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Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental

This commit is contained in:
fgenesis 2013-09-24 16:26:01 +01:00
commit 9a4a58a69f
13 changed files with 294 additions and 671 deletions

View file

@ -263,6 +263,7 @@ void AnimationEditor::applyState()
addAction(MakeFunctionEvent(AnimationEditor, clearRot), KEY_R, 0);
addAction(MakeFunctionEvent(AnimationEditor, clearPos), KEY_P, 0);
addAction(MakeFunctionEvent(AnimationEditor, flipRot), KEY_D, 0);
addAction(MakeFunctionEvent(AnimationEditor, toggleHideBone), KEY_N, 0);
addAction(MakeFunctionEvent(AnimationEditor, copy), KEY_C, 0);
addAction(MakeFunctionEvent(AnimationEditor, paste), KEY_V, 0);
@ -1155,6 +1156,58 @@ void AnimationEditor::clearRot()
}
}
void AnimationEditor::flipRot()
{
if (dsq->isNested()) return;
updateEditingBone();
if (editingBone)
{
if (!core->getShiftState())
{
BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(currentKey)->getBoneKeyframe(editingBone->boneIdx);
if (b)
{
b->rot = -b->rot;
}
}
else
{
BoneKeyframe *bcur = editSprite->getCurrentAnimation()->getKeyframe(currentKey)->getBoneKeyframe(editingBone->boneIdx);
if (bcur)
{
int rotdiff = editingBone->rotation.z - bcur->rot;
if (!core->getCtrlState())
{
for (int i = 0; i < editSprite->getCurrentAnimation()->getNumKeyframes(); ++i)
{
BoneKeyframe *b = editSprite->getCurrentAnimation()->getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b)
{
b->rot = -b->rot;
}
}
}
else
{
// all bones in all anims mode
for (int a = 0; a < editSprite->animations.size(); ++a)
{
for (int i = 0; i < editSprite->animations[a].getNumKeyframes(); ++i)
{
BoneKeyframe *b = editSprite->animations[a].getKeyframe(i)->getBoneKeyframe(editingBone->boneIdx);
if (b)
{
b->rot = -b->rot;
}
}
}
}
}
}
}
}
void AnimationEditor::clearPos()
{
if (dsq->isNested()) return;

View file

@ -9,7 +9,7 @@
#define AQUARIA_BUILD_CONSOLE 1
#define AQUARIA_BUILD_SCENEEDITOR 1
#define AQUARIA_CUSTOM_BUILD_ID ""
#define AQUARIA_CUSTOM_BUILD_ID (" Build " __DATE__ " - " __TIME__)
// If defined, this is shown instead of "Aquaria vx.x.x ..." on the title screen.
//#define AQUARIA_OVERRIDE_VERSION_STRING "Aquaria OSE v1.000"

View file

@ -1629,7 +1629,7 @@ void Avatar::changeForm(FormType form, bool effects, bool onInit, FormType lastF
break;
}
elementEffectMult = 1;
state.abilityDelay = 0;
formAbilityDelay = 0;
dsq->continuity.form = form;
@ -1731,6 +1731,7 @@ void Avatar::changeForm(FormType form, bool effects, bool onInit, FormType lastF
collideRadius = COLLIDE_RADIUS_FISH;
setCanLockToWall(false);
setCollisionAvoidanceData(COLLIDE_RANGE_FISH, COLLIDE_MOD_FISH);
elementEffectMult = 0.4f;
}
break;
case FORM_SUN:
@ -1780,6 +1781,7 @@ void Avatar::changeForm(FormType form, bool effects, bool onInit, FormType lastF
setCanLockToWall(false);
setCanBurst(false);
setDamageTarget(DT_WALLHURT, false);
elementEffectMult = 0;
if (onInit)
{
@ -4076,6 +4078,7 @@ Avatar::Avatar() : Entity(), ActionMapper()
_seeMapMode = SEE_MAP_DEFAULT;
blockBackFlip = false;
elementEffectMult = 1;
}
void Avatar::revert()
@ -7133,6 +7136,16 @@ void Avatar::onUpdate(float dt)
if(canCollideWithShots())
dsq->game->handleShotCollisions(this, (activeAura == AURA_SHIELD));
if(!core->particlesPaused && elementEffectMult > 0)
{
ElementUpdateList& elems = dsq->game->elementUpdateList;
for (ElementUpdateList::iterator it = elems.begin(); it != elems.end(); ++it)
{
(*it)->doInteraction(this, elementEffectMult, 16);
}
}
}

View file

@ -346,6 +346,7 @@ public:
int leaches;
float shieldPoints;
float elementEffectMult;
bool blockBackFlip;

View file

@ -359,7 +359,7 @@ ElementEffect DSQ::getElementEffectByIndex(int e)
return empty;
}
/*
Element *DSQ::getSolidElementNear(Vector pos, int rad)
{
Element *closestE = 0;
@ -376,26 +376,12 @@ Element *DSQ::getSolidElementNear(Vector pos, int rad)
}
return closestE;
}
*/
Vector DSQ::getCameraCenter()
{
return cameraPos; //+ Vector(400*(1.0f/core->globalScale.x),300*(1.0f/core->globalScale.x));
}
void DSQ::doScript(const std::string &script)
{
/*
this->script.loadScriptFile(script);
this->script.run("void main()");
*/
}
void DSQ::print(int x, int y, const std::string &text)
{
// CTextDrawer::GetSingleton().PrintText(x, y, text.c_str());
}
void DSQ::centerMessage(const std::string &text, float y, int type)
{
Vector pos(400,y);
@ -4559,6 +4545,7 @@ void DSQ::onUpdate(float dt)
os << dsq->sound->getVolumeString() << std::endl;
os << "runInBG: " << core->settings.runInBackground << " nested: " << core->getNestedMains() << std::endl;
os << core->globalResolutionScale.x << ", " << core->globalResolutionScale.y << std::endl;
os << "elemu: " << game->elementUpdateList.size() << " elemi: " << game->elementInteractionList.size() << std::endl;
os << "Lua mem: " << scriptInterface.gcGetStats() << " KB" << std::endl;
cmDebug->setText(os.str());

