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remove some unused stuff

This commit is contained in:
fgenesis 2022-05-12 17:20:40 +02:00
parent a29ed11f98
commit 9bcb34c984
6 changed files with 2 additions and 52 deletions

View file

@ -996,13 +996,6 @@ void Avatar::onDamage(DamageData &d)
{
Entity::onDamage(d);
if (dsq->difficulty == DSQ::DIFF_EASY)
{
if (d.damage > 0)
d.damage *= MULT_DMG_EASY;
}
skeletalSprite.getAnimationLayer(ANIMLAYER_UPPERBODYIDLE)->stopAnimation();
if (dsq->continuity.form == FORM_NORMAL)
{

View file

@ -175,10 +175,6 @@ DSQ::DSQ(const std::string& fileSystem, const std::string& extraDataDir)
bar_left = bar_right = bar_up = bar_down = barFade_left = barFade_right = 0;
difficulty = DIFF_NORMAL;
watchQuitFlag = false;
watchForQuit = false;
@ -271,8 +267,8 @@ void DSQ::rumble(float leftMotor, float rightMotor, float time, int source, Inpu
void DSQ::newGame()
{
dsq->game->resetFromTitle();
dsq->initScene = "NaijaCave";
dsq->game->transitionToScene(dsq->initScene);
dsq->initScene = ;
dsq->game->transitionToScene("NaijaCave");
}
void DSQ::loadElementEffects()

View file

@ -255,9 +255,6 @@ public:
void playVisualEffect(int vfx, Vector position, Entity *target=0);
void playNoEffect();
typedef std::vector<std::string> StringList;
StringList profiles;
AquariaScreenTransition *screenTransition;
Precacher precacher;
@ -265,8 +262,6 @@ public:
Entity *getFirstEntity();
Entity *getNextEntity();
std::string initScene;
bool modIsSelected;
void shakeCamera(float mag, float time);
@ -297,8 +292,6 @@ public:
void toggleEffects();
void debugMenu();
std::string dialogueFile;
void takeScreenshotKey();
void generateCollisionMask(RenderObject *r);
@ -349,8 +342,6 @@ public:
void run(float runTime = -1, bool skipRecurseCheck = false); // same as Core::run() but with recursion check
void watch(float t, int canQuit = 0);
std::string lastVoiceFile;
UserSettings user, user_backup, user_bcontrol;
void prepScreen(bool t);
@ -440,14 +431,6 @@ public:
std::string shotBank1;
std::string shotBank2;
enum Difficulty
{
DIFF_NORMAL = 0,
DIFF_EASY = 1
};
Difficulty difficulty;
std::string getSaveDirectory();
void clickRingEffect(Vector position, int type=0, Vector color=Vector(1,1,1), float ut=0);
@ -513,8 +496,6 @@ protected:
std::vector <AquariaSaveSlot*> saveSlots;
BitmapText *expText, *moneyText;
void clearMenu(float t = 0.01f);
std::vector <RenderObject*> menu;
BitmapText *saveSlotPageCount;
@ -523,7 +504,6 @@ protected:
float shakeCameraTimer;
float shakeCameraMag;
std::string currentPortrait;
void onUpdate(float dt);
void onRender();

View file

@ -2488,7 +2488,6 @@ void InGameMenu::create()
menu[2]->position = Vector(400, 12000);
menu[2]->setCanDirMove(false);
menu[3]->event.set(MakeFunctionEvent(InGameMenu, onLips));
menu[3]->useGlow("particles/glow", 64, 64);
//menu[0]->position = Vector(150, 550);
menu[3]->position = Vector(400, 195);
@ -3200,18 +3199,6 @@ FoodSlot* InGameMenu::getFoodSlotFromIndex()
return 0;
}
void InGameMenu::onLips()
{
if (!foodMenu)
{
if (dsq->lastVoiceFile.find("NAIJA_SONG_") != std::string::npos)
{
dsq->stopVoice();
}
}
}
void InGameMenu::onExitCheckYes()
{
dsq->sound->stopAllVoice();

View file

@ -121,7 +121,6 @@ private:
void onPrevTreasurePage();
void onNextTreasurePage();
void onLips();
void showInGameMenuExitCheck();
void hideInGameMenuExitCheck(bool refocus);

View file

@ -42,11 +42,6 @@ ManaBall::ManaBall(Vector pos, float amount) : Quad()
setBlendType(BLEND_ADD);
used = false;
addChild(&healEmitter, PM_STATIC);
if (dsq->difficulty == DSQ::DIFF_EASY)
{
amount *= MULT_MANABALL_EASY;
}
}
void ManaBall::destroy()