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Move scripts to files, to make automated overriding easier
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162
files/scripts/entities/kingcrab.lua
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162
files/scripts/entities/kingcrab.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- K I N G C R A B
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-- ================================================================================================
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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v.fireDelay = 2
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v.moveTimer = 0
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v.clampTimer = 0
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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function init(me)
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setupBasicEntity(me,
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"kingcrab-head", -- texture
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20, -- health
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2, -- manaballamount
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2, -- exp
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1, -- money
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20, -- collideRadius (for hitting entities + spells)
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STATE_IDLE, -- initState
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256, -- sprite width
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256, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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1, -- 0/1 hit other entities off/on (uses collideRadius)
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4000 -- updateCull -1: disabled, default: 4000
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)
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--entity_offset(0, 128)
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-- entity_initPart(partName, partTexture, partPosition, partFlipH, partFlipV,
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-- partOffsetInterpolateTo, partOffsetInterpolateTime
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entity_initPart(me,
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"ClawLeft",
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"kingcrab-claw",
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-64,
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-48,
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0,
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1,
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0)
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entity_initPart(me,
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"ClawRight",
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"kingcrab-claw",
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64,
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-48,
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0,
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0,
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0)
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entity_initPart(me, "LegsLeft", "kingcrab-leg", -64, 48, 0, 1, 0)
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entity_initPart(me, "LegsRight", "kingcrab-leg", 64, 48, 0, 0, 0)
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entity_partRotate(me, "ClawLeft", -32, 0.5, -1, 1, 1);
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entity_partRotate(me, "ClawRight", 32, 0.5, -1, 1, 1);
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entity_partRotate(me, "LegsLeft", 16, 0.25, -1, 1, 1);
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entity_partRotate(me, "LegsRight", -16, 0.25, -1, 1, 1);
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entity_scale(me, 0.5, 0.5)
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entity_setDeathParticleEffect(me, "Explode")
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entity_clampToSurface(me)
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esetv(me, EV_WALLOUT, 12)
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esetvf(me, EV_CLAMPTRANSF, 1)
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v.clampTimer = 999
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end
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function update(me, dt)
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--[[
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v.clampTimer = v.clampTimer + dt
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if v.clampTimer > 6 then
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entity_clampToSurface(me)
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v.clampTimer = 0
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end
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]]--
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-- dt, pixelsPerSecond, climbHeight, outfromwall
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entity_rotateToSurfaceNormal(me, 0)
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entity_moveAlongSurface(me, dt, 120, 6, 40) --64 -- 54
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-- entity_rotateToSurfaceNormal(0)
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v.moveTimer = v.moveTimer + dt
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if v.moveTimer > 30 then
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entity_switchSurfaceDirection(me)
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v.moveTimer = 0
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end
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if not(entity_hasTarget(me)) then
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entity_findTarget(me, 1200)
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else
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if v.fireDelay > 0 then
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v.fireDelay = v.fireDelay - dt
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if v.fireDelay < 0 then
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-- dmg, mxspd, homing, numsegs, out
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--entity_fireAtTarget(me, "BlasterFire", 1, 400, 200, 3, 64)
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v.fireDelay = 5
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end
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end
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end
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entity_handleShotCollisions(me)
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if entity_touchAvatarDamage(me, 80, 1, 1000) then
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-- do something maybe
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end
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if isObstructed(entity_x(me), entity_y(me)) then
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entity_adjustPositionBySurfaceNormal(me, 1)
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end
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end
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function enterState(me)
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if entity_getState(me)==STATE_IDLE then
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end
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end
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function exitState(me)
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end
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function hitSurface()
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end
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function damage(me, attacker, bone, damageType, dmg)
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return true
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end
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function dieNormal(me)
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if chance(50) then
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spawnIngredient("CrabMeat", entity_getPosition(me))
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end
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end
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