View file

@ -1270,10 +1270,7 @@ public:
void setTexturePointers();
void doScript(const std::string &script);
void fade(float alpha, float time);
void print(int x, int y, const std::string &text);
void applyParallaxUserSettings();
@ -1380,7 +1377,7 @@ public:
std::string getDialogueFilename(const std::string &f);
bool isShakingCamera();
Element *getSolidElementNear(Vector pos, int rad);
//Element *getSolidElementNear(Vector pos, int rad);
std::string languagePack;

View file

@ -20,169 +20,150 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Element.h"
#include "Game.h"
#include "Avatar.h"
ElementEffectData::ElementEffectData()
: elementEffectIndex(-1)
, wavyAngleOffset(0)
, wavyMagnitude(0)
, wavyLerpIn(0)
, wavyMin(0)
, wavyMax(0)
, hitPerc(0)
, effectMult(0)
, wavyWaving(false)
, wavyFlip(false)
, touching(false)
, elementEffectType(EFX_NONE)
{
}
Element::Element() : Quad()
{
elementFlag = EF_NONE;
wavyFlip = false;
elementEffectIndex = -1;
elementActive = true;
bgLayer = 0;
wavyAngleOffset=0;
wavyMagnitude=0;
wavyLerpIn=0;
wavyWaving=false;
wavyFlip=false;
elementEffectType = 0;
wavyRadius = 0;
wavyMin = 0;
wavyMax = 0;
templateIdx = -1;
eff = NULL;
setStatic(true);
}
void Element::wavyPull(int to, int from, float dt)
void Element::ensureEffectData()
{
Vector diff = wavy[to] - wavy[from];
if (!diff.isZero())
if (!eff)
eff = new ElementEffectData;
}
void Element::freeEffectData()
{
if (eff)
{
diff.capLength2D(wavyMax);
if (diff.isLength2DIn(wavyMin))
{
diff.setLength2D(wavyMin);
}
wavy[to] = wavy[from] + diff;
delete eff;
eff = NULL;
}
}
void Element::doInteraction(Entity *ent, float mult, float touchWidth)
{
ElementEffectData *eff = this->eff;
Vector pos = position;
pos.y -= (height*scale.y)/2;
float hitPerc=0;
Vector p = ent->position;
if (p.x > position.x-touchWidth && p.x < position.x+touchWidth)
{
float h2 = (height*scale.y)/2.0f;
if (p.y < position.y+h2 && p.y > position.y-h2)
{
eff->touching = true;
eff->wavyWaving = true;
hitPerc = pos.y - p.y;
hitPerc /= float(height*scale.y);
hitPerc = (1.0f-hitPerc)-1.0f;
eff->hitPerc = hitPerc;
eff->touchVel = ent->vel;
eff->effectMult = mult;
return;
}
}
//eff->touchVel = Vector(0, 0);
//eff->hitPerc = 0;
eff->touching = false;
}
void Element::updateEffects(float dt)
{
switch (elementEffectType)
switch (eff->elementEffectType)
{
case EFX_ALPHA:
alpha.update(dt);
break;
break;
case EFX_WAVY:
//debugLog("EXF_WAVY update");
/// check player position
{
// if a big wavy doesn't work, this is probably why
//if ((position - dsq->game->avatar->position).isLength2DIn(1024))
//if ((position - ent->position).isLength2DIn(1024))
{
int touchIdx = -1;
Vector pos = position;
pos.y = position.y - (height*scale.y)/2;
ElementEffectData *eff = this->eff;
float hitPerc=0;
Vector p = dsq->game->avatar->position;// + Vector(200,0);
if (p.x > position.x-16 && p.x < position.x+16)
if (eff->touching)
{
float h2 = (height*scale.y)/2.0f;
if (p.y < position.y+h2 && p.y > position.y-h2)
{
touchIdx = 0;
hitPerc = pos.y - p.y;
hitPerc /= float(height*scale.y);
hitPerc = (1.0f-hitPerc)-1.0f;
//std::cout << "hit!\n";
/*
std::ostringstream os;
os << "hit perc: " << hitPerc;
debugLog(os.str());
*/
}
}
/*
for (int i = 0; i < wavy.size()-1; i++)
{
if (isTouchingLine(wavy[0]+pos, wavy[i+1]+pos, dsq->game->avatar->position, wavyRadius))
{
//wavy[i+1] = dsq->game->avatar->position;
touchIdx = i+1;
break;
}
}
*/
if (touchIdx != -1)
{
// start pull
wavyWaving = true;
wavyAngleOffset = 0;
float ramp = dsq->game->avatar->vel.getLength2D()/800.0f;
float ramp = eff->touchVel.getLength2D()/800.0f;
if (ramp < 0) ramp = 0;
if (ramp > 1) ramp = 1;
wavyMagnitude = 100 * ramp + 16;
eff->wavyMagnitude = 100 * ramp + 16;
if (dsq->game->avatar->vel.x < 0)
wavyMagnitude = -wavyMagnitude;
if (eff->touchVel.x < 0)
eff->wavyMagnitude = -eff->wavyMagnitude;
/*
if (hitPerc > 0.35f)
wavyMagnitude = -wavyMagnitude;
*/
eff->wavyAngleOffset = (eff->hitPerc-0.5f)*PI;
wavyAngleOffset = (hitPerc-0.5f)*PI;
wavySave = wavy;
wavyLerpIn = 0;
eff->wavySave = eff->wavy;
eff->wavyLerpIn = 0;
}
if (wavyWaving)
if (eff->wavyWaving)
{
/*
float wavyMagnitude = wavyMagnitude;
if (dsq->continuity.form == FORM_FISH)
wavyMagnitude *= 0.1f;
*/
float wavyMagMult = 1;
if (dsq->continuity.form == FORM_FISH)
wavyMagMult = 0.4;
float spd = PI*1.1f;
float magRedSpd = 48;
float lerpSpd = 5.0;
for (int i = 0; i < wavy.size(); i++)
float wavySz = float(eff->wavy.size());
for (int i = 0; i < eff->wavy.size(); i++)
{
float weight = float(i)/float(wavy.size());
if (wavyFlip)
float weight = float(i)/wavySz;
if (eff->wavyFlip)
weight = 1.0f-weight;
if (weight < 0.125f)
