mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-10-07 23:02:07 +00:00
Move scripts to files, to make automated overriding easier
This commit is contained in:
parent
373ccff7e4
commit
96195219e8
782 changed files with 0 additions and 0 deletions
198
files/scripts/entities/ekko.lua
Normal file
198
files/scripts/entities/ekko.lua
Normal file
|
@ -0,0 +1,198 @@
|
|||
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||||
--
|
||||
-- This file is part of Aquaria.
|
||||
--
|
||||
-- Aquaria is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU General Public License
|
||||
-- as published by the Free Software Foundation; either version 2
|
||||
-- of the License, or (at your option) any later version.
|
||||
--
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
--
|
||||
-- See the GNU General Public License for more details.
|
||||
--
|
||||
-- You should have received a copy of the GNU General Public License
|
||||
-- along with this program; if not, write to the Free Software
|
||||
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
if not v then v = {} end
|
||||
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||||
|
||||
-- ================================================================================================
|
||||
-- E C C O
|
||||
-- ================================================================================================
|
||||
|
||||
-- ================================================================================================
|
||||
-- L O C A L V A R I A B L E S
|
||||
-- ================================================================================================
|
||||
|
||||
v.dir = 0
|
||||
v.switchDirDelay = 0
|
||||
v.wiggleTime = 0
|
||||
v.wiggleDir = 1
|
||||
v.interestTimer = 0
|
||||
v.colorRevertTimer = 0
|
||||
|
||||
v.collisionSegs = 50
|
||||
v.avoidLerp = 0
|
||||
v.avoidDir = 1
|
||||
v.interest = false
|
||||
|
||||
v.jumpDelay = 0
|
||||
|
||||
v.n = 0
|
||||
|
||||
-- ================================================================================================
|
||||
-- F U N C T I O N S
|
||||
-- ================================================================================================
|
||||
|
||||
function init(me)
|
||||
-- oldhealth : 40
|
||||
setupBasicEntity(
|
||||
me,
|
||||
"", -- texture
|
||||
12, -- health
|
||||
1, -- manaballamount
|
||||
1, -- exp
|
||||
1, -- money
|
||||
32, -- collideRadius (only used if hit entities is on)
|
||||
STATE_IDLE, -- initState
|
||||
90, -- sprite width
|
||||
90, -- sprite height
|
||||
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
||||
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
||||
-1 -- updateCull -1: disabled, default: 4000
|
||||
)
|
||||
|
||||
entity_setDropChance(me, 50)
|
||||
|
||||
if chance(50) then
|
||||
v.dir = 0
|
||||
else
|
||||
v.dir = 1
|
||||
end
|
||||
|
||||
if chance(50) then
|
||||
v.interest = true
|
||||
end
|
||||
v.switchDirDelay = math.random(800)/100.0
|
||||
v.naija = getNaija()
|
||||
|
||||
entity_addVel(me, math.random(1000)-500, math.random(1000)-500)
|
||||
entity_setDeathParticleEffect(me, "TinyRedExplode")
|
||||
|
||||
entity_initSkeletal(me, "ekko")
|
||||
local body = entity_getBoneByName(me, "Body")
|
||||
bone_setSegs(body, 8, 8, 0.69, 0.23, 0, -0.03, 8, 0)
|
||||
|
||||
entity_setCanLeaveWater(me, true)
|
||||
entity_scale(me, 0.75, 0.75)
|
||||
|
||||
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
|
||||
|
||||
entity_setState(me, STATE_IDLE)
|
||||
|
||||
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
|
||||
entity_setDamageTarget(me, DT_AVATAR_PET, false)
|
||||
end
|
||||
|
||||
function postInit(me)
|
||||
v.n = getNaija()
|
||||
end
|
||||
|
||||
-- the entity's main update function
|
||||
function update(me, dt)
|
||||
if entity_getState(me)==STATE_IDLE then
|
||||
entity_doCollisionAvoidance(me, dt, 10, 0.1)
|
||||
entity_doCollisionAvoidance(me, dt, 4, 0.5)
|
||||
end
|
||||
|
||||
if not entity_hasTarget(me) then
|
||||
entity_findTarget(me, 500)
|
||||
else
|
||||
-- has target
|
||||
if entity_isUnderWater(me) then
|
||||
if not entity_isNearObstruction(entity_getTarget(me), 5) then
|
||||
if v.interest then
|
||||
entity_moveTowardsTarget(me, dt, 500)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
entity_flipToVel(me)
|
||||
entity_rotateToVel(me, 0.3)
|
||||
entity_updateCurrents(me, dt)
|
||||
entity_updateMovement(me, dt)
|
||||
|
||||
if entity_isUnderWater(me) then
|
||||
v.jumpDelay = v.jumpDelay - dt
|
||||
if v.jumpDelay <= 0 then
|
||||
v.jumpDelay = 0
|
||||
entity_setCanLeaveWater(me, true)
|
||||
if entity_y(me) - getWaterLevel() < 400 then
|
||||
entity_addVel(me, 0, -1000*dt)
|
||||
end
|
||||
end
|
||||
v.interestTimer = v.interestTimer + dt
|
||||
if v.interestTimer > 12 then
|
||||
if v.interest then
|
||||
v.interest = false
|
||||
else
|
||||
v.interest = true
|
||||
end
|
||||
v.interestTimer = math.random(3)
|
||||
end
|
||||
end
|
||||
if entity_checkSplash(me) then
|
||||
if not entity_isUnderWater(me) then
|
||||
entity_setMaxSpeedLerp(me, 2)
|
||||
|
||||
if entity_velx(me) < 0 then
|
||||
entity_addVel(me, -200, -456)
|
||||
else
|
||||
entity_addVel(me, 200, -456)
|
||||
end
|
||||
entity_setWeight(me, 888)
|
||||
v.jumpDelay = 2+math.random(5)
|
||||
else
|
||||
entity_setCanLeaveWater(me, false)
|
||||
entity_setWeight(me, 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- COLLISIONS
|
||||
entity_handleShotCollisions(me)
|
||||
|
||||
if entity_touchAvatarDamage(me, 64, 0) then
|
||||
--[[
|
||||
if avatar_isBursting() and entity_setBoneLock(v.n, me) then
|
||||
else
|
||||
]]--
|
||||
local x, y = entity_getVectorToEntity(me, v.n, 420)
|
||||
entity_addVel(v.n, x, y)
|
||||
--end
|
||||
end
|
||||
end
|
||||
|
||||
function enterState(me)
|
||||
if entity_isState(me, STATE_IDLE) then
|
||||
entity_animate(me, "idle", LOOP_INF)
|
||||
entity_setMaxSpeed(me, 543)
|
||||
end
|
||||
end
|
||||
|
||||
function exitState(me)
|
||||
end
|
||||
|
||||
function hitSurface(me)
|
||||
end
|
||||
|
||||
function damage(me, attacker, bone, damageType, dmg)
|
||||
entity_setMaxSpeed(me, 654)
|
||||
return true
|
||||
end
|
||||
|
||||
function songNote(me, note)
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue