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Move scripts to files, to make automated overriding easier
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103
files/scripts/maps/node_priestbrain.lua
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103
files/scripts/maps/node_priestbrain.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.started = false
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v.priests = nil
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v.numPriests = 0
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v.door = 0
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function init(me)
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v.priests = {}
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v.n = getNaija()
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local e = getFirstEntity()
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local i = 1
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while e ~=0 do
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if entity_isName(e, "Priest") then
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v.priests[i] = e
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i = i + 1
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end
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e = getNextEntity()
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end
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v.numPriests = i
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v.door = node_getNearestEntity(me, "energydoor")
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if not isFlag(FLAG_MITHALAS_PRIESTS, 0) then
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entity_setState(v.door, STATE_OPENED)
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end
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end
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function activate(me)
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end
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function update(me, dt)
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if isFlag(FLAG_MITHALAS_PRIESTS,0) then
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if not v.started then
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if node_isEntityIn(me, v.n) then
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v.started = true
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entity_idle(v.n)
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playMusic("MiniBoss")
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for i=1,v.numPriests do
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cam_toEntity(v.priests[i])
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entity_setState(v.priests[i], STATE_APPEAR)
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watch(1)
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end
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overrideZoom(0.6, 1)
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cam_toEntity(v.n)
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for i=1,v.numPriests do
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entity_setState(v.priests[i], STATE_IDLE)
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end
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end
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else
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local c = 0
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local e = getFirstEntity()
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while e ~= 0 do
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if entity_getEntityType(e) == ET_ENEMY and entity_isName(e, "Priest") then
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c = c + 1
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end
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e = getNextEntity()
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end
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if c == 0 then
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setFlag(FLAG_MITHALAS_PRIESTS, 1)
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setFlag(FLAG_MINIBOSS_PRIESTS, 1)
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updateMusic()
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overrideZoom(0)
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entity_idle(v.n)
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changeForm(FORM_NORMAL)
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watch(1)
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entity_setInvincible(v.n, true)
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watch(1)
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entity_animate(v.n, "agony", LOOP_INF)
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learnSong(SONG_SPIRITFORM)
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watch(1)
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changeForm(FORM_SPIRIT)
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voice("naija_song_spiritform")
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setControlHint(getStringBank(44), 0, 0, 0, 10, "", SONG_SPIRITFORM)
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entity_setInvincible(v.n, false)
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entity_setState(v.door, STATE_OPEN)
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end
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end
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end
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end
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