weight *= 0.5f;
wavy[i].x = sinf(wavyAngleOffset + (float(i)/float(wavy.size()))*PI)*float(wavyMagnitude*wavyMagMult)*weight;
if (!wavySave.empty())
eff->wavy[i].x = sinf(eff->wavyAngleOffset + (float(i)/wavySz)*PI)*float(eff->wavyMagnitude*eff->effectMult)*weight;
if (!eff->wavySave.empty())
{
if (wavyLerpIn < 1)
wavy[i].x = wavy[i].x*wavyLerpIn + (wavySave[i].x*(1.0f-wavyLerpIn));
if (eff->wavyLerpIn < 1)
eff->wavy[i].x = eff->wavy[i].x*eff->wavyLerpIn + (eff->wavySave[i].x*(1.0f-eff->wavyLerpIn));
}
}
if (wavyLerpIn < 1)
if (eff->wavyLerpIn < 1)
{
wavyLerpIn += dt*lerpSpd;
if (wavyLerpIn > 1)
wavyLerpIn = 1;
eff->wavyLerpIn += dt*lerpSpd;
if (eff->wavyLerpIn > 1)
eff->wavyLerpIn = 1;
}
wavyAngleOffset += dt*spd;
if (wavyMagnitude > 0)
eff->wavyAngleOffset += dt*spd;
if (eff->wavyMagnitude > 0)
{
wavyMagnitude -= magRedSpd*dt;
if (wavyMagnitude < 0)
wavyMagnitude = 0;
eff->wavyMagnitude -= magRedSpd*dt;
if (eff->wavyMagnitude < 0)
eff->wavyMagnitude = 0;
}
else
{
wavyMagnitude += magRedSpd*dt;
if (wavyMagnitude > 0)
wavyMagnitude = 0;
eff->wavyMagnitude += magRedSpd*dt;
if (eff->wavyMagnitude > 0)
eff->wavyMagnitude = 0;
}
//std::cout << "setting grid from wav w/ wavyWaving\n";
@ -194,24 +175,6 @@ void Element::updateEffects(float dt)
//std::cout << "not waving";
setGridFromWavy();
}
/*
for (int i = touchIdx; i < wavy.size()-1; i++)
{
wavyPull(i, i+1, dt);
}
for (int i = touchIdx; i >= 0; i--)
{
wavyPull(i, i-1, dt);
}
*/
// normal down pull
/*
for (int i = 0; i < wavy.size()-1; i++)
{
wavyPull(i, i+1, dt);
}
*/
}
}
break;
@ -224,16 +187,16 @@ void Element::update(float dt)
if (!core->particlesPaused)
{
updateLife(dt);
updateEffects(dt);
if (eff)
updateEffects(dt);
if (drawGrid)
updateGrid(dt);
}
// updateCullVariables();
}
Element::~Element()
{
freeEffectData();
}
void Element::destroy()
@ -243,7 +206,7 @@ void Element::destroy()
int Element::getElementEffectIndex()
{
return elementEffectIndex;
return eff ? eff->elementEffectIndex : -1;
}
void Element::setGridFromWavy()
@ -251,16 +214,18 @@ void Element::setGridFromWavy()
if (drawGrid)
{
//std::cout << "set grid from wavy (" << xDivs << ", " << yDivs << ")\n"
const float w = float(getWidth());
for (int x = 0; x < xDivs-1; x++)
{
for (int y = 0; y < yDivs; y++)
{
int wavy_y = (yDivs - y)-1;
if (wavy_y < wavy.size())
const int wavy_y = (yDivs - y)-1;
const float tmp = eff->wavy[wavy_y].x / w;
if (wavy_y < eff->wavy.size())
{
drawGrid[x][y].x = (wavy[wavy_y].x/float(getWidth()) - 0.5f);
drawGrid[x+1][y].x = (wavy[wavy_y].x/float(getWidth()) + 0.5f);
drawGrid[x][y].x = tmp - 0.5f;
drawGrid[x+1][y].x = tmp + 0.5f;
}
}
}
@ -279,9 +244,9 @@ void Element::setElementEffectByIndex(int eidx)
alpha.stop();
alpha = 1;
elementEffectIndex = eidx;
ElementEffect e = dsq->getElementEffectByIndex(eidx);
if(e.type != EFX_NONE)
ensureEffectData();
switch(e.type)
{
@ -305,37 +270,32 @@ void Element::setElementEffectByIndex(int eidx)
sprintf(buf, "setting wavy segsy: %d radius: %d min: %d max: %d", e.segsy, e.wavy_radius, e.wavy_min, e.wavy_max);
debugLog(buf);
*/
wavy.resize(e.segsy);
eff->wavy.resize(e.segsy);
float bity = float(getHeight())/float(e.segsy);
for (int i = 0; i < wavy.size(); i++)
for (int i = 0; i < eff->wavy.size(); i++)
{
wavy[i] = Vector(0, -(i*bity));
eff->wavy[i] = Vector(0, -(i*bity));
}
//wavySave = wavy;
wavyRadius = e.wavy_radius;
wavyFlip = e.wavy_flip;
wavyMin = bity;
wavyMax = bity*1.2f;
//wavyRadius = 8;
eff->wavyFlip = e.wavy_flip;
eff->wavyMin = bity;
eff->wavyMax = bity*1.2f;
createGrid(2, e.segsy);
setGridFromWavy();
//createGrid(8,8);
/*
wavyMin = e.wavy_min;
wavyMax = e.wavy_max;
*/
setStatic(false);
}
break;
default:
freeEffectData();
setStatic(true);
break;
}
elementEffectType = e.type;
if (eff)
{
eff->elementEffectIndex = eidx;
eff->elementEffectType = e.type;
}
}
void Element::render()
@ -364,32 +324,8 @@ void Element::render()
}
#endif
if (this->elementEffectType == EFX_WAVY)
{
//debugLog("rendering efx_wavy");
}
Quad::render();
/*
if (!wavy.empty())
{
glDisable(GL_BLEND);
Vector pos = position;
pos.y = position.y + (getHeight()*scale.y)/2.0f;
glBegin(GL_LINES);
for (int i = 0; i < wavy.size()-1; i++)
{
glColor4f(1, 0, 0, 1);
glVertex3f(wavy[i].x+pos.x, wavy[i].y+pos.y, 0);
glVertex3f(wavy[i+1].x+pos.x, wavy[i+1].y+pos.y, 0);
}
glEnd();
glEnable(GL_BLEND);
}
*/
renderBorder = false;
}
@ -416,19 +352,3 @@ void Element::fillGrid()
}
}
// override this functionality as needed
bool Element::canSeeAvatar(Avatar *avatar)
{
return false;
}
bool Element::isActive()
{
return true;
}
float Element::getSortDepth()
{
return Quad::getSortDepth() - bgLayer*0.01f;
}

View file

@ -23,7 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../BBGE/Quad.h"
class Avatar;
class Entity;
enum ElementFlag
@ -42,50 +42,48 @@ enum ElementFlag
*/
};
struct ElementEffectData
{
ElementEffectData();
int elementEffectType;
float wavyAngleOffset, wavyMagnitude, wavyLerpIn;
float wavyMin, wavyMax;
float hitPerc, effectMult;
bool wavyWaving, wavyFlip, touching;
Vector touchVel;
std::vector<Vector> wavy, wavySave;
int elementEffectIndex; // used by editor only
};
class Element : public Quad
{
public:
Element();
~Element();
void destroy();
//void interact(Interaction::Type interactionType, Avatar *avatar);
bool canSeeAvatar(Avatar *avatar);
void update(float dt);
bool isActive();
//InteractionContainer interactions;
int templateIdx;
int bgLayer;
Element *bgLayerNext;
float getSortDepth();
void render();
//Flags elementFlags;
ElementFlag elementFlag;
void fillGrid();
bool isElementActive() { return elementActive; }
int getElementEffectIndex();
void setElementEffectByIndex(int e);
void setElementActive(bool v) { elementActive = v; }
void doInteraction(Entity *ent, float mult, float touchWidth);
protected:
void ensureEffectData();
void freeEffectData();
void setGridFromWavy();
float wavyAngleOffset, wavyMagnitude, wavyLerpIn;
bool wavyWaving, wavyFlip;
void wavyPull(int to, int from, float dt);
std::vector<Vector> wavy, wavySave;
float wavyRadius, wavyMin, wavyMax;
ElementEffectData *eff;
void updateEffects(float dt);
int elementEffectIndex, elementEffectType;
bool elementActive;
};
/*
class BoxElement : public Element
{
public:
BoxElement(int width, int height);
//bool isOnScreen();
protected:
int ww,hh;
};
*/
typedef std::vector<Element*> ElementContainer;

View file

@ -5789,6 +5789,7 @@ void Game::rebuildElementUpdateList()
dsq->getRenderObjectLayer(i)->update = false;
elementUpdateList.clear();
elementInteractionList.clear();
for (int i = 0; i < dsq->getNumElements(); i++)
//for (int i = LR_ELEMENTS1; i <= LR_ELEMENTS8; i++)
{
@ -5800,6 +5801,11 @@ void Game::rebuildElementUpdateList()
{
elementUpdateList.push_back(e);
}
ElementEffect ee = dsq->getElementEffectByIndex(e->getElementEffectIndex());
if(ee.type == EFX_WAVY)
{
elementInteractionList.push_back(e);
}
}
}
}

View file

@ -341,12 +341,6 @@ enum EditorStates
ES_MAX
};
enum SelectionType
{
ST_SINGLE =0,
ST_MULTIPLE ,
ST_MAX
};
#endif
class EntityClass
@ -444,9 +438,6 @@ public:
EditTypes editType;
EditorStates state;
Quad *target;
Element *getElementAtCursor();
Entity *getEntityAtCursor();
@ -459,7 +450,6 @@ public:
Element *editingElement;
Entity *editingEntity;
Path *editingPath;
SelectionType selectionType;
void toggleWarpAreaRender();
int selectedIdx;
@ -521,19 +511,15 @@ protected:
void editModeElements();
void editModeEntities();
void editModePaths();
int selectedType, possibleSelectedType;
void deleteSelected();
void cloneSelectedElement();
void cloneSelectedElementInput();
void enterScaleState();
void enterRotateState();
void enterMoveState();
Vector oldPosition, oldRotation, oldScale, cursorOffset;
RenderObject *getSelectedRenderObject();
Entity *movingEntity;
void updateDrawingWarpArea(char c, int k);
char drawingWarpArea;
@ -582,7 +568,7 @@ protected:
typedef std::vector<Quad*> QuadList;
typedef std::vector<QuadList> QuadArray;
typedef std::list<Element*> ElementUpdateList;
typedef std::vector<Element*> ElementUpdateList;
// Note: although this is a bitmask, only one of these values may be set at a time!
enum ObsType
@ -975,6 +961,7 @@ public:
GridRender *gridRender, *gridRender2, *gridRender3, *edgeRender, *gridRenderEnt;
void toggleGridRender();
ElementUpdateList elementUpdateList;
ElementUpdateList elementInteractionList;
bool invinciblity;

