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rework Strand to use VBOs
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parent
f167ce7167
commit
9cc323b501
4 changed files with 92 additions and 42 deletions
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@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define SEGMENTED_H
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#define SEGMENTED_H
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#include "../BBGE/Quad.h"
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#include "../BBGE/Quad.h"
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#include "VertexBuffer.h"
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class Segmented
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class Segmented
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{
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{
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@ -51,6 +52,8 @@ public:
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protected:
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protected:
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void onUpdate(float dt) OVERRIDE;
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void onUpdate(float dt) OVERRIDE;
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void onRender(const RenderState& rs) const OVERRIDE;
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void onRender(const RenderState& rs) const OVERRIDE;
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DynamicGPUBuffer gpubuf;
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};
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};
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#endif
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#endif
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@ -21,12 +21,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "Segmented.h"
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#include "Segmented.h"
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#include "RenderBase.h"
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#include "RenderBase.h"
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Strand::Strand(const Vector &position, size_t segs, size_t dist) : RenderObject(), Segmented(dist, dist)
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Strand::Strand(const Vector &position, size_t segs, size_t dist)
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: RenderObject(), Segmented(dist, dist)
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, gpubuf(GPUBUF_DYNAMIC | GPUBUF_VERTEXBUF)
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{
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{
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assert(segs);
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cull = false;
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cull = false;
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segments.resize(segs);
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segments.resize(segs);
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for (size_t i = 0; i < segments.size(); i++)
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for (size_t i = 0; i < segments.size(); i++)
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{
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{
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// FIXME: This is super costly to waste an entire RenderObject just to store a position.
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segments[i] = new RenderObject;
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segments[i] = new RenderObject;
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}
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}
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initSegments(position);
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initSegments(position);
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@ -47,46 +51,69 @@ void Strand::onUpdate(float dt)
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{
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{
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RenderObject::onUpdate(dt);
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RenderObject::onUpdate(dt);
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updateSegments(position);
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updateSegments(position);
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const size_t numSegments = segments.size();
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do
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{
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const size_t bytes = (numSegments+1) * 6 * sizeof(float);
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float *p = (float*)gpubuf.beginWrite(GPUBUFTYPE_VEC2_RGBA, bytes, GPUACCESS_DEFAULT);
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// Note: We're rewriting all of the vertex data here.
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// Ideally we'd only rewrite position data since vertex colors never change,
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// but currently this is to keep buffer layouts simple.
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const float factor = 1.0f / 50.0f;
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const size_t colorLimit = numSegments<50 ? numSegments : 50;
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const Vector falloff = color * factor;
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const float falloffAlpha = 1.0f / float(numSegments);
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float a = 1.0f;
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Vector c = color;
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// initial vertex (this is the +1)
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*p++ = position.x;
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*p++ = position.y;
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*p++ = c.x;
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*p++ = c.y;
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*p++ = c.z;
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*p++ = a;
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size_t i;
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for(i = 0; i < colorLimit; ++i)
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{
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*p++ = segments[i]->position.x;
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*p++ = segments[i]->position.y;
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*p++ = c.x;
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*p++ = c.y;
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*p++ = c.z;
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*p++ = a;
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c -= falloff;
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a -= falloffAlpha;
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}
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for( ; i < numSegments; ++i)
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{
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*p++ = segments[i]->position.x;
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*p++ = segments[i]->position.y;
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*p++ = 0.0f;
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*p++ = 0.0f;
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*p++ = 0.0f;
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*p++ = a;
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a -= falloffAlpha;
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}
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}
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while(!gpubuf.commitWrite());
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}
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}
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void Strand::onRender(const RenderState& rs) const
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void Strand::onRender(const RenderState& rs) const
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{
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{
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const size_t numSegments = segments.size();
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if (numSegments == 0) return;
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glTranslatef(-position.x, -position.y, 0);
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glTranslatef(-position.x, -position.y, 0);
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glLineWidth(1);
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glLineWidth(1);
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glBegin(GL_LINE_STRIP);
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gpubuf.apply();
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glDrawArrays(GL_LINE_STRIP, 0, GLsizei(segments.size() + 1));
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unsigned int r = (unsigned int)(color.x * (255<<8));
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unsigned int g = (unsigned int)(color.y * (255<<8));
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unsigned int b = (unsigned int)(color.z * (255<<8));
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unsigned int a = (255<<8);
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unsigned int dr = r/50;
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unsigned int dg = g/50;
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unsigned int db = b/50;
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unsigned int da = a/numSegments;
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glColor4ub(r>>8, g>>8, b>>8, a>>8);
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glVertex2f(position.x, position.y);
