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Positional audio fixup.
- Finetuned default distance by aspect ratio - Added a hack to allow entity_sound() to use freq values around 1000 instead of changing all related scripts - Changed anglerfish bite pitch, 40% only sounds awkward
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4 changed files with 15 additions and 9 deletions
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@ -234,7 +234,7 @@ function animationKey(me, key)
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]]--
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elseif key == 3 then
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entity_sound(me, "Bite", 400 + math.random(100))
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entity_sound(me, "Bite", 700 + math.random(100))
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entity_moveTowardsTarget(me, 1, 8000)
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end
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end
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