View file

@ -574,20 +574,12 @@ void SceneEditor::init()
selectedElements.clear();
autoSaveTimer = 0;
skinMinX = skinMinY = skinMaxX = skinMaxY = -1;
selectionType = ST_SINGLE;
editingElement = 0;
editingEntity = 0;
pathRender = new PathRender();
core->getTopStateData()->addRenderObject(pathRender, LR_DEBUG_TEXT);
pathRender->alpha = 0;
selectedType = -1;
possibleSelectedType = -1;
target = new Quad;
//target->setTexture("target");
core->getTopStateData()->addRenderObject(target, LR_HUD);
target->alpha = 0;
editType = ET_ELEMENTS;
state = ES_SELECTING;
drawingWarpArea = 'N';
@ -1026,7 +1018,6 @@ void SceneEditor::moveToBack()
void SceneEditor::editModeElements()
{
selectedIdx = -1;
target->alpha.interpolateTo(0, 0.5);
editType = ET_ELEMENTS;
if (curElement < dsq->game->elementTemplates.size())
{
@ -1035,6 +1026,8 @@ void SceneEditor::editModeElements()
}
placer->alpha = 0.5;
pathRender->alpha = 0;
editingEntity = NULL;
editingPath = NULL;
}
void SceneEditor::editModeEntities()
@ -1048,15 +1041,20 @@ void SceneEditor::editModeEntities()
placer->setTexture(selectedEntity.prevGfx);
placer->alpha = 0.5;
pathRender->alpha = 0;
selectedElements.clear();
editingElement = NULL;
editingPath = NULL;
}
void SceneEditor::editModePaths()
{
selectedIdx = -1;
target->alpha.interpolateTo(0, 0.5);
editType = ET_PATHS;
placer->alpha = 0;
pathRender->alpha = 0.5;
selectedElements.clear();
editingElement = NULL;
editingEntity = NULL;
}
Element *SceneEditor::getElementAtCursor()
@ -1128,23 +1126,6 @@ void SceneEditor::deleteSelected()
editingElement = 0;
dsq->game->reconstructGrid();
}
/*
RenderObject *r = getSelectedRenderObject();
if (r)
{
if (dynamic_cast<Element*>(r))
{
deleteSelectedElement();
}
Entity *ent = 0;
if (ent=dynamic_cast<Entity*>(r))
{
dsq->game->removeEntity(ent);
//removeEntity();
}
selectedIdx = -1;
}
*/
}
else if (editType == ET_ENTITIES)
{
@ -1218,23 +1199,6 @@ void SceneEditor::updateSaveFileEnemyPosition(Entity *ent)
}
RenderObject *SceneEditor::getSelectedRenderObject()
{
if (editType == ET_ELEMENTS)
{
if (selectedIdx > -1)
{
if (selectedType == 0)
return dsq->getElement(selectedIdx);
/*
else if (selectedType == 1)
return dsq->entities[selectedIdx];
*/
}
}
return 0;
}
void SceneEditor::checkForRebuild()
{
if (editType == ET_ELEMENTS && state != ES_SELECTING && !selectedElements.empty())
@ -1276,14 +1240,6 @@ void SceneEditor::exitMoveState()
void SceneEditor::enterMoveState()
{
/*
if (editType == ET_ELEMENTS && state == ES_SELECTING && selectedIdx > -1)
{
state = ES_MOVING;
oldPosition = getSelectedRenderObject()->position;
cursorOffset = getSelectedRenderObject()->position - dsq->getGameCursorPosition();
}
*/
if (state != ES_SELECTING) return;
state = ES_MOVING;
if (editType == ET_ELEMENTS)
@ -1324,16 +1280,6 @@ void SceneEditor::enterMoveState()
void SceneEditor::enterRotateState()
{
/*
if (editType == ET_ELEMENTS && state == ES_SELECTING && selectedIdx > -1)
{
state = ES_ROTATING;
oldRotation = getSelectedRenderObject()->rotation;
//cursorOffset = getSelectedRenderObject()->position - dsq->getGameCursorPosition();
//cursorOffset = Vector(0,0);
cursorOffset = dsq->getGameCursorPosition();
}
*/
if (state != ES_SELECTING) return;
if (editType == ET_ENTITIES)
{
@ -1365,8 +1311,6 @@ void SceneEditor::enterRotateState()
{
state = ES_ROTATING;
oldRotation = editingElement->rotation;
//cursorOffset = getSelectedRenderObject()->position - dsq->getGameCursorPosition();
//cursorOffset = Vector(0,0);
cursorOffset = dsq->getGameCursorPosition();
}
}
@ -1374,15 +1318,6 @@ void SceneEditor::enterRotateState()
void SceneEditor::enterScaleState()
{
/*
if (editType == ET_ELEMENTS && state == ES_SELECTING && selectedIdx > -1)
{
state = ES_SCALING;
oldScale = getSelectedRenderObject()->scale;
//cursorOffset = getSelectedRenderObject()->position - dsq->getGameCursorPosition();
cursorOffset = dsq->getGameCursorPosition();
}
*/
if (state != ES_SELECTING) return;
if (editType == ET_ELEMENTS)
{
@ -1523,41 +1458,11 @@ void SceneEditor::mouseButtonRightUp()
//dsq->game->reconstructGrid();
}
/*
void SceneEditor::toggleElementFlag1()
{
if (editingElement)
{
editingElement->setFlag("");
}
}
void SceneEditor::toggleElementFlag2()
{
}
void SceneEditor::toggleElementFlag3()
{
}
void SceneEditor::toggleElementFlag4()
{
}
void SceneEditor::toggleElementFlag5()
{
}
*/
void SceneEditor::toggleElementSolid()
{
if (editingElement)
{
/*
TileVector t(editingElement->position);
editingElement->position = t.worldVector();
*/
switch(editingElement->elementFlag)
{
default:
@ -1623,35 +1528,6 @@ void SceneEditor::mouseButtonLeft()
enterMoveState();
}
}
/*
if (!selectedElements.empty())
{
enterMoveState();
}
*/
/*
if (state == ES_MOVING || state == ES_ROTATING || state == ES_SCALING)
{
if (selectedIdx != -1)
{
if (selectedType == 1)
{
RenderObject *r = getSelectedRenderObject();
Entity *e = dynamic_cast<Entity*>(r);
if (e)
{
updateSaveFileEnemyPosition(e);
}
}
}
state = ES_SELECTING;
//selectedIdx = -1;
}
else if (state == ES_SELECTING)
{
placeElement();
}
*/
}
else if (editType == ET_ENTITIES)
{
@ -1685,29 +1561,6 @@ void SceneEditor::mouseButtonLeft()
}
}
}
/*
else if (selectedIdx != -1)
{
if (selectedIdx >= 0 && selectedIdx < dsq->game->getNumPaths())
{
Path *p = dsq->game->getPath(selectedIdx);
PathNode n;
n.position = dsq->getGameCursorPosition();
p->nodes.push_back(n);
