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Move scripts to files, to make automated overriding easier
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113
files/scripts/entities/collectiblenautilusprime.lua
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113
files/scripts/entities/collectiblenautilusprime.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- song cave collectible
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v.n = 0
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v.hatchMax = 5
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v.hatchTimer = v.hatchMax
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v.rollTimer = 0
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v.rollMax = 2
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v.hint = false
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function init(me)
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setupEntity(me, "Collectibles/egg-nautilus")
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loadSound("Pet-Hatch")
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loadSound("Nautilus")
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end
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function postInit(me)
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v.n = getNaija()
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end
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function update(me, dt)
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if isFlag(FLAG_PET_NAUTILUS, 1) then
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entity_alpha(me, 0)
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end
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if isFlag(FLAG_PET_NAUTILUS, 0) and not v.hint and entity_isEntityInRange(me, v.n, 256) then
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playSfx("secret")
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setControlHint(getStringBank(33), 0, 0, 0, 6, "collectibles/egg-nautilus")
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v.hint = true
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end
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if entity_getAlpha(me) == 1 and isFlag(FLAG_PET_NAUTILUS, 0) then
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if entity_isEntityInRange(me, v.n, 300) then
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entity_offset(me, math.random(2)-1, 0)
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v.hatchTimer = v.hatchTimer - dt
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if v.hatchTimer < 0 then
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v.hatchTimer = 0
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entity_setState(me, STATE_HATCH)
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end
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else
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entity_offset(me, 0, 0)
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v.hatchTimer = v.hatchTimer + dt*0.5
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if v.hatchTimer > v.hatchMax then
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v.hatchTimer = v.hatchMax
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end
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end
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end
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v.rollTimer = v.rollTimer + dt
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if v.rollTimer >= v.rollMax then
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v.rollTimer = 0
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entity_rotate(me, 0)
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if chance(50) then
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entity_rotate(me, -30, 0.2, 3, 1, 1)
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else
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entity_rotate(me, 30, 0.2, 3, 1, 1)
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end
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end
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end
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function enterState(me, state)
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if entity_isState(me, STATE_HATCH) then
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clearControlHint()
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playSfx("Pet-Hatch")
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entity_setStateTime(me, 2)
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entity_alpha(me, 0.7, 2)
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entity_scale(me, 1.2, 1.2, 2)
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end
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end
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function exitState(me, state)
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if entity_isState(me, STATE_HATCH) then
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entity_soundFreq(me, "Nautilus", 1.5)
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entity_soundFreq(me, "Nautilus", 2)
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setFlag(FLAG_PET_NAUTILUS, 1)
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local e = setActivePet(FLAG_PET_NAUTILUS)
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if e ~= 0 then
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entity_setPosition(e, entity_x(me), entity_y(me))
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end
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playSfx("Secret")
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playSfx("Collectible")
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end
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end
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