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Merge pull request #57 from chewi/system-glpng

System GLPNG
This commit is contained in:
False.Genesis 2017-02-15 00:09:25 +01:00 committed by GitHub
commit 9cb18ecebd
24 changed files with 47 additions and 15408 deletions

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@ -24,7 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "ActionInput.h"
#include "InGameMenu.h"
#include "tinyxml2.h"
#include <tinyxml2.h>
using namespace tinyxml2;
const float moveDelay = 0.2f;

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@ -28,7 +28,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "ReadXML.h"
#include "Web.h"
#include "tinyxml2.h"
#include <tinyxml2.h>
using namespace tinyxml2;
#define MAX_EATS 8

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@ -19,7 +19,7 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../BBGE/DebugFont.h"
#include "../ExternalLibs/glpng.h"
#include <GL/glpng.h>
#include "../BBGE/AfterEffect.h"
#include "DSQ.h"

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@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define GAME_H
#include "../BBGE/DebugFont.h"
#include "../ExternalLibs/glpng.h"
#include <GL/glpng.h>
#include "DSQ.h"
#include "AquariaMenuItem.h"
@ -30,7 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "TileVector.h"
#include "AquariaProgressBar.h"
#include "tinyxml2.h"
#include <tinyxml2.h>
using namespace tinyxml2;

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@ -29,7 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "ModDownloader.h"
#endif
#include "tinyxml2.h"
#include <tinyxml2.h>
using namespace tinyxml2;
#define MOD_ICON_SIZE 150

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@ -19,7 +19,7 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../BBGE/MathFunctions.h"
#include "../ExternalLibs/glpng.h"
#include <GL/glpng.h>
#include "../BBGE/Gradient.h"
#include "../BBGE/DebugFont.h"

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@ -14,7 +14,7 @@
#define GLAPIENTRY
#endif
#include "glext.h"
#include <GL/glext.h>
PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL;

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@ -1,7 +1,7 @@
#ifndef BBGE_READ_XML_H
#define BBGE_READ_XML_H
#include "tinyxml2.h"
#include <tinyxml2.h>
#include <string>
tinyxml2::XMLDocument *readXML(const std::string& fn, tinyxml2::XMLError *perr = 0, bool keepEmpty = false);

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@ -9,8 +9,8 @@
#endif
#define GL_GLEXT_LEGACY 1
#include "gl.h"
#include "glext.h"
#include <GL/gl.h>
#include <GL/glext.h>
#ifdef _WINDOWS_
#error windows.h was included! euuugh!

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@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "SimpleIStringStream.h"
#include "ReadXML.h"
#include "tinyxml2.h"
#include <tinyxml2.h>
using namespace tinyxml2;
std::string SkeletalSprite::animationPath = "data/animations/";

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@ -20,7 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Texture.h"
#include "Core.h"
#include "../ExternalLibs/glpng.h"
#include <GL/glpng.h>
#include "ByteBuffer.h"
#include "RenderBase.h"
#include <assert.h>

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@ -233,8 +233,8 @@ if(NOT AQUARIA_INTERNAL_TINYXML2)
endif(NOT AQUARIA_INTERNAL_TINYXML2)
if(NOT TINYXML2_FOUND)
message(STATUS "Using internal copy of TinyXML2")
set(TINYXML2_INCLUDE_DIRS "${EXTLIBDIR}")
set(TINYXML2_SRCS "${EXTLIBDIR}/tinyxml2.cpp")
set(TINYXML2_INCLUDE_DIRS "${EXTLIBDIR}/tinyxml2")
set(TINYXML2_SRCS "${EXTLIBDIR}/tinyxml2/tinyxml2.cpp")
endif(NOT TINYXML2_FOUND)
### FTGL
@ -252,6 +252,18 @@ else(FTGL_FOUND)
ADD_DEFINITIONS(-DAQUARIA_INTERNAL_FTGL=1)
endif(FTGL_FOUND)
### GLPNG
OPTION(AQUARIA_INTERNAL_GLPNG "Always use included GLPNG library" TRUE)
if(NOT AQUARIA_INTERNAL_GLPNG)
find_package(GLPNG)
endif(NOT AQUARIA_INTERNAL_GLPNG)
if(NOT GLPNG_FOUND)
message(STATUS "Using internal copy of GLPNG")
set(GLPNG_INCLUDE_DIRS "${EXTLIBDIR}/glpng")
set(GLPNG_SRCS "${EXTLIBDIR}/glpng/glpng.c")
endif(NOT GLPNG_FOUND)
################ End of external libraries
INCLUDE_DIRECTORIES(${BBGEDIR})
@ -261,6 +273,7 @@ INCLUDE_DIRECTORIES(${PNG_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${SRCDIR})
INCLUDE_DIRECTORIES(${FTGL_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${GLPNG_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${LUA_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${OGGVORBIS_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
@ -528,7 +541,6 @@ SET(BBGE_SRCS
${COCOA_SRCS}
${EXTLIBDIR}/DeflateCompressor.cpp
${EXTLIBDIR}/glfont2/glfont2.cpp
${EXTLIBDIR}/glpng/glpng.c
${EXTLIBDIR}/minihttp.cpp
${EXTLIBDIR}/JPS.h
)
@ -780,6 +792,12 @@ ELSE(FTGL_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${FTGL_SRCS})
ENDIF(FTGL_FOUND)
IF(GLPNG_FOUND)
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${GLPNG_LIBRARIES})
ELSE(GLPNG_FOUND)
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${GLPNG_SRCS})
ENDIF(GLPNG_FOUND)
ADD_EXECUTABLE(aquaria ${EXETYPE}
${AQUARIA_SRCS}
${BBGE_SRCS}