}
}
else if (selectedIdx != -1)
{
if (selectedIdx >= 0 && selectedIdx < dsq->game->getNumPaths())
{
Path *p = dsq->game->getPath(selectedIdx);
p->nodes[selectedNode] =
PathNode n;
n.position = dsq->getGameCursorPosition();
p->nodes.push_back(n);
}
}
*/
}
}
@ -1746,27 +1599,6 @@ void SceneEditor::mouseButtonRight()
else
enterRotateState();
}
/*
switch(state)
{
case ES_SELECTING:
selectedType = possibleSelectedType;
selectedIdx = possibleSelectedIdx;
break;
case ES_MOVING:
getSelectedRenderObject()->position = oldPosition;
state = ES_SELECTING;
break;
case ES_ROTATING:
getSelectedRenderObject()->rotation = oldRotation;
state = ES_SELECTING;
break;
case ES_SCALING:
getSelectedRenderObject()->scale = oldScale;
state = ES_SELECTING;
break;
}
*/
}
if (editType == ET_ELEMENTS && state == ES_MOVING)
{
@ -1875,11 +1707,6 @@ void SceneEditor::skinLevel(pngRawInfo *png, int minX, int minY, int maxX, int m
{
e->safeKill();
deleteElements.push_back(e);
/*
e->setLife(0.1);
e->setDecayRate(1);
deleteElements.push_back(e);
*/
}
}
for (i = 0; i < deleteElements.size(); i++)
@ -2260,14 +2087,6 @@ void SceneEditor::generateLevel()
}
dsq->game->addObsRow(rows[i].x1/TILE_SIZE, rows[i].y/TILE_SIZE, w/TILE_SIZE);
/*
BoxElement *box = new BoxElement(w,h);
box->position = Vector(rows[i].x1 + int(w/2), useY);
box->position.z = boxElementZ;
dsq->game->addRenderObject(box, BLACKGROUND);
dsq->elements.push_back(box);
*/
}
dsq->game->reconstructGrid(true);
@ -2358,6 +2177,9 @@ void SceneEditor::scaleElement1()
void SceneEditor::flipElementHorz()
{
if (editType != ET_ELEMENTS)
return;
if (editingElement)
editingElement->flipHorizontal();
else
@ -2366,6 +2188,9 @@ void SceneEditor::flipElementHorz()
void SceneEditor::flipElementVert()
{
if (editType != ET_ELEMENTS)
return;
if (editingElement)
editingElement->flipVertical();
else
@ -2687,8 +2512,6 @@ void prevEntityPage()
createEntityPage();
}
//page = game->entityGroups.begin();
void SceneEditor::selectEntityFromGroups()
{
createEntityPage();
@ -2697,24 +2520,11 @@ void SceneEditor::selectEntityFromGroups()
se_changedEntityType = false;
editType = ET_SELECTENTITY;
//bool done = false;
//bool mbrd = false;
bool mbld = false;
bool ld = false, rd = false;
ld = core->getKeyState(KEY_E);
while (!se_changedEntityType)
{
/*
if (core->mouse.buttons.right && !mbrd)
mbrd = true;
else if (!core->mouse.buttons.right && mbrd)
{
mbrd = false;
nextEntityPage();
}
*/
if (core->mouse.buttons.left && !mbld)
mbld = true;
else if (!core->mouse.buttons.left && mbld)
@ -2831,26 +2641,7 @@ void SceneEditor::nextElement()
return;
}
if (editType == ET_ENTITIES)
{
/*
if (editingEntity)
{
// swap entity type up (somehow)
}
else
{
curEntity++;
if (curEntity >= dsq->game->entityTypeList.size())
curEntity = 0;
updateEntityPlacer();
}
*/
}
else if (editType == ET_ELEMENTS)
if (editType == ET_ELEMENTS)
{
if (dsq->game->elementTemplates.empty()) return;
if (core->getCtrlState())
@ -2888,7 +2679,6 @@ void SceneEditor::nextElement()
if (dsq->game->elementTemplates[curElement].idx < 1024)
{
//int idx = dsq->game->elementTemplates[curElement].idx;
placer->setTexture(dsq->game->elementTemplates[curElement].gfx);
}
else
@ -2912,28 +2702,8 @@ void SceneEditor::prevElement()
return;
}
}
if (editType == ET_ENTITIES)
{
/*
if (editingEntity)
{
// swap entity type up (somehow)
}
else
{
curEntity--;
if (curEntity < 0)
curEntity = dsq->game->entityTypeList.size()-1;
updateEntityPlacer();
//dsq->game->entityTypeList
}
*/
}
else if (editType == ET_ELEMENTS)
if (editType == ET_ELEMENTS)
{
if (dsq->game->elementTemplates.empty()) return;
if (!selectedElements.empty())
@ -2967,7 +2737,6 @@ void SceneEditor::doPrevElement()
if (dsq->game->elementTemplates[curElement].idx < 1024)
{
//int idx = dsq->game->elementTemplates[curElement].idx;
placer->setTexture(dsq->game->elementTemplates[curElement].gfx);
}
else
@ -2997,29 +2766,6 @@ void SceneEditor::moveLayer()
}
}
}
/*
int realLayer1 = LR_ELEMENTS1 + fromLayer, realLayer2 = LR_ELEMENTS1 + toLayer;
std::vector<RenderObject*> move;
for (int i = 0; i < dsq->renderObjectLayers[realLayer1].renderObjects.size(); i++)
{
RenderObject *r = dsq->renderObjectLayers[realLayer1].renderObjects[i];
if (r)
{
move.push_back(r);
core->removeRenderObject(r, Core::DO_NOT_DESTROY_RENDER_OBJECT);
//dsq->renderObjectLayers[realLayer1].renderObjects[i] = 0;
}
}
for (int i = 0; i < move.size(); i++)
{
RenderObject *r = move[i];
if (r)
{
r->layer = realLayer2;
dsq->addRenderObject(r, realLayer2);
}
}
*/
}
}
@ -3070,8 +2816,6 @@ void SceneEditor::placeElement()
{
if (!core->getShiftState() && !core->getKeyState(KEY_LALT) && !drawingBox)
{
//errorLog("placeElement");
dsq->game->createElement(dsq->game->elementTemplates[curElement].idx, placer->position, bgLayer, placer);
updateText();
dsq->game->reconstructGrid();
@ -3104,29 +2848,10 @@ void SceneEditor::placeElement()
{
p->addNode(selectedNode);
}
/*
if (selectedIdx >= 0 && selectedIdx < dsq->game->getNumPaths())
{
Path *p = dsq->game->getPath(selectedIdx);
PathNode n;
n.position = dsq->getGameCursorPosition();
p->nodes.push_back(n);
}
*/
}
}
}
void SceneEditor::cloneSelectedElementInput()
{
/*
if (core->getShiftState())
{
cloneSelectedElement();
}
*/
}
void SceneEditor::cloneSelectedElement()
{
if (editType == ET_ELEMENTS)
@ -3180,15 +2905,6 @@ void SceneEditor::cloneSelectedElement()
newp->init();
