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Move scripts to files, to make automated overriding easier
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167
files/scripts/entities/_unused/zunna.lua
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167
files/scripts/entities/_unused/zunna.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- Z U N N A
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-- ================================================================================================
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-- entity specific
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local STATE_WAIT = 1000
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local STATE_WEAK = 1001
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local STATE_ATTACKPREP = 1002
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local STATE_ATTACK = 1003
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local STATE_RANGEATTACK = 1004
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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attackDelay = 2
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rangeAttackDelay = 2
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lunges = 0
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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function init()
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if getFlag("Battled.Zunna")==1 then
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entity_delete()
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else
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setupBasicEntity(
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"zunna-body", -- texture
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12, -- health
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1, -- manaballamount
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10, -- exp
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1, -- money
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48, -- collideRadius (only used if hit entities is on)
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STATE_WAIT, -- initState
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256, -- sprite width
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256, -- sprite height
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1, -- particle "explosion" type, 0 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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4000 -- updateCull -1: disabled, default: 4000
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)
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end
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entity_initSegments(10, 16, 16, "zunna-tentacle",
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"zunna-tentacle", 128, 128, 0.05, 0)
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--createSubEntity("ZunnaArm")
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end
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function update(dt)
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if not(entity_getState()==STATE_DEAD) and not(entity_getState()==STATE_WEAK) then
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if entity_hasTarget() then
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if entity_isTargetInRange(64) then
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entity_hurtTarget(1);
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entity_pushTarget(250)
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end
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end
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end
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if entity_getState()==STATE_IDLE then
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if not entity_hasTarget() then
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entity_findTarget(1000)
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else
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if entity_isTargetInRange(250) then
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entity_moveAroundTarget(dt, 250*5, 0)
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entity_moveTowardsTarget(dt, 250*2.5)
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elseif entity_isTargetInRange(1200) then
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entity_moveTowardsTarget(dt, 1000)
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else
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entity_doFriction(dt, 100)
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end
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if entity_isTargetInRange(500) then
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attackDelay = attackDelay - dt
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if attackDelay <= 0 then
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if lunges > 2 then
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--entity_setState(STATE_RANGEATTACK)
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lunges = 0
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attackDelay = 2
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else
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--entity_setState(STATE_ATTACKPREP)
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lunges = lunges + 1
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attackDelay = 4
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if rangeAttackDelay < 2 then
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rangeAttackDelay = rangeAttackDelay + 2
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end
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end
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end
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end
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end
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end
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if not(entity_getState() == STATE_WEAK) then
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if entity_getHealth() < 10 then
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entity_setState(STATE_WEAK)
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end
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end
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entity_doCollisionAvoidance(dt, 10, 1)
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if entity_getState()==STATE_WEAK then
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entity_doFriction(dt, 1000)
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end
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--entity_doSpellAvoidance(dt, 200, 1.5)
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--entity_rotateToVel(0.1)
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entity_updateMovement(dt)
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end
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function enterState()
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if entity_getState()==STATE_IDLE then
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entity_setMaxSpeed(1000)
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elseif entity_getState()==STATE_WAIT then
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entity_setMaxSpeed(0)
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entity_setActivation(1, 80, 320)
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elseif entity_getState()==STATE_WEAK then
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--simpleConversation("Zunna_Weak")
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entity_setActivation(0, 80, 256)
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elseif entity_getState()==STATE_DEAD then
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setFlag("Battled.Zunna", 1)
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setFlag("ZunnaDied", 1)
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simpleConversation("Zunna_Died")
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setCanWarp(1)
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killEntity("Tungar")
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setFlag("HereticCave1", 6)
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end
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end
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function exitState()
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end
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function hitSurface()
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end
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function activate()
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if entity_getState()==STATE_WAIT then
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simpleConversation("Zunna_Battle")
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playMusic("Boss")
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entity_setState(STATE_IDLE)
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entity_setActivationType(-1)
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elseif entity_getState()==STATE_WEAK then
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setFlag("Battled.Zunna", 1)
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setFlag("ZunnaDied", 0)
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simpleConversation("Zunna_Capture")
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setCanWarp(1)
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killEntity("Tungar")
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setFlag("HereticCave1", 6)
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entity_delete()
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end
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end
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