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Move scripts to files, to make automated overriding easier
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65
files/scripts/maps/_unused/node_sunkencityboss.lua
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65
files/scripts/maps/_unused/node_sunkencityboss.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.spawned = false
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v.dad = 0
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v.mom = 0
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v.door = 0
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v.didInit = false
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function init(me)
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v.door = node_getNearestEntity(me, "EnergyDoor")
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v.dad = getEntity("SunkenDad")
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v.mom = getEntity("SunkenMom")
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if isFlag(FLAG_SUNKENCITY_BOSS, 1) then
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entity_delete(v.dad)
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entity_delete(v.mom)
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return
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end
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end
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function doInit(me)
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--debugLog("Setting door to opened")
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entity_setState(v.door, STATE_OPENED)
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end
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function update(me, dt)
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if not v.didInit then
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doInit(me)
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v.didInit = true
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end
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if isFlag(FLAG_SUNKENCITY_BOSS, 1) then
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return
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end
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if entity_isState(v.dad, STATE_DEATHSCENE) then
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setFlag(FLAG_SUNKENCITY_BOSS, 1)
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entity_setState(v.door, STATE_OPEN)
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end
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if not v.spawned then
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if node_isEntityIn(me, getNaija()) then
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entity_setState(v.dad, STATE_START)
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entity_setState(v.mom, STATE_START)
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entity_setState(v.door, STATE_CLOSE)
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v.spawned = true
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end
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end
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end
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