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Move scripts to files, to make automated overriding easier
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58
files/scripts/include/sporefungus.lua
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58
files/scripts/include/sporefungus.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.delayMax = 2
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v.delay = v.delayMax
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function v.commonInit(me, gfx)
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setupBasicEntity(me,
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0, -- texture
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12, -- health
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2, -- manaballamount
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2, -- exp
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1, -- money
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0, -- collideRadius (for hitting entities + spells)
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STATE_IDLE, -- initState
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128, -- sprite width
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128, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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1, -- 0/1 hit other entities off/on (uses collideRadius)
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4000 -- updateCull -1: disabled, default: 4000
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)
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entity_setTexture(me, gfx)
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entity_setWidth(me, 128)
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entity_setHeight(me, 128)
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entity_setAllDamageTargets(me, false)
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end
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function update(me, dt)
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v.delay = v.delay - dt
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if v.delay < 0 then
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v.delay = v.delayMax
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entity_fireGas(me, 96, 2.1, 0.5, "Gas", 0, 0.8, 0.6, 0, -128, 3)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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