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fix static FrameBuffer/Shader build

This commit is contained in:
Dmitry Grigoryev 2021-01-02 02:14:15 +01:00
parent d15204758f
commit 9596e7eac8
2 changed files with 6 additions and 2 deletions

View file

@ -23,7 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//WARNING: FrameBuffer objects have to have reloadDevice/unloadDevice called manually! //WARNING: FrameBuffer objects have to have reloadDevice/unloadDevice called manually!
#ifdef BBGE_BUILD_FRAMEBUFFER #if defined(BBGE_BUILD_FRAMEBUFFER) && defined(BBGE_BUILD_OPENGL_DYNAMIC)
PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL; PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL;
PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL; PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL;
PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL; PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL;
@ -131,6 +131,7 @@ bool FrameBuffer::init(int width, int height, bool fitToScreen, GLint filter)
} }
else else
{ {
#if defined(BBGE_BUILD_OPENGL_DYNAMIC)
if (!glIsRenderbufferEXT) if (!glIsRenderbufferEXT)
{ {
glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)SDL_GL_GetProcAddress("glIsRenderbufferEXT"); glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)SDL_GL_GetProcAddress("glIsRenderbufferEXT");
@ -162,6 +163,7 @@ bool FrameBuffer::init(int width, int height, bool fitToScreen, GLint filter)
debugLog("One or more EXT_framebuffer_object functions were not found"); debugLog("One or more EXT_framebuffer_object functions were not found");
return false; return false;
} }
#endif
// //
// Create a frame-buffer object and a render-buffer object... // Create a frame-buffer object and a render-buffer object...

View file

@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "Shader.h" #include "Shader.h"
#include "algorithmx.h" #include "algorithmx.h"
#ifdef BBGE_BUILD_SHADERS #if defined(BBGE_BUILD_SHADERS) && defined(BBGE_BUILD_OPENGL_DYNAMIC)
// GL_ARB_shader_objects // GL_ARB_shader_objects
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL; PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL;
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL; PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL;
@ -77,6 +77,7 @@ void Shader::staticInit()
} }
else else
{ {
#if defined(BBGE_BUILD_OPENGL_DYNAMIC)
glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)SDL_GL_GetProcAddress("glCreateProgramObjectARB"); glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)SDL_GL_GetProcAddress("glCreateProgramObjectARB");
glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)SDL_GL_GetProcAddress("glDeleteObjectARB"); glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)SDL_GL_GetProcAddress("glDeleteObjectARB");
glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)SDL_GL_GetProcAddress("glUseProgramObjectARB"); glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)SDL_GL_GetProcAddress("glUseProgramObjectARB");
@ -110,6 +111,7 @@ void Shader::staticInit()
goto end; goto end;
} }
} }
#endif
// everything fine when we are here // everything fine when we are here
_useShaders = true; _useShaders = true;