}
}
/*
if (selectedIdx > -1)
{
Element *e1 = dsq->elements[selectedIdx];
Element *e = dsq->game->createElement(e1->templateIdx, placer->position, e1->layer-LR_ELEMENTS1, getSelectedRenderObject());
selectedIdx = dsq->elements.size()-1;
}
*/
}
void SceneEditor::shutdown()
@ -3265,7 +2981,6 @@ void SceneEditor::toggle(bool on)
text->alpha.interpolateTo(0, 0.2);
placer->alpha.interpolateTo(0, 0.2);
//core->flags.unset(CF_CLEARBUFFERS);
target->alpha = 0;
dsq->darkLayer.toggle(true);
dsq->game->rebuildElementUpdateList();
@ -3400,14 +3115,6 @@ void SceneEditor::endDrawingWarpArea(char c)
a.sceneName = dsq->getUserInputString("Enter map to warp to");
a.spawnOffset = dsq->getUserInputDirection("Enter warp direction");
dsq->game->warpAreas.push_back(a);
/*
BoxElement *boxElement = new BoxElement(boxPromo->width.getValue(), boxPromo->height.getValue());
boxElement->position = boxPromo->position;
boxElement->position.z = boxElementZ;
dsq->game->addRenderObject(boxElement, BLACKGROUND);
dsq->elements.push_back(boxElement);
dsq->game->reconstructGrid();
*/
}
}
}
@ -3482,9 +3189,6 @@ void SceneEditor::update(float dt)
Vector p = Vector(cursorTile.x*TILE_SIZE+TILE_SIZE/2, cursorTile.y*TILE_SIZE+TILE_SIZE/2);
placer->position = p;
//selectedIdx = idx;
int camSpeed = 500/zoom.x;
if (core->getShiftState())
camSpeed = 5000/zoom.x;
@ -3533,19 +3237,6 @@ void SceneEditor::update(float dt)
dsq->cameraPos.y += mouseY/oldZoom.y - mouseY/zoom.y;
}
/*
for (int i = 0; i < dsq->elements.size(); i++)
{
//dsq->elements[i]->flags.unset(RO_RENDERBORDERS);
dsq->elements[i]->renderBorders = false;
}
RenderObject *r;
if (r = getSelectedRenderObject())
{
//r->flags.set(RO_RENDERBORDERS);
r->renderBorders = true;
}
*/
if (this->editType == ET_PATHS)
{
switch(state)
@ -3574,23 +3265,26 @@ void SceneEditor::update(float dt)
break;
case ES_SCALING:
{
float factor = 1;
Vector add = Vector((dsq->getGameCursorPosition().x - cursorOffset.x)*factor,
(dsq->getGameCursorPosition().y - cursorOffset.y)*factor);
//editingElement->scale=oldScale + add;
Vector sz = oldScale + add;
if (sz.x < 32)
sz.x = 32;
if (sz.y < 32)
sz.y = 32;
editingPath->rect.x1 = -sz.x/2;
editingPath->rect.x2 = sz.x/2;
editingPath->rect.y1 = -sz.y/2;
editingPath->rect.y2 = sz.y/2;
if (editingPath)
{
float factor = 1;
Vector add = Vector((dsq->getGameCursorPosition().x - cursorOffset.x)*factor,
(dsq->getGameCursorPosition().y - cursorOffset.y)*factor);
Vector sz = oldScale + add;
if (sz.x < 32)
sz.x = 32;
if (sz.y < 32)
sz.y = 32;
editingPath->rect.x1 = -sz.x/2;
editingPath->rect.x2 = sz.x/2;
editingPath->rect.y1 = -sz.y/2;
editingPath->rect.y2 = sz.y/2;
}
}
break;
case ES_MOVING:
dsq->game->getPath(selectedIdx)->nodes[selectedNode].position = dsq->getGameCursorPosition() + cursorOffset;
if (selectedIdx >= 0)
dsq->game->getPath(selectedIdx)->nodes[selectedNode].position = dsq->getGameCursorPosition() + cursorOffset;
break;
}
}
@ -3599,27 +3293,24 @@ void SceneEditor::update(float dt)
switch(state)
{
case ES_MOVING:
editingEntity->position = dsq->getGameCursorPosition() + cursorOffset;
/*
if (core->getShiftState())
{
TileVector t(getSelectedRenderObject()->position);
getSelectedRenderObject()->position = t.worldVector();
}
*/
if (editingEntity)
editingEntity->position = dsq->getGameCursorPosition() + cursorOffset;
break;
case ES_ROTATING:
{
float add = (dsq->getGameCursorPosition().x - cursorOffset.x)/2.4f;
if (core->getCtrlState())
if (editingEntity)
{
int a = (oldRotation.z + add)/45;
add = a * 45;
editingEntity->rotation.z = add;
}
else
{
editingEntity->rotation.z = oldRotation.z + add;
float add = (dsq->getGameCursorPosition().x - cursorOffset.x)/2.4f;
if (core->getCtrlState())
{
int a = (oldRotation.z + add)/45;
add = a * 45;
editingEntity->rotation.z = add;
}
else
{
editingEntity->rotation.z = oldRotation.z + add;
}
}
}
}
@ -3640,37 +3331,12 @@ void SceneEditor::update(float dt)
{
closest = len;
idx = i;
possibleSelectedType = 0;
}
}
/*
FOR_ENTITIES(i)
{
Entity *e = *i;
Vector dist = e->position - dsq->getGameCursorPosition();
int len = dist.getSquaredLength2D();
if ((len < closest || closest == -1))
{
closest = len;
idx = i;
possibleSelectedType = 1;
}
}
possibleSelectedIdx = idx;
*/
}
break;
case ES_MOVING:
updateSelectedElementPosition(dsq->getGameCursorPosition() - cursorOffset);
/*
if (core->getShiftState())
{
TileVector t(getSelectedRenderObject()->position);
getSelectedRenderObject()->position = t.worldVector();
}
*/
break;
case ES_ROTATING:
{
@ -3808,20 +3474,6 @@ void SceneEditor::update(float dt)
break;
}
}
RenderObject *r = getSelectedRenderObject();
if (r)
{
target->position = r->position;
target->alpha = 1;
}
else
target->alpha = 0;
/*
if (movingEntity)
{
movingEntity->position = dsq->getGameCursorPosition();
}
*/
}
}
@ -3836,16 +3488,6 @@ void SceneEditor::nextEntityType()
exitMoveState();
}
}
else if (editType == ET_ENTITIES)
{
/*
selectedEntityType++;
if (selectedEntityType>=dsq->game->entityTypeList.size())
{
selectedEntityType = 0;
}
*/
}
else if (editType == ET_SELECTENTITY)
{
nextEntityPage();
@ -3863,16 +3505,6 @@ void SceneEditor::prevEntityType()
exitMoveState();
}
}
else if (editType == ET_ENTITIES)
{
/*
selectedEntityType --;
if (selectedEntityType < 0)
{
selectedEntityType = dsq->game->entityTypeList.size()-1;
}
*/
}
else if (editType == ET_SELECTENTITY)
{
prevEntityPage();

View file

@ -3572,7 +3572,7 @@ luaFunc(entity_isUnderWater)
bool b = false;
if (e)
{
b = e->isUnderWater();
b = e->isUnderWater(Vector(lua_tonumber(L, 2), lua_tonumber(L, 3)));
}
luaReturnBool(b);
}
@ -5146,6 +5146,31 @@ luaFunc(entity_applySurfaceNormalForce)
luaReturnNil();
}
luaFunc(entity_doElementInteraction)
{
Entity *e = entity(L);
if (e)
{
float mult = lua_tonumber(L, 2);
float touchWidth = lua_tonumber(L, 3);
if (!touchWidth)
touchWidth = 16;
ElementUpdateList& elems = dsq->game->elementUpdateList;
for (ElementUpdateList::iterator it = elems.begin(); it != elems.end(); ++it)
{
(*it)->doInteraction(e, mult, touchWidth);
}
}
luaReturnNil();
}
luaFunc(avatar_setElementEffectMult)
{
dsq->game->avatar->elementEffectMult = lua_tonumber(L, 1);
luaReturnNil();
}
luaFunc(flingMonkey)
{
Entity *e = entity(L);
@ -8636,6 +8661,9 @@ static const struct {
luaRegister(entity_adjustPositionBySurfaceNormal),
luaRegister(entity_applySurfaceNormalForce),
luaRegister(entity_doElementInteraction),
luaRegister(avatar_setElementEffectMult),
luaRegister(createBeam),
luaRegister(beam_setAngle),
luaRegister(beam_setDamage),

View file

@ -189,6 +189,7 @@ public:
void clearRot();
void clearPos();
void flipRot();
void cycleLerpType();
void toggleHideBone();