File diff suppressed because it is too large Load diff

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@ -1,14 +0,0 @@
/* OpenGL ES-specific. --ryan. */
/* I should probably put an official GLES header in here instead. Oh well. */
#ifdef __cplusplus
extern "C" {
#endif
void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void glClearDepthf(GLclampf depth);
#ifdef __cplusplus
}
#endif

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@ -19,7 +19,7 @@ using namespace std;
#include <windows.h>
#undef GetCharWidth
#endif
#include "gl.h"
#include <GL/gl.h>
//glFont header
#include "glfont2.h"

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@ -31,11 +31,9 @@
//#define GL_GLEXT_PROTOTYPES
//#include <GL/glpng.h>
//#include <GL/gl.h>
//#include <GL/glext.h>
#include "../glpng.h"
#include "gl.h"
#include "glext.h"
#include "GL/glpng.h"
#include <GL/gl.h>
#include <GL/glext.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>

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@ -42,7 +42,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\tinyxml2&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;BBGE_BUILD_VFS=1;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1;BBGE_BUILD_SDL2"
MinimalRebuild="false"
BasicRuntimeChecks="0"
@ -125,7 +125,7 @@
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lua-5.1.4\src&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\tinyxml2&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;_HAS_EXCEPTIONS=0;BBGE_BUILD_VFS=1;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1;BBGE_BUILD_SDL2"
StringPooling="true"
ExceptionHandling="0"

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@ -43,7 +43,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\tinyxml2&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1;BBGE_BUILD_SDL2"
MinimalRebuild="false"
BasicRuntimeChecks="0"
@ -116,7 +116,7 @@
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\glpng&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\AL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\tinyxml2&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa&quot;;&quot;$(SolutionDir)\..\ExternalLibs\lvpa\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;FTGL_LIBRARY_STATIC;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;BBGE_BUILD_WINDOWS=1;_HAS_EXCEPTIONS=0;VFS_ENABLE_C_API=1;BBGE_USE_GLM=1;AQUARIA_INTERNAL_FTGL=1;BBGE_BUILD_SDL2"
StringPooling="true"
ExceptionHandling="0"

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@ -42,7 +42,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs\&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs\&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;HAVE_FCNTL_H;FT_CONFIG_OPTION_SYSTEM_ZLIB;FTGL_LIBRARY_STATIC;FT2_BUILD_LIBRARY;GL_GLEXT_LEGACY=1;HAVE_PUTENV=1;VFS_ENABLE_C_API=1"
MinimalRebuild="false"
BasicRuntimeChecks="0"
@ -116,7 +116,7 @@
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\ExternalLibs\gl&quot;;&quot;$(SolutionDir)\..\ExternalLibs\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs\&quot;"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include\freetype\config&quot;;&quot;$(SolutionDir)\..\BBGE&quot;;&quot;$(SolutionDir)\..\ExternalLibs\zlib&quot;;&quot;$(SolutionDir)\..\ExternalLibs\png&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libogg\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\libvorbis\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\freetype2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\FTGL\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\SDL2\include&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs&quot;;&quot;$(SolutionDir)\..\ExternalLibs\ttvfs_cfileapi&quot;;&quot;$(SolutionDir)\..\ExternalLibs\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;HAVE_FCNTL_H;FT_CONFIG_OPTION_SYSTEM_ZLIB;FTGL_LIBRARY_STATIC;FT2_BUILD_LIBRARY;GL_GLEXT_LEGACY=1;TIXML_USE_STL=1;HAVE_PUTENV=1;_HAS_EXCEPTIONS=0;VFS_ENABLE_C_API=1"
StringPooling="true"
@ -203,7 +203,7 @@
>
</File>
<File
RelativePath="..\..\ExternalLibs\glpng.h"
RelativePath="..\..\ExternalLibs\glpng\GL\glpng.h"
>
</File>
</Filter>
@ -1409,22 +1409,6 @@
>
</File>
</Filter>
<Filter
Name="gl"
>
<File
RelativePath="..\..\ExternalLibs\gl\gl.h"
>
</File>
<File
RelativePath="..\..\ExternalLibs\gl\gles.h"
>
</File>
<File
RelativePath="..\..\ExternalLibs\gl\glext.h"
>
</File>
</Filter>
<Filter
Name="SDL"
>
@ -1572,11 +1556,11 @@
Name="tinyxml2"
>
<File
RelativePath="..\..\ExternalLibs\tinyxml2.cpp"
RelativePath="..\..\ExternalLibs\tinyxml2\tinyxml2.cpp"
>
</File>
<File
RelativePath="..\..\ExternalLibs\tinyxml2.h"
RelativePath="..\..\ExternalLibs\tinyxml2\tinyxml2.h"
>
</File>
</Filter>