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Save "Flip Input Buttons" setting
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parent
881226fe43
commit
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1 changed files with 7 additions and 2 deletions
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@ -176,6 +176,12 @@ void UserSettings::save()
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}
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xml_control->InsertEndChild(xml_targeting);
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XMLElement *xml_flip = doc.NewElement("FlipInputButtons");
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{
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xml_flip->SetAttribute("on", control.flipInputButtons);
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}
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xml_control->InsertEndChild(xml_flip);
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XMLElement *xml_joyAxes = doc.NewElement("JoyAxes");
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{
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xml_joyAxes->SetAttribute("s1ax", control.s1ax);
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@ -429,10 +435,9 @@ void UserSettings::load(bool doApply, const std::string &overrideFile)
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if (xml_control)
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{
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readInt(xml_control, "JoystickEnabled", "on", &control.joystickEnabled);
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readInt(xml_control, "AutoAim", "on", &control.autoAim);
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readInt(xml_control, "Targeting", "on", &control.targeting);
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readInt(xml_control, "FlipInputButtons", "on", &control.flipInputButtons);
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XMLElement *xml_joyAxes = xml_control->FirstChildElement("JoyAxes");
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if (xml_joyAxes)
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