mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-10-13 01:51:10 +00:00
Move scripts to files, to make automated overriding easier
This commit is contained in:
parent
373ccff7e4
commit
96195219e8
782 changed files with 0 additions and 0 deletions
103
files/scripts/entities/_unused/skeletaltest.lua
Normal file
103
files/scripts/entities/_unused/skeletaltest.lua
Normal file
|
@ -0,0 +1,103 @@
|
|||
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||||
--
|
||||
-- This file is part of Aquaria.
|
||||
--
|
||||
-- Aquaria is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU General Public License
|
||||
-- as published by the Free Software Foundation; either version 2
|
||||
-- of the License, or (at your option) any later version.
|
||||
--
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
--
|
||||
-- See the GNU General Public License for more details.
|
||||
--
|
||||
-- You should have received a copy of the GNU General Public License
|
||||
-- along with this program; if not, write to the Free Software
|
||||
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
if not v then v = {} end
|
||||
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||||
|
||||
-- skeletal test
|
||||
|
||||
|
||||
-- ================================================================================================
|
||||
-- L O C A L V A R I A B L E S
|
||||
-- ================================================================================================
|
||||
|
||||
|
||||
v.swimTime = 0.75
|
||||
v.swimTimer = v.swimTime - v.swimTime/4
|
||||
|
||||
-- ================================================================================================
|
||||
-- FUNCTIONS
|
||||
-- ================================================================================================
|
||||
|
||||
function init()
|
||||
setupBasicEntity(
|
||||
"", -- texture
|
||||
6, -- health
|
||||
1, -- manaballamount
|
||||
1, -- exp
|
||||
1, -- money
|
||||
28, -- collideRadius
|
||||
STATE_IDLE, -- initState
|
||||
128, -- sprite width
|
||||
128, -- sprite height
|
||||
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
||||
1, -- 0/1 hit other entities off/on (uses collideRadius)
|
||||
4000 -- updateCull -1: disabled, default: 4000
|
||||
)
|
||||
|
||||
--entity_scale(0.5, 0.5)
|
||||
entity_initSkeletal("mer", "drask")
|
||||
entity_animate("swim", -1)
|
||||
end
|
||||
|
||||
function update(dt)
|
||||
if not entity_hasTarget() then
|
||||
entity_findTarget(1000)
|
||||
else
|
||||
if entity_hasTarget() then
|
||||
if entity_isTargetInRange(64) then
|
||||
entity_hurtTarget(1);
|
||||
-- entity_moveTowardsTarget(dt, -1000)
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
v.swimTimer = v.swimTimer + dt
|
||||
if v.swimTimer > v.swimTime then
|
||||
entity_moveTowardsTarget(1, 400)
|
||||
entity_doCollisionAvoidance(1, 6, 0.5);
|
||||
entity_doEntityAvoidance(1, 256, 0.2);
|
||||
entity_rotateToVel(0.2)
|
||||
v.swimTimer = v.swimTimer - v.swimTime
|
||||
else
|
||||
entity_moveTowardsTarget(dt, 100)
|
||||
entity_doEntityAvoidance(dt, 64, 0.1);
|
||||
entity_doCollisionAvoidance(dt, 6, 0.5);
|
||||
end
|
||||
]]--
|
||||
entity_moveTowardsTarget(dt, 1000)
|
||||
entity_rotateToVel(0.1)
|
||||
entity_doCollisionAvoidance(dt, 6, 0.5)
|
||||
end
|
||||
|
||||
--entity_doFriction(dt, 700)
|
||||
entity_updateMovement(dt)
|
||||
end
|
||||
|
||||
function enterState()
|
||||
if entity_getState()==STATE_IDLE then
|
||||
entity_setMaxSpeed(200)
|
||||
end
|
||||
end
|
||||
|
||||
function exitState()
|
||||
end
|
||||
|
||||
function hitSurface()
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue