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Move scripts to files, to make automated overriding easier
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files/scripts/entities/_unused/13_mainarea.lua
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256
files/scripts/entities/_unused/13_mainarea.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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--- THINK THIS FILE ISN'T USED ANYMORE!!!!
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--- NOT UUUUUSED!
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v.n = 0
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v.curNode = 1
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v.lastNode = 0
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v.bone_head = 0
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local STATE_HEADTOCAVE = 1000
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local STATE_TRANS = 1001
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function init(me)
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setupEntity(me)
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entity_setEntityLayer(me, 1)
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--entity_setBeautyFlip(me, false)
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loadSound("13Touch")
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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v.lastNode = getNode(string.format("13_%d", v.curNode))
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entity_setPosition(me, node_getPosition(v.lastNode))
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-- check flags
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if isFlag(FLAG_VISION_ENERGYTEMPLE, 0) then
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entity_initSkeletal(me, "13")
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entity_scale(me, 0.6, 0.6)
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entity_animate(me, "idle", -1)
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v.bone_head = entity_getBoneByName(me, "Head")
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else
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entity_alpha(me)
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entity_setPosition(me)
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end
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end
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v.done1st = false
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v.over = false
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v.is = false
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local function doScene(me)
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v.done1st = true
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if v.is then return end
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setCameraLerpDelay(1)
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v.is = true
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entity_idle(v.n)
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entity_setInvincible(v.n, true)
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entity_flipToEntity(v.n, me)
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local ompo = getEntity("Ompo")
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entity_msg(ompo, "fmia")
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watch(1)
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cam_toEntity(me)
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voice("Naija_See13")
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watch(6)
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--fade(1, 1)
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--watch(1)
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--watch(0.1)
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screenFadeCapture()
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setCameraLerpDelay(0)
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cam_toEntity(v.n)
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cam_setPosition(entity_x(v.n), entity_y(v.n))
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watch(0.1)
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--watch(0.5)
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--fade(0,1)
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screenFadeTransition(2)
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watch(0.5)
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--watch(1)
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entity_setInvincible(v.n, false)
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v.is = false
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end
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function update(me, dt)
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if entity_isState(me, STATE_HEADTOCAVE) then
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--debugLog("Head to Cave")
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return
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end
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if v.bone_head ~= 0 then
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entity_setLookAtPoint(me, bone_getWorldPosition(v.bone_head))
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end
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if isFlag(FLAG_VISION_ENERGYTEMPLE, 0) and v.n ~= 0 then
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if not v.done1st and v.curNode == 1 and node_isEntityIn(v.lastNode, v.n) then
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doScene(me)
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end
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if not entity_isInterpolating(me) and entity_isEntityInRange(me, v.n, 256) and not v.is then
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v.curNode = v.curNode + 1
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--debugLog(string.format("CURNODE: %f", v.curNode))
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if v.curNode > 4 then
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-- do scene
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setFlag(FLAG_VISION_ENERGYTEMPLE, 1)
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stopVoice()
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musicVolume(0, 2)
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--entity_clearVel(v.n)
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entity_idle(v.n)
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entity_setInvincible(v.n, true)
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-- watch for seahorse!
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watch(1)
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entity_flipToEntity(me, v.n)
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entity_flipToEntity(v.n, me)
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entity_swimToNode(v.n, getNode("NAIJA_13"), SPEED_NORMAL)
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entity_watchForPath(v.n)
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entity_flipToEntity(me, v.n)
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entity_flipToEntity(v.n, me)
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watch(2)
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entity_animate(me, "touchNaija")
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watch(1)
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local ompo = getEntity("Ompo")
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entity_msg(ompo, "fade")
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playSfx("13Touch")
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while entity_isAnimating(me) do
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watch(FRAME_TIME)
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end
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setNaijaHeadTexture("Blink")
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watch(1)
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vision("EnergyTemple", 4)
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stopMusic()
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fade2(1, 0.1, 1, 1, 1)
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local ox, oy = entity_getPosition(v.n)
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learnSong(SONG_ENERGYFORM)
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changeForm(FORM_ENERGY)
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setCanChangeForm(false)
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local sn = getNode("FIRSTVISIONSTART")
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entity_setPosition(v.n, node_x(sn), node_y(sn))
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entity_fh(v.n)
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fade2(0, 2, 1, 1, 1)
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emote(EMOTE_NAIJAUGH)
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setInvincibleOnNested(false)
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avatar_setCanDie(false)
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entity_heal(v.n, 100)
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local cn = getNode("FIRSTVISIONEXIT")
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local c = 0
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while not node_isEntityIn(cn, v.n) do
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wait(FRAME_TIME)
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if entity_getHealth(v.n) <= 1 then
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--entity_heal(v.n, 1)
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c = c + 1
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end
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if c > 2 then
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break
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end
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end
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entity_heal(v.n, 100)
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setCanChangeForm(true)
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changeForm(FORM_NORMAL)
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unlearnSong(SONG_ENERGYFORM)
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setInvincibleOnNested(true)
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fade2(1, 0.5, 1, 1, 1)
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entity_setPosition(v.n, ox, oy)
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entity_rotate(v.n, 0)
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entity_flipToEntity(v.n, me)
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entity_idle(v.n)
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fade2(0, 0.5, 1, 1, 1)
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entity_heal(v.n, 100)
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avatar_setCanDie(true)
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vision("EnergyTemple", 4)
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fade2(1, 0.5, 1, 1, 1)
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watch(0.5)
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fade2(0, 5, 1, 1, 1)
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watch(5)
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entity_alpha(me, 0.01, 3)
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v.over = true
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entity_setPosition(me, entity_x(me)+50, entity_y(me)-50, 5, 0, 0, 1)
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setMusicToPlay("OpenWaters")
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playMusic("OpenWaters")
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watch(2)
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voiceInterupt("Naija_Vision_MainArea")
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--entity_setPosition(me)
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entity_setInvincible(v.n, false)
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watch(1)
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setNaijaHeadTexture("")
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entity_setState(me, STATE_TRANS, 2)
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else
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v.lastNode = getNode(string.format("13_%d", v.curNode))
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entity_setPosition(me, node_x(v.lastNode), node_y(v.lastNode), -400, 0, 0, 0)
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end
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end
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if not v.over then
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if math.abs(entity_x(me)-entity_x(v.n)) > 100 then
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entity_flipToEntity(me, v.n)
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end
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end
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_HEADTOCAVE) then
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entity_animate(me, "trail")
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--esetv(me, EV_LOOKAT, 0)
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--debugLog("Setting HeadToCave")
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entity_setPosition(me, entity_getPosition(me))
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entity_clearVel(me)
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entity_swimToNode(me, entity_getNearestNode(me, "13_SONGCAVE"), SPEED_SLOW)
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entity_setCullRadius(me, 1024)
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end
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end
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function exitState(me)
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if entity_isState(me, STATE_TRANS) then
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entity_setState(me, STATE_HEADTOCAVE)
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end
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end
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