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Move scripts to files, to make automated overriding easier
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244
files/scripts/entities/rukh.lua
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244
files/scripts/entities/rukh.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- R U K H
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-- ================================================================================================
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-- ================================================================================================
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-- S T A T E S
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-- ================================================================================================
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local STATE_NESTING = 1001
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local STATE_STARTLED = 1002
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local STATE_HOVERING = 1003
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local STATE_FLYING = 1004
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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v.startX = 0
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v.startY = 0
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v.startRot = 0
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v.hitCount = 12
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-- ================================================================================================
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-- F U N C T I O N S
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-- ================================================================================================
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function init(me)
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setupBasicEntity(
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me,
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"Rukh/Head", -- texture
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21, -- health
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2, -- manaballamount
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1, -- exp
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1, -- money
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64, -- collideRadius (only used if hit entities is on)
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STATE_IDLE, -- initState
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128, -- sprite width
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128, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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0, -- 0/1 hit other entities off/on (uses collideRadius)
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2200 -- updateCull -1: disabled, default: 4000
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)
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loadSound("RukhYell")
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loadSound("RukhFlap")
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entity_setDeathParticleEffect(me, "Explode")
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entity_setDropChance(me, 100)
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entity_initSkeletal(me, "Rukh")
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v.backLeg = entity_getBoneByName(me, "BackLeg")
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v.backWing = entity_getBoneByName(me, "BackWing")
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v.bone_body = entity_getBoneByName(me, "Body")
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v.bone_neck = entity_getBoneByName(me, "Neck")
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local cl = 0.56
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bone_setColor(v.backLeg, cl, cl, cl)
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bone_setColor(v.backWing, cl, cl, cl)
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entity_setCullRadius(me, 456)
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entity_setCanLeaveWater(me, true)
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esetv(me, EV_COLLIDELEVEL, 1)
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v.startX, v.startY = entity_getPosition(me)
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v.startRot = entity_getRotation(me)
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end
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function postInit(me)
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entity_setState(me, STATE_NESTING)
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-- FLIP HORIZONTALLY IF THERE'S A FLIP NODE
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local node = entity_getNearestNode(me, "FLIP")
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if node ~=0 then
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if node_isEntityIn(node, me) then
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entity_fh(me)
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end
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end
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end
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function update(me, dt)
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-- WAKE UP WHEN THE TIME IS RIGHT
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if entity_getState(me) == STATE_NESTING then
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entity_findTarget(me, 654)
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if entity_hasTarget(me) then
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entity_setState(me, STATE_STARTLED)
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spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me))
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end
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elseif entity_getState(me) == STATE_HOVERING then
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entity_addVel(me, -3 + math.random(5), 0)
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-- RETURN TO NESTING IF NAIJA LEAVES
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entity_findTarget(me, 1234 )
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if not entity_hasTarget(me) then
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entity_setState(me, STATE_NESTING)
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end
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end
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if entity_getState(me) ~= STATE_FLYING then
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-- FACE NAIJA
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if entity_isfh(me) == true and entity_x(me) > entity_x(getNaija()) then
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entity_fh(me)
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elseif entity_isfh(me) ~= true and entity_x(me) < entity_x(getNaija()) then
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entity_fh(me)
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end
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-- FLY AWAY WHEN SHOT ENOUGH
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if v.hitCount <= 0 then
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entity_setState(me, STATE_FLYING)
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spawnIngredient("RukhEgg", entity_x(me), entity_y(me))
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spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me))
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end
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-- DISAPPEAR INTO THE SUNSET
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elseif entity_getState(me) == STATE_FLYING then
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entity_findTarget(me, 2345)
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if not entity_hasTarget(me) then
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entity_delete(me)
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end
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end
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-- UPDATE EVERYTHING
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if entity_getState(me) ~= STATE_NESTING then
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entity_doFriction(me, dt, 69)
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entity_updateMovement(me, dt)
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end
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entity_touchAvatarDamage(me, 32, 0.1, 420)
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entity_handleShotCollisions(me)
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end
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function animationKey(me, key)
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if entity_getState(me) == STATE_STARTLED then
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if key == 13 or key == 15 or key == 17 then
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entity_addVel(me, 0, -123)
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entity_sound(me, "RukhFlap")
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shakeCamera(2, 1)
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spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me))
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elseif key == 10 then
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entity_rotateTo(me, 0, 1)
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elseif key == 1 then
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entity_sound(me, "RukhYell")
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end
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elseif entity_getState(me) == STATE_HOVERING then
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if key == 1 then
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entity_addVel(me, 0, -69 - math.random(4))
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entity_sound(me, "RukhFlap")
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shakeCamera(1.2, 1)
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end
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entity_addVel(me, 0, 20)
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elseif entity_getState(me) == STATE_FLYING then
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if key == 1 then
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entity_addVel(me, 0, -69 - math.random(12))
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entity_sound(me, "RukhFlap")
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shakeCamera(2.3, 1)
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spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me))
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end
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end
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end
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function enterState(me)
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if entity_getState(me) == STATE_NESTING then
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entity_setHealth(me, 21)
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v.hitCount = 12
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entity_animate(me, "nesting", LOOP_INF)
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entity_clearVel(me)
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entity_setPosition(me, v.startX, v.startY, 2, 0, 0, 1)
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entity_rotateTo(me, v.startRot, 2)
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elseif entity_getState(me) == STATE_STARTLED then
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entity_setStateTime(me, entity_animate(me, "startled"))
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elseif entity_getState(me) == STATE_HOVERING then
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spawnParticleEffect("RukhFeathers", entity_x(me), entity_y(me))
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entity_animate(me, "hovering", LOOP_INF)
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elseif entity_getState(me) == STATE_FLYING then
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esetv(me, EV_COLLIDELEVEL, 0)
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entity_animate(me, "flying", LOOP_INF)
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entity_rotateTo(me, 0, 2)
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-- FLY AWAY FROM NAIJA
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--[[
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if entity_isfh(me) == true and entity_x(me) > entity_x(getNaija()) then
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entity_addVel(me, 1234, 0)
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elseif entity_isfh(me) ~= true and entity_x(me) < entity_x(getNaija()) then
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entity_addVel(me, -1234, 0)
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end
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entity_fh(me)
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]]--
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end
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end
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function exitState(me)
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if entity_getState(me) == STATE_STARTLED then
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entity_sound(me, "RukhFlap")
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entity_setState(me, STATE_HOVERING)
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end
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end
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function damage(me, attacker, bone, damageType, dmg, x, y)
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if entity_getState(me) == STATE_NESTING then
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entity_setState(me, STATE_STARTLED)
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else
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v.hitCount = v.hitCount - 1
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bone_damageFlash(v.bone_body)
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bone_damageFlash(v.bone_neck)
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end
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spawnParticleEffect("RukhFeathers", x, y)
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return false
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end
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function hitSurface(me)
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end
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