mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-10-07 23:02:07 +00:00
Move scripts to files, to make automated overriding easier
This commit is contained in:
parent
373ccff7e4
commit
96195219e8
782 changed files with 0 additions and 0 deletions
148
files/scripts/entities/deepeel.lua
Normal file
148
files/scripts/entities/deepeel.lua
Normal file
|
@ -0,0 +1,148 @@
|
|||
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||||
--
|
||||
-- This file is part of Aquaria.
|
||||
--
|
||||
-- Aquaria is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU General Public License
|
||||
-- as published by the Free Software Foundation; either version 2
|
||||
-- of the License, or (at your option) any later version.
|
||||
--
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
--
|
||||
-- See the GNU General Public License for more details.
|
||||
--
|
||||
-- You should have received a copy of the GNU General Public License
|
||||
-- along with this program; if not, write to the Free Software
|
||||
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
if not v then v = {} end
|
||||
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||||
|
||||
-- ================================================================================================
|
||||
-- EEL
|
||||
-- ================================================================================================
|
||||
|
||||
-- ================================================================================================
|
||||
-- FUNCTIONS
|
||||
-- ================================================================================================
|
||||
|
||||
v.dir = 0
|
||||
v.switchDirDelay = 0
|
||||
v.wiggleTime = 0
|
||||
v.wiggleDir = 1
|
||||
v.interestTimer = 0
|
||||
v.colorRevertTimer = 0
|
||||
|
||||
v.collisionSegs = 32
|
||||
v.avoidLerp = 0
|
||||
v.avoidDir = 1
|
||||
v.glow = 0
|
||||
v.glowBone = 0
|
||||
|
||||
function init(me)
|
||||
-- oldhealth : 40
|
||||
setupBasicEntity(
|
||||
me,
|
||||
"", -- texture
|
||||
6, -- health
|
||||
1, -- manaballamount
|
||||
1, -- exp
|
||||
1, -- money
|
||||
32, -- collideRadius (only used if hit entities is on)
|
||||
STATE_IDLE, -- initState
|
||||
90, -- sprite width
|
||||
90, -- sprite height
|
||||
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
||||
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
||||
2500 -- updateCull -1: disabled, default: 4000
|
||||
)
|
||||
|
||||
entity_setDropChance(me, 50)
|
||||
|
||||
entity_initHair(me, 64, 8, 32, "DeepEel/Tail")
|
||||
|
||||
entity_initSkeletal(me, "DeepEel")
|
||||
|
||||
v.n = getNaija()
|
||||
entity_setTarget(me, v.n)
|
||||
|
||||
entity_addVel(me, math.random(1000)-500, math.random(1000)-500)
|
||||
entity_setDeathParticleEffect(me, "TinyBlueExplode")
|
||||
|
||||
entity_setState(me, STATE_IDLE)
|
||||
|
||||
entity_setDeathScene(me, true)
|
||||
|
||||
v.glow = createQuad("Naija/LightFormGlow", 13)
|
||||
quad_scale(v.glow, 1.5, 1.5)
|
||||
--quad_scale(v.glow, 1.8, 1.8, 1, -1, 1, 1)
|
||||
v.glowBone = entity_getBoneByName(me, "Glow")
|
||||
end
|
||||
|
||||
function dieNormal(me)
|
||||
if chance(5) then
|
||||
spawnIngredient("GlowingEgg", entity_x(me), entity_y(me))
|
||||
end
|
||||
end
|
||||
|
||||
function update(me, dt)
|
||||
|
||||
if entity_getState(me)==STATE_IDLE then
|
||||
if entity_isEntityInRange(me, v.n, 800) then
|
||||
entity_moveTowardsTarget(me, dt, 500)
|
||||
entity_setMaxSpeedLerp(me, 0.8, 0.5)
|
||||
else
|
||||
entity_setMaxSpeedLerp(me, 1, 0.8)
|
||||
end
|
||||
|
||||
entity_doEntityAvoidance(me, dt, 32, 0.1)
|
||||
entity_doCollisionAvoidance(me, dt, 10, 0.1)
|
||||
entity_doCollisionAvoidance(me, dt, 4, 0.8)
|
||||
end
|
||||
entity_updateMovement(me, dt)
|
||||
entity_setHairHeadPosition(me, entity_x(me), entity_y(me))
|
||||
entity_updateHair(me, dt)
|
||||
entity_handleShotCollisionsHair(me, v.collisionSegs)
|
||||
--entity_handleShotCollisions(me)
|
||||
if entity_collideHairVsCircle(me, v.n, v.collisionSegs) then
|
||||
entity_touchAvatarDamage(me, 0, 0.5, 500)
|
||||
end
|
||||
entity_rotateToVel(me)
|
||||
entity_flipToVel(me)
|
||||
|
||||
quad_setPosition(v.glow, bone_getWorldPosition(v.glowBone))
|
||||
end
|
||||
|
||||
function enterState(me)
|
||||
if entity_isState(me, STATE_IDLE) then
|
||||
entity_setMaxSpeed(me, 600)
|
||||
entity_animate(me, "idle", -1)
|
||||
elseif entity_isState(me, STATE_DEATHSCENE) then
|
||||
entity_clearVel(me)
|
||||
entity_setStateTime(me, 1.5)
|
||||
for i=32,1,-6 do
|
||||
local x, y = entity_getHairPosition(me, i)
|
||||
spawnParticleEffect("TinyBlueExplode", x, y, 0.2*((32-i)/6.0))
|
||||
end
|
||||
elseif entity_isState(me, STATE_DEAD) then
|
||||
quad_delete(v.glow)
|
||||
end
|
||||
end
|
||||
|
||||
function exitState(me)
|
||||
end
|
||||
|
||||
function hitSurface(me)
|
||||
end
|
||||
|
||||
function damage(me, attacker, bone, damageType, dmg)
|
||||
entity_setMaxSpeedLerp(me, 3)
|
||||
entity_setMaxSpeedLerp(me, 1,2)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function songNote(me, note)
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue