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Move scripts to files, to make automated overriding easier
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115
files/scripts/entities/mamaturtle.lua
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115
files/scripts/entities/mamaturtle.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- M A M A T U R T L E
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-- ================================================================================================
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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local STATE_SCREECH = 1000
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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function init(me)
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setupBasicEntity(
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me,
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"", -- texture
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999, -- health
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1, -- manaballamount
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1, -- exp
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1, -- money
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512, -- collideRadius (for hitting entities + spells)
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STATE_IDLE, -- initState
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512, -- sprite width
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512, -- sprite height
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1, -- particle "explosion" type, 0 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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4000 -- updateCull -1: disabled, default: 4000
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)
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entity_setEntityLayer(me, -3)
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entity_initSkeletal(me, "mamaturtle")
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entity_animate(me, "idle", -1)
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entity_setState(me, STATE_IDLE)
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entity_setDeathParticleEffect(me, "TinyGreenExplode")
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entity_setCullRadius(me, 1024)
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loadSound("mamaturtle-roar")
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entity_setEntityType(me, ET_NEUTRAL)
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end
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function update(me, dt)
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if entity_isEntityInRange(me, getNaija(), 500) then
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if entity_isState(me, STATE_IDLE) then
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entity_setState(me, STATE_SCREECH)
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end
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elseif entity_isState(me, STATE_SCREECH) then
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entity_setState(me, STATE_IDLE)
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end
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--entity_updateMovement(me, dt)
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end
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function hitSurface(me)
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end
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function animationKey(me, key)
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if entity_isState(me, STATE_SCREECH) then
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if key == 1 then
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playSfx("mamaturtle-roar")
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shakeCamera(3, 2)
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end
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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elseif entity_isState(me, STATE_SCREECH) then
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entity_animate(me, "screech")
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elseif entity_isState(me, STATE_OPEN) then
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local nd = 0
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if isFlag(FLAG_MAMATURTLE_RESCUE3, 1) then
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nd = getNode("P3")
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elseif isFlag(FLAG_MAMATURTLE_RESCUE2, 1) then
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nd = getNode("P2")
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elseif isFlag(FLAG_MAMATURTLE_RESCUE1, 1) then
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nd = getNode("P1")
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end
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cam_toNode(nd)
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watch(1)
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local plant = node_getNearestEntity(nd, "ancient-plant")
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entity_setState(plant, STATE_OPEN)
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watch(1)
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end
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end
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function exitState(me)
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end
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