mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-10-20 13:29:30 +00:00
Move scripts to files, to make automated overriding easier
This commit is contained in:
parent
373ccff7e4
commit
96195219e8
782 changed files with 0 additions and 0 deletions
173
files/scripts/entities/tromulo.lua
Normal file
173
files/scripts/entities/tromulo.lua
Normal file
|
@ -0,0 +1,173 @@
|
|||
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||||
--
|
||||
-- This file is part of Aquaria.
|
||||
--
|
||||
-- Aquaria is free software; you can redistribute it and/or
|
||||
-- modify it under the terms of the GNU General Public License
|
||||
-- as published by the Free Software Foundation; either version 2
|
||||
-- of the License, or (at your option) any later version.
|
||||
--
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
--
|
||||
-- See the GNU General Public License for more details.
|
||||
--
|
||||
-- You should have received a copy of the GNU General Public License
|
||||
-- along with this program; if not, write to the Free Software
|
||||
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
if not v then v = {} end
|
||||
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||||
|
||||
-- Tromulo
|
||||
|
||||
|
||||
-- ================================================================================================
|
||||
-- FUNCTIONS
|
||||
-- ================================================================================================
|
||||
|
||||
v.size = 0
|
||||
v.size0 = 0.6
|
||||
--[[
|
||||
|
||||
v.size1 = 0.65
|
||||
v.size2 = 0.7
|
||||
v.size3 = 0.75
|
||||
v.size4 = 1.8
|
||||
v.size5 = 1.85
|
||||
v.size6 = 1.2
|
||||
v.size7 = 1.3
|
||||
v.size8 = 1.4
|
||||
]]--
|
||||
|
||||
v.spd = 500
|
||||
v.angle = 0
|
||||
v.turnSpeed = 3.14
|
||||
v.dir = 1
|
||||
v.rotateTimer = 1
|
||||
v.straightLineTimer = 0
|
||||
|
||||
function init(me)
|
||||
setupBasicEntity(
|
||||
me,
|
||||
"Tromulo", -- texture
|
||||
4, -- health
|
||||
1, -- manaballamount
|
||||
1, -- exp
|
||||
1, -- money
|
||||
0, -- collideRadius (only used if hit entities is on)
|
||||
STATE_IDLE, -- initState
|
||||
128, -- sprite width
|
||||
128, -- sprite height
|
||||
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
||||
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
||||
-1 -- updateCull -1: disabled, default: 4000
|
||||
)
|
||||
entity_scale(me, v.size0, v.size0)
|
||||
-- 2.5
|
||||
entity_setSegs(me, 2, 8, 0.8, 0.8, -0.018, 0, 6, 1)
|
||||
entity_setCollideRadius(me, 16)
|
||||
entity_initPart(me, "Tentacles", "Tromulo-Tentacles", 0, 16, 0)
|
||||
entity_partSetSegs(me, "Tentacles", 2, 32, 0.3, 0.3, -0.03, 0, 6, 1)
|
||||
v.angle = math.random(314*2)/100.0
|
||||
entity_setDeathParticleEffect(me, "Explode")
|
||||
entity_setInternalOffset(me, 0, 8)
|
||||
end
|
||||
|
||||
local function getRadius(me)
|
||||
return 32 + v.size*9
|
||||
end
|
||||
|
||||
function dieNormal(me)
|
||||
if chance(5) then
|
||||
spawnIngredient("SmallTentacle", entity_x(me), entity_y(me))
|
||||
end
|
||||
end
|
||||
|
||||
function update(me, dt)
|
||||
dt = dt * 0.75
|
||||
|
||||
|
||||
v.angle = v.angle + v.turnSpeed * dt * v.dir
|
||||
|
||||
if not entity_hasTarget(me) then
|
||||
entity_findTarget(me, 1200)
|
||||
end
|
||||
if entity_hasTarget(me) then
|
||||
if entity_isTargetInRange(me, 128) then
|
||||
entity_moveTowardsTarget(me, dt, -400)
|
||||
elseif not entity_isTargetInRange(me, 600) then
|
||||
entity_moveTowardsTarget(me, dt, 500)
|
||||
end
|
||||
end
|
||||
if v.rotateTimer > 0 then
|
||||
entity_addVel(me, math.sin(v.angle)*v.spd, math.cos(v.angle)*v.spd)
|
||||
end
|
||||
if v.straightLineTimer > 0 then
|
||||
entity_doFriction(me, dt, 1)
|
||||
end
|
||||
|
||||
if v.straightLineTimer > 0 then
|
||||
v.straightLineTimer = v.straightLineTimer - dt
|
||||
if v.straightLineTimer < 0 then
|
||||
v.straightLineTimer = 0
|
||||
v.rotateTimer = 2
|
||||
end
|
||||
end
|
||||
|
||||
if v.rotateTimer > 0 then
|
||||
v.rotateTimer = v.rotateTimer - dt
|
||||
if v.rotateTimer < 0 then
|
||||
v.rotateTimer = 0
|
||||
v.straightLineTimer = 2
|
||||
end
|
||||
end
|
||||
|
||||
entity_doCollisionAvoidance(me, dt, 4, 1)
|
||||
entity_doEntityAvoidance(me, dt, 128, 0.5)
|
||||
|
||||
entity_updateMovement(me, dt)
|
||||
|
||||
entity_handleShotCollisions(me)
|
||||
|
||||
entity_touchAvatarDamage(me, getRadius(me), 0.5, 1200)
|
||||
end
|
||||
|
||||
function hitSurface(me)
|
||||
v.dir = -v.dir
|
||||
end
|
||||
|
||||
function damage(me, attacker, bone, damageType, dmg)
|
||||
if not entity_isInvincible(me) and (damageType == DT_AVATAR_ENERGYBLAST or damageType == DT_AVATAR_SHOCK) then
|
||||
entity_heal(me, 999)
|
||||
|
||||
v.size = v.size + dmg
|
||||
if v.size >= 8 then
|
||||
entity_setState(me, STATE_DEAD)
|
||||
end
|
||||
--entity_setCollideRadius(me, getRadius(me))
|
||||
entity_setCollideRadius(me, entity_getCollideRadius(me)+(8+(v.size*0.5)))
|
||||
|
||||
local sz = v.size0 + (v.size * 0.2)
|
||||
entity_scale(me, sz, sz, 0.5)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function enterState(me)
|
||||
if entity_isState(me, STATE_DEAD) then
|
||||
--local shotSpd = 500
|
||||
local maxa = 3.14 * 2
|
||||
local a = 0
|
||||
while a < maxa do
|
||||
--entity_fireShot(me, 0, 0, math.sin(a)*shotSpd, math.cos(a)*shotSpd, 0, 500, "BlasterFire")
|
||||
local s = createShot("Tromulo", me)
|
||||
shot_setAimVector(s, math.sin(a), math.cos(a))
|
||||
a = a + (3.14*2)/16.0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function exitState(me)
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue