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Add Lua function isShuttingDownGameState()
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1 changed files with 6 additions and 0 deletions
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@ -8357,6 +8357,11 @@ luaFunc(isMiniMapCursorOkay)
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luaReturnBool(dsq->isMiniMapCursorOkay());
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luaReturnBool(dsq->isMiniMapCursorOkay());
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}
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}
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luaFunc(isShuttingDownGameState)
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{
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luaReturnBool(dsq->game->isShuttingDownGameState());
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}
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luaFunc(inv_isFull)
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luaFunc(inv_isFull)
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{
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{
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IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
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IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
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@ -9526,6 +9531,7 @@ static const struct {
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luaRegister(getScreenSize),
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luaRegister(getScreenSize),
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luaRegister(getScreenVirtualSize),
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luaRegister(getScreenVirtualSize),
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luaRegister(isMiniMapCursorOkay),
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luaRegister(isMiniMapCursorOkay),
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luaRegister(isShuttingDownGameState),
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luaRegister(inv_isFull),
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luaRegister(inv_isFull),
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luaRegister(inv_getMaxAmount),
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luaRegister(inv_getMaxAmount),
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