1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2025-07-03 06:24:32 +00:00

Misc code cleanups, little SkeletalSprite loading improvement.

- Removed some unused member variables.

- The BBGE_BUILD_WIDESCREEN define is now gone.

- Added an TiXMLDocument cache to prevent parsing the same file
once for each entity on the map with the same skeletal.

- Removed Lua func entity_warpToPathStart, which was essentially a no-op
because Entity::followingPath was always NULL. Removed related code.

- Set texture wrap only when required.

(Some changes taken from https://bitbucket.org/mattbierner/ios-aquaria,
special thanks for changeset 72d6460d9e60)
This commit is contained in:
fgenesis 2012-02-19 04:57:04 +01:00
parent 568178bbb4
commit 9b63b400d5
23 changed files with 209 additions and 764 deletions

View file

@ -189,9 +189,6 @@ public:
const RenderObject &operator=(const RenderObject &r);
void enableProjectCollision();
void disableProjectCollision();
void toggleCull(bool value);
void safeKill();
@ -293,8 +290,6 @@ public:
int collideRadius;
Vector collidePosition;
bool useCollisionMask;
//Vector collisionMaskHalfVector;
std::vector<Vector> collisionMask;
std::vector<Vector> transformedCollisionMask;