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clean out some dead code and some old commented out code
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9 changed files with 24 additions and 2099 deletions
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@ -1778,7 +1778,6 @@ void Core::onUpdate(float dt)
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//script.update(dt);
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cameraPos.update(dt);
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cameraRot.update(dt);
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globalScale.update(dt);
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if (afterEffectManager)
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@ -3162,10 +3161,8 @@ void Core::clearBuffers()
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void Core::setupRenderPositionAndScale()
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{
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#ifdef BBGE_BUILD_OPENGL
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//glRotatef(cameraRot.z, 0, 0, 1);
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glScalef(globalScale.x*globalResolutionScale.x*screenCapScale.x, globalScale.y*globalResolutionScale.y*screenCapScale.y, globalScale.z*globalResolutionScale.z);
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glTranslatef(-(cameraPos.x+cameraOffset.x), -(cameraPos.y+cameraOffset.y), -(cameraPos.z+cameraOffset.z));
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//glRotatef(180, 0, 1, 0);
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#endif
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}
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@ -1133,7 +1133,7 @@ public:
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virtual void onPlayedVoice(const std::string &name){}
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InterpolatedVector cameraPos, cameraRot;
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InterpolatedVector cameraPos;
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int fps;
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bool loopDone;
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