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Positional audio fixup.

- Finetuned default distance by aspect ratio
- Added a hack to allow entity_sound() to use freq values around 1000 instead of changing all related scripts
- Changed anglerfish bite pitch, 40% only sounds awkward
This commit is contained in:
fgenesis 2011-12-13 18:07:23 +01:00
commit 99e32e0ee7
4 changed files with 15 additions and 9 deletions

View file

@ -234,7 +234,7 @@ function animationKey(me, key)
]]--
elseif key == 3 then
entity_sound(me, "Bite", 400 + math.random(100))
entity_sound(me, "Bite", 700 + math.random(100))
entity_moveTowardsTarget(me, 1, 8000)
end
end