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Move scripts to files, to make automated overriding easier
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175
files/scripts/entities/dark-li-shot.lua
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175
files/scripts/entities/dark-li-shot.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.died = false
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v.myNote = -1
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v.singing = false
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v.bone_note = 0
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v.darkli = 0
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v.singTimer = 0
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v.startDelay = 0
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_ENEMY)
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entity_initSkeletal(me, "darklishot")
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entity_setAllDamageTargets(me, false)
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entity_setHealth(me, 1)
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entity_setState(me, STATE_IDLE)
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entity_setDeathScene(me, true)
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entity_setMaxSpeed(me, 400)
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v.bone_note = entity_getBoneByIdx(me, 1)
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esetv(me, EV_TYPEID, EVT_DARKLISHOT)
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v.darkli = entity_getNearestEntity(me, "creatorform5")
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entity_setCollideRadius(me, 96)
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entity_scale(me, 0.8, 0.8)
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entity_alpha(me, 0)
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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end
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function update(me, dt)
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if v.startDelay > 0 then
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v.startDelay = v.startDelay - dt
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if v.startDelay < 0 then
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entity_alpha(me, 1, 0.5)
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spawnParticleEffect("darklishot-spawn", entity_x(me), entity_y(me))
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entity_sound(me, getNoteName(v.myNote, "low-"), 1, 2)
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playSfx("hellbeast-shot")
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end
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return
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end
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entity_moveTowardsTarget(me, dt, 1000)
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entity_updateMovement(me, dt)
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entity_handleShotCollisions(me)
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if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 100) then
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entity_damage(me, me, 1)
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else
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if v.singing then
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v.singTimer = v.singTimer + dt
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if v.singTimer > 0.1 then
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-- die
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entity_msg(v.darkli, "died")
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entity_damage(me, me, 1)
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end
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end
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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elseif entity_isState(me, STATE_DEATHSCENE) then
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local t = 2
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entity_setStateTime(me, t)
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spawnParticleEffect("", entity_x(me), entity_y(me))
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entity_scale(me, 0, 0, t)
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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if attacker == me then
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return true
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end
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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if entity_getAlpha(me) > 0 then
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if note == v.myNote then
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v.singing = true
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entity_offset(me, -5, 0)
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entity_offset(me, 5, 0, 0.01, -1, 1)
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end
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end
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end
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function songNoteDone(me, note)
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entity_offset(me, 0, 0, 0.1)
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if note == v.myNote then
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v.singing = false
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v.singTimer = 0
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end
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end
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function song(me, song)
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end
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function activate(me)
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end
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function msg(me, msg, val)
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if msg == "note" then
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v.myNote = val
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bone_setTexture(v.bone_note, string.format("song/notesymbol%d", v.myNote))
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bone_scale(v.bone_note, 1, 1)
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bone_scale(v.bone_note, 4, 4, 0.5, -1, 1)
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bone_alpha(v.bone_note, 0.5)
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local r,g,b = getNoteColor(v.myNote)
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r = r*0.5 + 0.5
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g = g*0.5 + 0.5
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b = b*0.5 + 0.5
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bone_setColor(v.bone_note, r, g, b)
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end
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if msg == "sd" then
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v.startDelay = val
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if v.startDelay <= 0 then
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v.startDelay = 0.1
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end
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end
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end
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