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Move scripts to files, to make automated overriding easier
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61
files/scripts/entities/_unused/pathtest.lua
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61
files/scripts/entities/_unused/pathtest.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- V E D H A
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-- ================================================================================================
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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function init()
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setupConversationEntity("Vedha")
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-- click/range, cursorRadius, playerRange
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entity_setActivation(AT_CLICK, 80, 256)
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entity_initPart("CloakFront", "vedha-cloak-front", 0, 0, 1)
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entity_partSetSegs("CloakFront", 2, 60, 0.1, 0.1, -0.018, 0, 2.5, 1)
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entity_initPart("CloakBack", "vedha-cloak-back", 0, 0, 0)
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entity_partSetSegs("CloakBack", 2, 60, 0.1, 0.1, -0.018, 0, 2.5, 1)
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entity_followPath("VEDHATRAINING", 500, 0)
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entity_warpToPathStart()
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end
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function update(dt)
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entity_updateMovement(dt)
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if not entity_isFollowingPath() then
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entity_delete()
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end
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end
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function enterState()
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end
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function exitState()
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end
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function activate()
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end
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function hitSurface()
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end
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