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Preparations to get rid of DSQ::inputMode -- Pass device to action() methods.
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28 changed files with 80 additions and 91 deletions
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@ -1849,7 +1849,7 @@ void SceneEditor::removeEntity()
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void SceneEditor::placeAvatar()
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{
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dsq->game->avatar->position = dsq->getGameCursorPosition();
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dsq->game->action(ACTION_PLACE_AVATAR, 0, -1);
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dsq->game->action(ACTION_PLACE_AVATAR, 0, -1, INPUT_NODEVICE);
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}
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void SceneEditor::scaleElementUp()
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@ -1956,7 +1956,7 @@ void SceneEditor::updateMultiSelect()
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}
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}
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void SceneEditor::action(int id, int state, int source)
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void SceneEditor::action(int id, int state, int source, InputDevice device)
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{
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if (core->getCtrlState() && editingElement)
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{
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