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Move scripts to files, to make automated overriding easier
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106
files/scripts/entities/icecrab.lua
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106
files/scripts/entities/icecrab.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- I C E C R A B
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-- ================================================================================================
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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v.moveTimer = 0
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-- ================================================================================================
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-- F U N C T I O N S
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-- ================================================================================================
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function init(me)
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setupBasicEntity(me,
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"IceCrab/Body", -- texture
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18, -- health
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1, -- manaballamount
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0, -- exp
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0, -- money
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34, -- collideRadius (for hitting entities + spells)
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STATE_IDLE, -- initState
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128, -- sprite width
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128, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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1, -- 0/1 hit other entities off/on (uses collideRadius)
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3210 -- updateCull -1: disabled, default: 4000
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)
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entity_setDeathParticleEffect(me, "Explode")
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entity_initSkeletal(me, "IceCrab")
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entity_scale(me, 1.1, 1.1)
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esetv(me, EV_WALLOUT, 23)
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entity_clampToSurface(me)
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end
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function postInit(me)
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entity_setState(me, STATE_IDLE)
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-- FLIP WITH A FLIP NODE
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local node = entity_getNearestNode(me, "FLIP")
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if node ~=0 then
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if node_isEntityIn(node, me) then
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entity_fh(me)
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entity_switchSurfaceDirection(me)
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end
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end
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end
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function update(me, dt)
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-- FLIP AFTER A WHILE
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v.moveTimer = v.moveTimer + dt
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if v.moveTimer > 42 then
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entity_switchSurfaceDirection(me)
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entity_fh(me)
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v.moveTimer = 0
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end
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-- MOVEMENT
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entity_moveAlongSurface(me, dt, 76)
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entity_rotateToSurfaceNormal(me, 0.54)
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-- COLLISIONS
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entity_touchAvatarDamage(me, 56, 0.76, 321)
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entity_handleShotCollisions(me)
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end
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function enterState(me)
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if entity_getState(me) == STATE_IDLE then
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entity_animate(me, "idle", LOOP_INF)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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return true
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end
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function dieNormal(me)
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if chance(50) then
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spawnIngredient("IceChunk", entity_x(me), entity_y(me))
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end
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end
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