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Cleaning up RLT_* macros
```c #define RLT_FIXED 1 #undef RLT_DYNAMIC #undef RLT_MAP ```
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2 changed files with 0 additions and 87 deletions
42
BBGE/Core.h
42
BBGE/Core.h
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@ -332,48 +332,17 @@ public:
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inline bool empty()
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inline bool empty()
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{
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{
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#ifdef RLT_FIXED
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return objectCount == 0;
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return objectCount == 0;
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#endif
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#ifdef RLT_DYNAMIC
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return renderObjectList.empty();
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#endif
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return false;
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}
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}
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inline RenderObject *getFirst()
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inline RenderObject *getFirst()
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{
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{
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#ifdef RLT_DYNAMIC
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if (renderObjectList.empty()) return 0;
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iter = renderObjectList.begin();
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return *iter;
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#endif
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#ifdef RLT_MAP
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if (renderObjectMap.empty()) return 0;
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iter = renderObjectMap.begin();
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return (*iter).second;
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#endif
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#ifdef RLT_FIXED
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iter = 0;
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iter = 0;
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return getNext();
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return getNext();
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#endif
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}
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}
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RenderObject *getNext()
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RenderObject *getNext()
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{
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{
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#ifdef RLT_DYNAMIC
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if (iter == renderObjectList.end()) return 0;
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iter++;
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if (iter == renderObjectList.end()) return 0;
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return *iter;
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#endif
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#ifdef RLT_MAP
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if (iter == renderObjectMap.end()) return 0;
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iter++;
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if (iter == renderObjectMap.end()) return 0;
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return (*iter).second;
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#endif
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#ifdef RLT_FIXED
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const int size = renderObjects.size();
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const int size = renderObjects.size();
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int i;
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int i;
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for (i = iter; i < size; i++)
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for (i = iter; i < size; i++)
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@ -391,7 +360,6 @@ public:
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iter = i;
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iter = i;
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return 0;
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return 0;
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}
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}
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#endif
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return 0;
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return 0;
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}
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}
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@ -427,20 +395,10 @@ protected:
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};
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};
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std::vector<DisplayListElement> displayList;
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std::vector<DisplayListElement> displayList;
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#ifdef RLT_DYNAMIC
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RenderObjectList renderObjectList;
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RenderObjectList::iterator iter;
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#endif
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#ifdef RLT_MAP
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RenderObjectMap renderObjectMap;
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RenderObjectMap::iterator iter;
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#endif
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#ifdef RLT_FIXED
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RenderObjects renderObjects;
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RenderObjects renderObjects;
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int objectCount;
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int objectCount;
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int firstFreeIdx;
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int firstFreeIdx;
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int iter;
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int iter;
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#endif
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};
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};
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class Core : public ActionMapper, public StateManager
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class Core : public ActionMapper, public StateManager
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@ -20,14 +20,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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*/
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#include "Core.h"
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#include "Core.h"
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#ifdef RLT_FIXED
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#define BASE_ARRAY_SIZE 100 // Size of an object array in a new layer
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#define BASE_ARRAY_SIZE 100 // Size of an object array in a new layer
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#endif
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RenderObjectLayer::RenderObjectLayer()
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RenderObjectLayer::RenderObjectLayer()
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#ifdef RLT_FIXED
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: renderObjects(BASE_ARRAY_SIZE)
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: renderObjects(BASE_ARRAY_SIZE)
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#endif
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{
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{
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followCamera = NO_FOLLOW_CAMERA;
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followCamera = NO_FOLLOW_CAMERA;
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visible = true;
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visible = true;
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@ -43,13 +39,11 @@ RenderObjectLayer::RenderObjectLayer()
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displayListValid = false;
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displayListValid = false;
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#ifdef RLT_FIXED
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const int size = renderObjects.size();
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const int size = renderObjects.size();
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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renderObjects[i] = 0;
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renderObjects[i] = 0;
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objectCount = 0;
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objectCount = 0;
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firstFreeIdx = 0;
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firstFreeIdx = 0;
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#endif
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}
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}
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RenderObjectLayer::~RenderObjectLayer()
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RenderObjectLayer::~RenderObjectLayer()
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@ -68,19 +62,12 @@ void RenderObjectLayer::setOptimizeStatic(bool opt)
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clearDisplayList();
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clearDisplayList();
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}
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}
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#ifdef RLT_DYNAMIC
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bool sortRenderObjectsByDepth(RenderObject *r1, RenderObject *r2)
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{
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return r1->getSortDepth() < r2->getSortDepth();
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}
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#endif
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void RenderObjectLayer::sort()
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void RenderObjectLayer::sort()
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{
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{
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if (optimizeStatic && displayListValid)
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if (optimizeStatic && displayListValid)
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return; // Assume the order hasn't changed
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return; // Assume the order hasn't changed
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#ifdef RLT_FIXED
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// Compress the list before sorting to boost speed.
