1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2025-05-11 19:43:50 +00:00

rework Strand to use VBOs

This commit is contained in:
fgenesis 2025-03-03 00:50:25 +01:00
parent f167ce7167
commit 9cc323b501
4 changed files with 92 additions and 42 deletions

View file

@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define SEGMENTED_H
#include "../BBGE/Quad.h"
#include "VertexBuffer.h"
class Segmented
{
@ -51,6 +52,8 @@ public:
protected:
void onUpdate(float dt) OVERRIDE;
void onRender(const RenderState& rs) const OVERRIDE;
DynamicGPUBuffer gpubuf;
};
#endif

View file

@ -21,12 +21,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "Segmented.h"
#include "RenderBase.h"
Strand::Strand(const Vector &position, size_t segs, size_t dist) : RenderObject(), Segmented(dist, dist)
Strand::Strand(const Vector &position, size_t segs, size_t dist)
: RenderObject(), Segmented(dist, dist)
, gpubuf(GPUBUF_DYNAMIC | GPUBUF_VERTEXBUF)
{
assert(segs);
cull = false;
segments.resize(segs);
for (size_t i = 0; i < segments.size(); i++)
{
// FIXME: This is super costly to waste an entire RenderObject just to store a position.
segments[i] = new RenderObject;
}
initSegments(position);
@ -47,46 +51,69 @@ void Strand::onUpdate(float dt)
{
RenderObject::onUpdate(dt);
updateSegments(position);
const size_t numSegments = segments.size();
do
{
const size_t bytes = (numSegments+1) * 6 * sizeof(float);
float *p = (float*)gpubuf.beginWrite(GPUBUFTYPE_VEC2_RGBA, bytes, GPUACCESS_DEFAULT);
// Note: We're rewriting all of the vertex data here.
// Ideally we'd only rewrite position data since vertex colors never change,
// but currently this is to keep buffer layouts simple.
const float factor = 1.0f / 50.0f;
const size_t colorLimit = numSegments<50 ? numSegments : 50;
const Vector falloff = color * factor;
const float falloffAlpha = 1.0f / float(numSegments);
float a = 1.0f;
Vector c = color;
// initial vertex (this is the +1)
*p++ = position.x;
*p++ = position.y;
*p++ = c.x;
*p++ = c.y;
*p++ = c.z;
*p++ = a;
size_t i;
for(i = 0; i < colorLimit; ++i)
{
*p++ = segments[i]->position.x;
*p++ = segments[i]->position.y;
*p++ = c.x;
*p++ = c.y;
*p++ = c.z;
*p++ = a;
c -= falloff;
a -= falloffAlpha;
}
for( ; i < numSegments; ++i)
{
*p++ = segments[i]->position.x;
*p++ = segments[i]->position.y;
*p++ = 0.0f;
*p++ = 0.0f;
*p++ = 0.0f;
*p++ = a;
a -= falloffAlpha;
}
}
while(!gpubuf.commitWrite());
}
void Strand::onRender(const RenderState& rs) const
{
const size_t numSegments = segments.size();
if (numSegments == 0) return;
glTranslatef(-position.x, -position.y, 0);
glLineWidth(1);
glBegin(GL_LINE_STRIP);
unsigned int r = (unsigned int)(color.x * (255<<8));
unsigned int g = (unsigned int)(color.y * (255<<8));
unsigned int b = (unsigned int)(color.z * (255<<8));
unsigned int a = (255<<8);
unsigned int dr = r/50;
unsigned int dg = g/50;
unsigned int db = b/50;
unsigned int da = a/numSegments;
glColor4ub(r>>8, g>>8, b>>8, a>>8);
glVertex2f(position.x, position.y);
glVertex2f(segments[0]->position.x, segments[0]->position.y);
const size_t colorLimit = numSegments<50 ? numSegments : 50;
size_t i;
for (i = 1; i < colorLimit; i++)
{
r -= dr;
g -= dg;
b -= db;
a -= da;
glColor4ub(r>>8, g>>8, b>>8, a>>8);
glVertex2f(segments[i]->position.x, segments[i]->position.y);
}
for (; i < numSegments; i++)
{
a -= da;
glColor4ub(0, 0, 0, a>>8);
glVertex2f(segments[i]->position.x, segments[i]->position.y);
}
glEnd();
gpubuf.apply();
glDrawArrays(GL_LINE_STRIP, 0, GLsizei(segments.size() + 1));
}

