mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-10-10 16:32:31 +00:00
Move scripts to files, to make automated overriding easier
This commit is contained in:
parent
373ccff7e4
commit
96195219e8
782 changed files with 0 additions and 0 deletions
172
files/scripts/entities/abyssoctopus.lua
Normal file
172
files/scripts/entities/abyssoctopus.lua
Normal file
|
@ -0,0 +1,172 @@
|
|||
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||||
--
|
||||
-- This file is part of Aquaria.
|
||||
--
|
||||
-- Aquaria is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU General Public License
|
||||
-- as published by the Free Software Foundation; either version 2
|
||||
-- of the License, or (at your option) any later version.
|
||||
--
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
--
|
||||
-- See the GNU General Public License for more details.
|
||||
--
|
||||
-- You should have received a copy of the GNU General Public License
|
||||
-- along with this program; if not, write to the Free Software
|
||||
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
if not v then v = {} end
|
||||
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||||
|
||||
v.n = 0
|
||||
v.beam = 0
|
||||
v.delay = 0
|
||||
v.bone_eyes = 0
|
||||
v.cr = 70
|
||||
|
||||
function init(me)
|
||||
setupEntity(me)
|
||||
entity_setEntityType(me, ET_ENEMY)
|
||||
entity_initSkeletal(me, "AbyssOctopus")
|
||||
|
||||
--entity_generateCollisionMask(me)
|
||||
entity_setCollideRadius(me, v.cr)
|
||||
|
||||
entity_setState(me, STATE_IDLE)
|
||||
|
||||
local angle = 360
|
||||
if chance(50) then
|
||||
angle = -angle
|
||||
end
|
||||
entity_rotate(me, angle, 10, -1)
|
||||
|
||||
bone_setSegs(entity_getBoneByName(me, "Tentacles-Front"), 2, 16, 0.6, 0.6, -0.03, 0, 6, 1)
|
||||
bone_setSegs(entity_getBoneByName(me, "Tentacles-Back"), 2, 16, 0.6, 0.6, -0.04, 0, 6, 1)
|
||||
|
||||
entity_setHealth(me, 12)
|
||||
|
||||
entity_setDeathScene(me, true)
|
||||
--entity_setDeathParticleEffect(me, "BigRedExplode")
|
||||
entity_setDamageTarget(me, DT_ENEMY_BEAM, false)
|
||||
v.bone_eyes = entity_getBoneByName(me, "Eyes")
|
||||
|
||||
v.delay = -math.random(2)
|
||||
|
||||
entity_setUpdateCull(me, 1024)
|
||||
end
|
||||
|
||||
function postInit(me)
|
||||
v.n = getNaija()
|
||||
entity_setTarget(me, v.n)
|
||||
end
|
||||
|
||||
function update(me, dt)
|
||||
entity_handleShotCollisions(me)
|
||||
--local bone = entity_collideSkeletalVsCircle(me, v.n)
|
||||
|
||||
entity_updateMovement(me, dt)
|
||||
entity_moveTowardsTarget(me, dt, 100)
|
||||
entity_doEntityAvoidance(me, dt, 128, 1)
|
||||
entity_doCollisionAvoidance(me, dt, 8, 0.5)
|
||||
|
||||
if entity_isState(me, STATE_IDLE) then
|
||||
if v.beam == 0 then
|
||||
v.delay = v.delay + dt
|
||||
if v.delay > 3 then
|
||||
v.delay = 0
|
||||
|
||||
entity_setState(me, STATE_CHARGE1)
|
||||
entity_setUpdateCull(me, 3000)
|
||||
--entity_animate(me, "charge")
|
||||
end
|
||||
else
|
||||
|
||||
beam_setAngle(v.beam, entity_getRotation(me)-180)
|
||||
beam_setPosition(v.beam, entity_getPosition(me))
|
||||
v.delay = v.delay + dt
|
||||
if v.delay >= 3 then
|
||||
entity_setUpdateCull(me, 1024)
|
||||
v.delay = 0
|
||||
beam_delete(v.beam)
|
||||
v.beam = 0
|
||||
bone_setColor(v.bone_eyes, 1, 1, 1, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0) then
|
||||
if avatar_isBursting() and entity_setBoneLock(v.n, me) then
|
||||
else
|
||||
local x, y = entity_getVectorToEntity(me, v.n, 800)
|
||||
entity_addVel(v.n, x, y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function enterState(me)
|
||||
if entity_isState(me, STATE_IDLE) then
|
||||
entity_animate(me, "idle", -1)
|
||||
elseif entity_isState(me, STATE_DEATHSCENE) then
|
||||
spawnParticleEffect("BigRedExplode", entity_getPosition(me))
|
||||
entity_animate(me, "die")
|
||||
if v.beam ~= 0 then
|
||||
beam_delete(v.beam)
|
||||
v.beam = 0
|
||||
end
|
||||
|
||||
bone_setColor(v.bone_eyes, 0, 0, 0, 2)
|
||||
|
||||
entity_rotate(me, entity_getRotation(me), 1)
|
||||
entity_setPosition(me, entity_x(me), entity_y(me)+1024, 4, 0, 0, 1)
|
||||
entity_setWeight(me, 200)
|
||||
entity_setStateTime(me, 2)
|
||||
entity_scale(me, 0.3, 0.6, 4)
|
||||
elseif entity_isState(me, STATE_DEAD) then
|
||||
elseif entity_isState(me, STATE_CHARGE1) then
|
||||
bone_setColor(v.bone_eyes, 1, 0, 0, 1)
|
||||
entity_stopInterpolating(me)
|
||||
--bone_setColor(v.bone_eyes, 1, 0, 0, 1)
|
||||
entity_animate(me, "charge")
|
||||
entity_setStateTime(me, 0.5)
|
||||
entity_sound(me, "EnergyOrbCharge")
|
||||
---playSfx("EnergyOrbCharge")
|
||||
end
|
||||
end
|
||||
|
||||
function exitState(me)
|
||||
if entity_isState(me, STATE_CHARGE1) then
|
||||
entity_sound(me, "PowerUp")
|
||||
entity_sound(me, "FizzleBarrier")
|
||||
v.beam = createBeam(0, 0, entity_getRotation(me)-180)
|
||||
beam_setTexture(v.beam, "particles/Beam")
|
||||
entity_setState(me, STATE_IDLE)
|
||||
elseif entity_isState(me, STATE_DEATHSCENE) then
|
||||
entity_scale(me, 0.1, 0.1)
|
||||
spawnParticleEffect("BigRedExplode", entity_getPosition(me))
|
||||
end
|
||||
end
|
||||
|
||||
function damage(me, attacker, bone, damageType, dmg)
|
||||
return true
|
||||
end
|
||||
|
||||
function animationKey(me, key)
|
||||
end
|
||||
|
||||
function hitSurface(me)
|
||||
end
|
||||
|
||||
function songNote(me, note)
|
||||
end
|
||||
|
||||
function songNoteDone(me, note)
|
||||
end
|
||||
|
||||
function song(me, song)
|
||||
end
|
||||
|
||||
function activate(me)
|
||||
end
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue