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Move scripts to files, to make automated overriding easier
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67
files/scripts/entities/_unused/savepoint.lua
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67
files/scripts/entities/_unused/savepoint.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- === SAVE POINT ===
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function init(me)
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setupConversationEntity(me, "save-point", "save-point")
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entity_setActivation(me, AT_CLICK, 80, 256)
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end
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function activate(me)
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pause()
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if isMapName("VedhaCave") then
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savePoint(me)
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if getStory()>=1 and getFlag("usedMemoryCrystal")==0 then
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setFlag("usedMemoryCrystal", 1)
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end
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elseif isMapName("MemoryCave") then
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if getFlag("MemoryCaveSavePointScene")==3 then
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savePoint(me)
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elseif getFlag("MemoryCaveSavePointScene")==2 then
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-- naija activating memory crystal while trapped / escaping memory cave
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-- should do nothing (or offer a hint?)
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elseif getFlag("MemoryCaveSavePointScene")==1 then
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simpleConversation("MemoryCave_ghost")
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--learnSpell(2)
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--entityFollowEntity("Drask", "Naija")
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entity_followEntity(getEntity("Drask"), getEntity("Naija"))
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-- setEntityScript("Drask", "");
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setFlag("Drask1", 2)
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setFlag("VedhaCave1", 8)
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setFlag("MemoryCaveSavePointScene", 2)
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elseif getFlag("MemoryCaveSavePointScene")==0 then
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savePoint(me)
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end
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else
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savePoint(me);
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end
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unpause()
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end
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function update(me, dt)
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end
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function enterState(me)
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end
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function exitState(me)
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end
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