View file

@ -13,7 +13,8 @@ static unsigned s_lastState = 0; // StateBits
enum StateBits
{
SB_COLOR_FROM_BUFFER = 0x01
SB_TC_FROM_BUFFER = 0x01,
SB_COLOR_FROM_BUFFER = 0x02
};
static unsigned toGlUsage(unsigned usage)
@ -115,6 +116,14 @@ bool DynamicGPUBuffer::commitWrite(size_t used)
return _commitWrite(used);
}
bool DynamicGPUBuffer::commitWriteExact(const void * p)
{
const void *origin = _d_map ? _d_map : _h_data;
ptrdiff_t d = (const char*)p - (const char*)origin;
assert(d == _size);
return commitWrite();
}
bool DynamicGPUBuffer::_commitWrite(size_t used)
{
if(_HasARB)
@ -210,12 +219,15 @@ void DynamicGPUBuffer::apply(BufDataType usetype) const
const unsigned tcoffset = (u >> 16u) & 0xff;
const unsigned coloroffset = u >> 24u;
// vertex and texcoords are always enabled
// vertices are always enabled
glVertexPointer(scalars, gltype, stride, p);
if(tcoffset)
glTexCoordPointer(2, gltype, stride, (void*)((uintptr_t)p + tcoffset));
unsigned wantedstate = 0;
if(tcoffset)
{
wantedstate |= SB_TC_FROM_BUFFER;
glTexCoordPointer(2, gltype, stride, (void*)((uintptr_t)p + tcoffset));
}
if(coloroffset)
{
wantedstate |= SB_COLOR_FROM_BUFFER;
@ -225,6 +237,13 @@ void DynamicGPUBuffer::apply(BufDataType usetype) const
unsigned wrongbits = wantedstate ^ s_lastState;
if(wrongbits)
{
if(wrongbits & SB_TC_FROM_BUFFER)
{
if(wantedstate & SB_TC_FROM_BUFFER)
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
else
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
if(wrongbits & SB_COLOR_FROM_BUFFER)
{
if(wantedstate & SB_COLOR_FROM_BUFFER)

View file

@ -27,9 +27,9 @@ enum BufDataType
^^-- offset of colors, if present */
GPUBUFTYPE_U16 = 0x00000010, // densely packed u16, for indexing
GPUBUFTYPE_VEC2_TC = 0x00081021, // xyuv xyuv xyuv
GPUBUFTYPE_VEC2_TC_RGBA = 0x10082021, // xyuvrgba xyuvrgba xyuvrgba
GPUBUFTYPE_VEC2_TC_RGBA = 0x10082021, // xyuvrgba xyuvrgba xyuvrgba
GPUBUFTYPE_VEC2_RGBA = 0x08001821, // xyrgba xyrgba xyrgba
// ccoossnt
GPUBUFTYPE_VEC2_TC_RGBA_BUT_NO_COLOR = GPUBUFTYPE_VEC2_TC_RGBA & 0xffffff,
GPUBUFTYPE_UVEC2 = 0x00000420
};
@ -59,6 +59,7 @@ public:
void *beginWrite(BufDataType type, size_t newsize, unsigned access); // AccessFlags
bool commitWrite(); // used same size as passed to beginWrite()
bool commitWrite(size_t used); // explicitly specify used size (may be less than initially requested)
bool commitWriteExact(const void *p); // asserts that as many bytes as allocated were written
void upload(BufDataType type, const void *data, size_t size);