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// Compress the list before sorting to boost speed.
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const int size = renderObjects.size();
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const int size = renderObjects.size();
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int from, to;
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int from, to;
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@ -141,15 +128,10 @@ void RenderObjectLayer::sort()
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sortDepths[best] = d;
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sortDepths[best] = d;
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}
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}
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}
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}
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#endif
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#ifdef RLT_DYNAMIC
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renderObjectList.sort(sortRenderObjectsByDepth);
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#endif
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}
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}
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void RenderObjectLayer::add(RenderObject* r)
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void RenderObjectLayer::add(RenderObject* r)
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{
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{
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#ifdef RLT_FIXED
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int size = renderObjects.size();
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int size = renderObjects.size();
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if (firstFreeIdx >= size)
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if (firstFreeIdx >= size)
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{
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{
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@ -166,20 +148,12 @@ void RenderObjectLayer::add(RenderObject* r)
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if (!renderObjects[firstFreeIdx])
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if (!renderObjects[firstFreeIdx])
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break;
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break;
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}
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}
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#endif
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#ifdef RLT_DYNAMIC
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renderObjectList.push_back(r);
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#endif
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#ifdef RLT_MAP
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renderObjectMap[intptr_t(r)] = r;
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#endif
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clearDisplayList();
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clearDisplayList();
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}
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}
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void RenderObjectLayer::remove(RenderObject* r)
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void RenderObjectLayer::remove(RenderObject* r)
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{
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{
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#ifdef RLT_FIXED
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const int idx = r->getIdx();
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const int idx = r->getIdx();
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if (idx < 0 || idx >= renderObjects.size())
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if (idx < 0 || idx >= renderObjects.size())
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{
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{
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@ -196,20 +170,12 @@ void RenderObjectLayer::remove(RenderObject* r)
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if (idx < firstFreeIdx)
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if (idx < firstFreeIdx)
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firstFreeIdx = idx;
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firstFreeIdx = idx;
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r->setIdx(-1);
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r->setIdx(-1);
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#endif
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#ifdef RLT_DYNAMIC
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renderObjectList.remove(r);
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#endif
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#ifdef RLT_MAP
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renderObjectMap[intptr_t(r)] = 0;
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#endif
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clearDisplayList();
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clearDisplayList();
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}
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}
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void RenderObjectLayer::moveToFront(RenderObject *r)
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void RenderObjectLayer::moveToFront(RenderObject *r)
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{
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{
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#ifdef RLT_FIXED
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const int size = renderObjects.size();
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const int size = renderObjects.size();
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const int curIdx = r->getIdx();
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const int curIdx = r->getIdx();
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int lastUsed;
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int lastUsed;
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@ -267,18 +233,12 @@ void RenderObjectLayer::moveToFront(RenderObject *r)
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while (renderObjects[firstFreeIdx])
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while (renderObjects[firstFreeIdx])
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firstFreeIdx++;
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firstFreeIdx++;
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}
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}
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#endif // RLT_FIXED
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#ifdef RLT_DYNAMIC
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renderObjectList.remove(r);
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renderObjectList.push_back(r);
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#endif
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clearDisplayList();
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clearDisplayList();
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}
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}
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void RenderObjectLayer::moveToBack(RenderObject *r)
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void RenderObjectLayer::moveToBack(RenderObject *r)
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{
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{
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#ifdef RLT_FIXED
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const int size = renderObjects.size();
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const int size = renderObjects.size();
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const int curIdx = r->getIdx();
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const int curIdx = r->getIdx();
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int firstUsed;
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int firstUsed;
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@ -341,11 +301,6 @@ void RenderObjectLayer::moveToBack(RenderObject *r)
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break;
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break;
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}
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}
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}
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}
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#endif // RLT_FIXED
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#ifdef RLT_DYNAMIC
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renderObjectList.remove(r);
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renderObjectList.push_front(r);
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#endif
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clearDisplayList();
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clearDisplayList();
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}
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}
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