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Move scripts to files, to make automated overriding easier
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59
files/scripts/maps/node_sit.lua
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59
files/scripts/maps/node_sit.lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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function init(me)
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node_setCursorActivation(me, true)
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end
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function activate(me)
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local n = getNaija()
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avatar_fallOffWall()
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entity_idle(n)
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entity_setInvincible(n, true)
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entity_swimToNode(n, me)
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entity_watchForPath(n)
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--avatar_toggleCape(false)
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entity_animate(n, "sitBack", LOOP_INF)
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--entity_animate(n, "trailerIntroAnim2", LOOP_INF)
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overrideZoom(0.5, 2)
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watch(2)
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emote(EMOTE_NAIJASIGH)
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while (not isLeftMouse()) and (not isRightMouse()) do
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watch(FRAME_TIME)
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end
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entity_idle(n)
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entity_addVel(n, 0, -200)
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overrideZoom(1, 1)
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esetv(n, EV_NOINPUTNOVEL, 0)
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watch(1)
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esetv(n, EV_NOINPUTNOVEL, 1)
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overrideZoom(0)
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entity_setInvincible(n, false)
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--avatar_toggleCape(true)
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end
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function update(me, dt)
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end
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