mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-10-13 18:10:41 +00:00
Move scripts to files, to make automated overriding easier
This commit is contained in:
parent
373ccff7e4
commit
96195219e8
782 changed files with 0 additions and 0 deletions
141
files/scripts/entities/lihelmet.lua
Normal file
141
files/scripts/entities/lihelmet.lua
Normal file
|
@ -0,0 +1,141 @@
|
|||
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||||
--
|
||||
-- This file is part of Aquaria.
|
||||
--
|
||||
-- Aquaria is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU General Public License
|
||||
-- as published by the Free Software Foundation; either version 2
|
||||
-- of the License, or (at your option) any later version.
|
||||
--
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
--
|
||||
-- See the GNU General Public License for more details.
|
||||
--
|
||||
-- You should have received a copy of the GNU General Public License
|
||||
-- along with this program; if not, write to the Free Software
|
||||
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
if not v then v = {} end
|
||||
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||||
|
||||
v.n = 0
|
||||
local STATE_BEFOREMEET = 1005
|
||||
|
||||
function init(me)
|
||||
setupEntity(me)
|
||||
entity_setEntityType(me, ET_NEUTRAL)
|
||||
entity_setTexture(me, "Li/Helmet")
|
||||
entity_setAllDamageTargets(me, false)
|
||||
|
||||
entity_setActivationType(me, AT_CLICK)
|
||||
|
||||
entity_setState(me, STATE_OFF)
|
||||
entity_scale(me, 0.75, 0.75)
|
||||
end
|
||||
|
||||
function postInit(me)
|
||||
entity_setTarget(me, v.n)
|
||||
|
||||
if isFlag(FLAG_LI, 101) or isFlag(FLAG_LI, 102) then
|
||||
if isMapName("licave") or isMapName("vedhacave") then
|
||||
local li = getLi()
|
||||
if li == 0 then
|
||||
li = createEntity("li", "", 0,0)
|
||||
end
|
||||
local liNode = getNode("LICAVE")
|
||||
entity_setPosition(li, node_x(liNode), node_y(liNode))
|
||||
setLi(li)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function activate(me)
|
||||
if entity_isState(me, STATE_ON) then
|
||||
if hasSong(SONG_DUALFORM) then
|
||||
playSfx("denied")
|
||||
else
|
||||
entity_idle(getNaija())
|
||||
fade(1, 1)
|
||||
watch(1)
|
||||
watch(0.5)
|
||||
|
||||
entity_alpha(me, 0)
|
||||
if isMapName("LiCave") or isMapName("vedhacave") then
|
||||
debugLog("SETTING 101")
|
||||
setFlag(FLAG_LI, 101)
|
||||
playSfx("changeclothes1")
|
||||
end
|
||||
|
||||
local li = getLi()
|
||||
if li ~= 0 then
|
||||
debugLog("SET BEFORE MEET")
|
||||
entity_setState(li, STATE_BEFOREMEET, -1, 1)
|
||||
local liNode = getNode("LICAVE")
|
||||
entity_setPosition(li, node_x(liNode), node_y(liNode))
|
||||
end
|
||||
|
||||
watch(0.5)
|
||||
|
||||
fade(0, 1)
|
||||
watch(1)
|
||||
--[[
|
||||
li = getLi()
|
||||
if li ~= 0 then
|
||||
local h = entity_getBoneByName(li, "Helmet")
|
||||
bone_alpha(h, 0)
|
||||
end
|
||||
]]--
|
||||
entity_setState(me, STATE_OFF)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function enterState(me)
|
||||
if entity_isState(me, STATE_ON) then
|
||||
entity_alpha(me, 1)
|
||||
entity_setActivationType(me, AT_CLICK)
|
||||
elseif entity_isState(me, STATE_OFF) then
|
||||
entity_alpha(me, 0)
|
||||
entity_setActivationType(me, AT_NONE)
|
||||
end
|
||||
end
|
||||
|
||||
function update(me, dt)
|
||||
v.n = getNaija()
|
||||
if entity_isState(me, STATE_OFF) then
|
||||
if isFlag(FLAG_LI, 100) then
|
||||
entity_setState(me, STATE_ON)
|
||||
end
|
||||
elseif entity_isState(me, STATE_ON) then
|
||||
if not isFlag(FLAG_LI, 100) then
|
||||
entity_setState(me, STATE_OFF)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function exitState(me)
|
||||
end
|
||||
|
||||
function damage(me, attacker, bone, damageType, dmg)
|
||||
return false
|
||||
end
|
||||
|
||||
function animationKey(me, key)
|
||||
end
|
||||
|
||||
function hitSurface(me)
|
||||
end
|
||||
|
||||
function songNote(me, note)
|
||||
end
|
||||
|
||||
function songNoteDone(me, note)
|
||||
end
|
||||
|
||||
function song(me, song)
|
||||
end
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue