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fix Hair, now using VBO and working

This commit is contained in:
fgenesis 2023-10-26 22:18:19 +02:00
parent d68e4002ad
commit 9f169c8419
4 changed files with 58 additions and 35 deletions

View file

@ -46,6 +46,7 @@ Hair::Hair(int nodes, float segmentLength, float hairWidth)
}
trisToDraw = ibo.initGridIndices_Triangles(2, nodes, false, GPUACCESS_DEFAULT);
updateVBO();
}
void Hair::setHeadPosition(const Vector &vec)
@ -60,34 +61,55 @@ const HairNode *Hair::getHairNode(size_t idx) const
void Hair::updateVBO()
{
const float texBits = 1.0f / (hairNodes.size()-1);
const size_t N = hairNodes.size();
const float texBits = 1.0f / (N-1);
const Vector mul = !_hairfh ? Vector(1, 1) : Vector(-1, -1);
Vector pl, pr;
const float u0 = !_hairfh ? 0.0f : 1.0f;
const float u1 = 1.0f - u0;
Vector pl(NoInit), pr(NoInit);
do
{
float *p = (float*)vbo.beginWrite(GPUBUFTYPE_VEC2_TC, hairNodes.size() * 2 * (2*2) * sizeof(float), GPUACCESS_DEFAULT);
for (size_t i = 0; i < hairNodes.size(); i++)
// 2 verts per hair node, each vertex is float xy+uv
const size_t space = N * 2 * (2*2) * sizeof(float);
float * const begin = (float*)vbo.beginWrite(GPUBUFTYPE_VEC2_TC, space, GPUACCESS_DEFAULT);
float *p = begin;
for(size_t i = 0; i < N-1; ++i)
{
const Vector pc = hairNodes[i].position;
Vector cur = hairNodes[i].position;
Vector diffVec = hairNodes[i+1].position - cur;
diffVec.setLength2D(hairWidth);
pl = diffVec.getPerpendicularLeft();
pr = diffVec.getPerpendicularRight();
const float v = texBits * float(i);
if (i != hairNodes.size()-1)
{
Vector diffVec = hairNodes[i+1].position - hairNodes[i].position;
diffVec.setLength2D(hairWidth);
pl = diffVec.getPerpendicularLeft() * mul;
pr = diffVec.getPerpendicularRight() * mul;
}
*p++ = pc.x + pl.x;
*p++ = pc.y + pl.y;
*p++ = 0;
*p++ = texBits*i;
*p++ = cur.x + pl.x;
*p++ = cur.y + pl.y;
*p++ = u0;
*p++ = v;
*p++ = pc.x + pr.x;
*p++ = pc.y + pr.y;
*p++ = 1;
*p++ = texBits*i;
*p++ = cur.x + pr.x;
*p++ = cur.y + pr.y;
*p++ = u1;
*p++ = v;
}
// last segment doesn't have a diff vec, just re-use last perpendiculars
Vector cur = hairNodes[N-1].position;
*p++ = cur.x + pl.x;
*p++ = cur.y + pl.y;
*p++ = u0;
*p++ = 1;
*p++ = cur.x + pr.x;
*p++ = cur.y + pr.y;
*p++ = u1;
*p++ = 1;
assert(((char*)p - (char*)begin) == space);
}
while(!vbo.commitWrite());
}
@ -102,6 +124,15 @@ void Hair::onRender(const RenderState& rs) const
{
vbo.apply();
ibo.drawElements(GL_TRIANGLES, trisToDraw);
if(RenderObject::renderCollisionShape)
{
glBindTexture(GL_TEXTURE_2D, 0);
RenderObject::lastTextureApplied = 0;
glPointSize(2);
glColor3f(1,0,1);
glDrawArrays(GL_POINTS, 0, vbo.size() / (sizeof(float) * 4));
}
}
void Hair::updatePositions()
@ -109,23 +140,11 @@ void Hair::updatePositions()
for (size_t i = 1; i < hairNodes.size(); i++)
{
Vector diff = hairNodes[i].position - hairNodes[i-1].position;
if (diff.getLength2D() < segmentLength)
{
diff.setLength2D(segmentLength);
hairNodes[i].position = hairNodes[i-1].position + diff;
}
else if (diff.getLength2D() > segmentLength)
{
diff.setLength2D(segmentLength);
hairNodes[i].position = hairNodes[i-1].position + diff;
}
diff.setLength2D(segmentLength);
hairNodes[i].position = hairNodes[i-1].position + diff;
}
}
void Hair::exertForce(const Vector &force, float dt, int usePerc)
{
const Vector f = force * dt;

View file

@ -57,7 +57,7 @@ protected:
size_t trisToDraw;
void updateVBO();
DynamicGPUBuffer vbo, ibo;
DynamicGPUBuffer ibo, vbo;
};
#endif

View file

@ -28,6 +28,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
typedef float scalar_t;
enum _NoInit { NoInit };
class Vector
{
public:
@ -37,6 +39,7 @@ public:
Vector(scalar_t a = 0, scalar_t b = 0, scalar_t c = 0) : x(a), y(b), z(c) {}
Vector(const Vector &vec) : x(vec.x), y(vec.y), z(vec.z) {}
explicit inline Vector(_NoInit) {}
float inline *getv(float *v) const

View file

@ -167,6 +167,7 @@ struct BufPtrConfig
void DynamicGPUBuffer::apply(BufDataType usetype) const
{
assert(_datatype != BufDataType(-1)); // if this triggers, then the buffer was never filled with data
if(!usetype)
usetype = _datatype;