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Move scripts to files, to make automated overriding easier
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208
files/scripts/maps/map_energytemplevision.lua
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208
files/scripts/maps/map_energytemplevision.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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dofile("scripts/maps/finalcommon.lua")
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local function hasQuit()
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if not (getEnqueuedState() == "") then
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fade2(1, 0, 1, 1, 1)
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return true
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end
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return false
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end
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function init()
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setCutscene(1,1)
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toggleDamageSprite(false)
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fade2(0, 1, 1, 1, 1)
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--return
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setOverrideVoiceFader(0.6)
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entity_setPosition(getNaija(), 0, 0)
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local camDummy = createEntity("Empty")
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local cam1 = getNode("CAM1")
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local cam2 = getNode("CAM2")
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local cam3 = getNode("CAM3")
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local camKrotiteBattle1 = getNode("CAMKROTITEBATTLE1")
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local camMarch = getNode("CAMMARCH")
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local camBattle1 = getNode("CAMBATTLE1")
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local camBattle2 = getNode("CAMBATTLE2")
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-- 1
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overrideZoom(1)
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entity_warpToNode(camDummy, cam1)
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cam_toEntity(camDummy)
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watch(0.5)
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fade2(0, 0, 1, 1, 1)
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fadeIn(1)
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watch(1)
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local n = getNaija()
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entity_setPosition(n, 0, 0)
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playMusicOnce("MarchOfTheKrotites")
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entity_setPosition(camDummy, node_x(cam2), node_y(cam2), 10, 0, 0, 1)
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overrideZoom(0.8, 10.1)
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watch(4)
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voice("Naija_Vision_EnergyBoss2")
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while entity_isInterpolating(camDummy) do
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watch(FRAME_TIME)
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end
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entity_setPosition(camDummy, node_x(cam3), node_y(cam3), 5, 0, 0, 1)
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overrideZoom(0.5, 6)
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while entity_isInterpolating(camDummy) do
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watch(FRAME_TIME)
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end
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fade2(1, 1)
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watch(1)
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-- two krotites fighting
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voice("Naija_Vision_EnergyBoss3")
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cam_toEntity(camDummy)
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overrideZoom(1)
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entity_setPosition(camDummy, node_x(camKrotiteBattle1), node_y(camKrotiteBattle1))
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watch(0.5)
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local ent = node_getNearestEntity(camKrotiteBattle1, "KrotiteVsKrotite")
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entity_setState(ent, STATE_ON)
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fade2(0, 0.4)
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watch(0.4)
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watch(3)
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overrideZoom(0.5, 4)
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watch(3.5)
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fade2(1, 0.5)
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watch(0.5)
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-- marching
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cam_toEntity(node_getNearestEntity(camMarch))
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watch(0.5)
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local e = getFirstEntity()
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while e ~= 0 do
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if entity_isName(e, "krotiteontheway") then
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entity_setState(e, STATE_ON)
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end
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e = getNextEntity()
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end
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fade2(0, 0.4)
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watch(0.4)
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voice("Naija_Vision_EnergyBoss4")
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watch(4)
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fade2(1, 0.5)
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watch(0.5)
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local e = getFirstEntity()
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while e ~= 0 do
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if entity_isName(e, "KrotiteOnTheWay") then
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entity_delete(e)
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end
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e = getNextEntity()
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end
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-- close up battle scene
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cam_toEntity(camDummy)
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entity_setPosition(camDummy, node_x(camBattle1), node_y(camBattle1))
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watch(0.5)
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local ent = node_getNearestEntity(camBattle1, "KrotiteErulianBattle01")
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entity_setState(ent, STATE_ON)
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fade2(0, 0.4)
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watch(0.4)
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watch(3)
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entity_setPosition(camDummy, node_x(camBattle2), node_y(camBattle2), 2, 0, 0, 1)
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watch(4)
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--[[
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setGameSpeed(0.5, 0.2)
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watch(1)
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setGameSpeed(1, 0.2)
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watch(3)
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]]--
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--[[
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fade2(1, 0.5)
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watch(0.5)
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]]--
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toggleBlackBars(true)
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showImage("Visions/EnergyBoss/00")
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voice("Naija_Vision_EnergyBoss5")
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watchForVoice()
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watch(4)
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hideImage()
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overrideZoom(1, 7)
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watch(5)
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setOverrideVoiceFader(-1)
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setCutscene(0)
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loadMap("EnergyTemple05", "RETURN")
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--[[
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fade2(0, 0.5, 1, 1, 1)
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cam_toEntity(n)
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]]--
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end
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