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glVertex2f(segments[0]->position.x, segments[0]->position.y);
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const size_t colorLimit = numSegments<50 ? numSegments : 50;
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size_t i;
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for (i = 1; i < colorLimit; i++)
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{
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r -= dr;
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g -= dg;
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b -= db;
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a -= da;
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glColor4ub(r>>8, g>>8, b>>8, a>>8);
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glVertex2f(segments[i]->position.x, segments[i]->position.y);
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}
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for (; i < numSegments; i++)
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{
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a -= da;
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glColor4ub(0, 0, 0, a>>8);
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glVertex2f(segments[i]->position.x, segments[i]->position.y);
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}
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glEnd();
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}
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}
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@ -13,7 +13,8 @@ static unsigned s_lastState = 0; // StateBits
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enum StateBits
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enum StateBits
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{
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{
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SB_COLOR_FROM_BUFFER = 0x01
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SB_TC_FROM_BUFFER = 0x01,
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SB_COLOR_FROM_BUFFER = 0x02
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};
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};
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static unsigned toGlUsage(unsigned usage)
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static unsigned toGlUsage(unsigned usage)
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@ -115,6 +116,14 @@ bool DynamicGPUBuffer::commitWrite(size_t used)
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return _commitWrite(used);
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return _commitWrite(used);
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}
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}
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bool DynamicGPUBuffer::commitWriteExact(const void * p)
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{
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const void *origin = _d_map ? _d_map : _h_data;
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ptrdiff_t d = (const char*)p - (const char*)origin;
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assert(d == _size);
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return commitWrite();
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}
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bool DynamicGPUBuffer::_commitWrite(size_t used)
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bool DynamicGPUBuffer::_commitWrite(size_t used)
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{
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{
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if(_HasARB)
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if(_HasARB)
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@ -210,12 +219,15 @@ void DynamicGPUBuffer::apply(BufDataType usetype) const
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const unsigned tcoffset = (u >> 16u) & 0xff;
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const unsigned tcoffset = (u >> 16u) & 0xff;
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const unsigned coloroffset = u >> 24u;
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const unsigned coloroffset = u >> 24u;
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// vertex and texcoords are always enabled
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// vertices are always enabled
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glVertexPointer(scalars, gltype, stride, p);
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glVertexPointer(scalars, gltype, stride, p);
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if(tcoffset)
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glTexCoordPointer(2, gltype, stride, (void*)((uintptr_t)p + tcoffset));
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unsigned wantedstate = 0;
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unsigned wantedstate = 0;
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if(tcoffset)
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{
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wantedstate |= SB_TC_FROM_BUFFER;
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glTexCoordPointer(2, gltype, stride, (void*)((uintptr_t)p + tcoffset));
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}
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if(coloroffset)
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if(coloroffset)
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{
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{
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wantedstate |= SB_COLOR_FROM_BUFFER;
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wantedstate |= SB_COLOR_FROM_BUFFER;
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@ -225,6 +237,13 @@ void DynamicGPUBuffer::apply(BufDataType usetype) const
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unsigned wrongbits = wantedstate ^ s_lastState;
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unsigned wrongbits = wantedstate ^ s_lastState;
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if(wrongbits)
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if(wrongbits)
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{
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{
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if(wrongbits & SB_TC_FROM_BUFFER)
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{
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if(wantedstate & SB_TC_FROM_BUFFER)
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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else
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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if(wrongbits & SB_COLOR_FROM_BUFFER)
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if(wrongbits & SB_COLOR_FROM_BUFFER)
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{
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{
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if(wantedstate & SB_COLOR_FROM_BUFFER)
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if(wantedstate & SB_COLOR_FROM_BUFFER)
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@ -28,8 +28,8 @@ enum BufDataType
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GPUBUFTYPE_U16 = 0x00000010, // densely packed u16, for indexing
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GPUBUFTYPE_U16 = 0x00000010, // densely packed u16, for indexing
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GPUBUFTYPE_VEC2_TC = 0x00081021, // xyuv xyuv xyuv
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GPUBUFTYPE_VEC2_TC = 0x00081021, // xyuv xyuv xyuv
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GPUBUFTYPE_VEC2_TC_RGBA = 0x10082021, // xyuvrgba xyuvrgba xyuvrgba
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GPUBUFTYPE_VEC2_TC_RGBA = 0x10082021, // xyuvrgba xyuvrgba xyuvrgba
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GPUBUFTYPE_VEC2_RGBA = 0x08001821, // xyrgba xyrgba xyrgba
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// ccoossnt
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// ccoossnt
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GPUBUFTYPE_VEC2_TC_RGBA_BUT_NO_COLOR = GPUBUFTYPE_VEC2_TC_RGBA & 0xffffff,
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GPUBUFTYPE_UVEC2 = 0x00000420
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GPUBUFTYPE_UVEC2 = 0x00000420
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};
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};
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@ -59,6 +59,7 @@ public:
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void *beginWrite(BufDataType type, size_t newsize, unsigned access); // AccessFlags
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void *beginWrite(BufDataType type, size_t newsize, unsigned access); // AccessFlags
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bool commitWrite(); // used same size as passed to beginWrite()
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bool commitWrite(); // used same size as passed to beginWrite()
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bool commitWrite(size_t used); // explicitly specify used size (may be less than initially requested)
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bool commitWrite(size_t used); // explicitly specify used size (may be less than initially requested)
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bool commitWriteExact(const void *p); // asserts that as many bytes as allocated were written
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void upload(BufDataType type, const void *data, size_t size);
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void upload(BufDataType type, const void *data, size_t size);
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