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Fix one oversight that prevented localizing scripts properly
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1 changed files with 2 additions and 1 deletions
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@ -8952,7 +8952,8 @@ void ScriptInterface::shutdown()
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Script *ScriptInterface::openScript(const std::string &file, bool ignoremissing /* = false */)
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Script *ScriptInterface::openScript(const std::string &file, bool ignoremissing /* = false */)
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{
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{
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std::string realFile = core->adjustFilenameCase(file);
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std::string realFile = localisePath(file, dsq->mod.isActive() ? dsq->mod.getPath() : "");
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realFile = core->adjustFilenameCase(realFile);
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bool loadedScript = false;
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bool loadedScript = false;
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lua_getglobal(baseState, "_scriptvars");
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lua_getglobal(baseState, "_scriptvars");
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