statue/head.png
Normal file
After Width: | Height: | Size: 7.2 KiB |
BIN
files/gfx/queen-statue/leg1.png
Normal file
After Width: | Height: | Size: 6.3 KiB |
BIN
files/gfx/queen-statue/leg2.png
Normal file
After Width: | Height: | Size: 5.2 KiB |
BIN
files/gfx/queen-statue/leg3.png
Normal file
After Width: | Height: | Size: 6.4 KiB |