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Move scripts to files, to make automated overriding easier
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129
files/scripts/entities/_unused/queenhydra.lua
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129
files/scripts/entities/_unused/queenhydra.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- Q U E E N H Y D R A
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-- ================================================================================================
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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chaseDelay = 0
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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function init()
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setupBasicEntity(
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"wurm-head", -- texture
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15, -- health
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1, -- manaballamount
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2, -- exp
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1, -- money
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32, -- collideRadius (only used if hit entities is on)
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STATE_IDLE, -- initState
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256, -- sprite width
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256, -- sprite height
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0, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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5000 -- updateCull -1: disabled, default: 4000
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)
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entity_flipVertical() -- fix the head orientation
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if getFlag("Q1")==1 then
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entity_delete()
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else
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entity_initSegments(
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8, -- num segments
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2, -- minDist
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26, -- maxDist
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"wurm-body", -- body tex
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"wurm-tail", -- tail tex
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256, -- width
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256, -- height
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0.05, -- taper
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0 -- reverse segment direction
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)
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end
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end
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function update(dt)
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if entity_hasTarget() then
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if entity_isTargetInRange(64) then
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entity_hurtTarget(1);
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entity_pushTarget(400);
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end
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end
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if chaseDelay > 0 then
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chaseDelay = chaseDelay - dt
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if chaseDelay < 0 then
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chaseDelay = 0
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end
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end
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if entity_getState()==STATE_IDLE then
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if not entity_hasTarget() then
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entity_findTarget(800)
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else
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if chaseDelay==0 then
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if entity_isTargetInRange(1000) then
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if entity_getHealth() < 4 then
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entity_setMaxSpeed(600)
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entity_moveTowardsTarget(dt, 1500)
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else
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entity_setMaxSpeed(400)
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entity_moveTowardsTarget(dt, 1000)
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end
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else
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entity_setMaxSpeed(100)
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end
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end
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end
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end
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entity_doEntityAvoidance(dt, 200, 0.1)
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if entity_getHealth() < 4 then
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entity_doSpellAvoidance(dt, 64, 0.5);
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end
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entity_doCollisionAvoidance(dt, 5, 1)
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entity_updateMovement(dt)
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entity_rotateToVel(0.1)
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end
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function enterState()
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if entity_getState()==STATE_IDLE then
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elseif entity_getState()==STATE_DEAD then
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conversation("Q1-BossDead")
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setFlag("TransitActive", 1)
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setFlag("Q1", 1)
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end
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end
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function exitState()
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end
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function hitSurface()
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end
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