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https://github.com/AquariaOSE/Aquaria.git
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fix Hair, now using VBO and working
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parent
d68e4002ad
commit
9f169c8419
4 changed files with 58 additions and 35 deletions
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@ -46,6 +46,7 @@ Hair::Hair(int nodes, float segmentLength, float hairWidth)
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}
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trisToDraw = ibo.initGridIndices_Triangles(2, nodes, false, GPUACCESS_DEFAULT);
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updateVBO();
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}
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void Hair::setHeadPosition(const Vector &vec)
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@ -60,34 +61,55 @@ const HairNode *Hair::getHairNode(size_t idx) const
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void Hair::updateVBO()
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{
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const float texBits = 1.0f / (hairNodes.size()-1);
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const size_t N = hairNodes.size();
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const float texBits = 1.0f / (N-1);
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const Vector mul = !_hairfh ? Vector(1, 1) : Vector(-1, -1);
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Vector pl, pr;
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const float u0 = !_hairfh ? 0.0f : 1.0f;
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const float u1 = 1.0f - u0;
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Vector pl(NoInit), pr(NoInit);
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do
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{
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float *p = (float*)vbo.beginWrite(GPUBUFTYPE_VEC2_TC, hairNodes.size() * 2 * (2*2) * sizeof(float), GPUACCESS_DEFAULT);
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for (size_t i = 0; i < hairNodes.size(); i++)
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// 2 verts per hair node, each vertex is float xy+uv
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const size_t space = N * 2 * (2*2) * sizeof(float);
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float * const begin = (float*)vbo.beginWrite(GPUBUFTYPE_VEC2_TC, space, GPUACCESS_DEFAULT);
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float *p = begin;
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for(size_t i = 0; i < N-1; ++i)
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{
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const Vector pc = hairNodes[i].position;
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Vector cur = hairNodes[i].position;
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Vector diffVec = hairNodes[i+1].position - cur;
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diffVec.setLength2D(hairWidth);
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pl = diffVec.getPerpendicularLeft();
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pr = diffVec.getPerpendicularRight();
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const float v = texBits * float(i);
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if (i != hairNodes.size()-1)
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{
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Vector diffVec = hairNodes[i+1].position - hairNodes[i].position;
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diffVec.setLength2D(hairWidth);
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pl = diffVec.getPerpendicularLeft() * mul;
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pr = diffVec.getPerpendicularRight() * mul;
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}
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*p++ = pc.x + pl.x;
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*p++ = pc.y + pl.y;
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*p++ = 0;
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*p++ = texBits*i;
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*p++ = cur.x + pl.x;
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*p++ = cur.y + pl.y;
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*p++ = u0;
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*p++ = v;
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*p++ = pc.x + pr.x;
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*p++ = pc.y + pr.y;
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*p++ = 1;
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*p++ = texBits*i;
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*p++ = cur.x + pr.x;
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*p++ = cur.y + pr.y;
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*p++ = u1;
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*p++ = v;
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}
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// last segment doesn't have a diff vec, just re-use last perpendiculars
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Vector cur = hairNodes[N-1].position;
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*p++ = cur.x + pl.x;
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*p++ = cur.y + pl.y;
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*p++ = u0;
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*p++ = 1;
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*p++ = cur.x + pr.x;
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*p++ = cur.y + pr.y;
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*p++ = u1;
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*p++ = 1;
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assert(((char*)p - (char*)begin) == space);
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}
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while(!vbo.commitWrite());
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}
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@ -102,6 +124,15 @@ void Hair::onRender(const RenderState& rs) const
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{
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vbo.apply();
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ibo.drawElements(GL_TRIANGLES, trisToDraw);
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if(RenderObject::renderCollisionShape)
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{
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glBindTexture(GL_TEXTURE_2D, 0);
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RenderObject::lastTextureApplied = 0;
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glPointSize(2);
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glColor3f(1,0,1);
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glDrawArrays(GL_POINTS, 0, vbo.size() / (sizeof(float) * 4));
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}
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}
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void Hair::updatePositions()
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@ -109,23 +140,11 @@ void Hair::updatePositions()
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for (size_t i = 1; i < hairNodes.size(); i++)
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{
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Vector diff = hairNodes[i].position - hairNodes[i-1].position;
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if (diff.getLength2D() < segmentLength)
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{
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diff.setLength2D(segmentLength);
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hairNodes[i].position = hairNodes[i-1].position + diff;
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}
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else if (diff.getLength2D() > segmentLength)
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{
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diff.setLength2D(segmentLength);
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hairNodes[i].position = hairNodes[i-1].position + diff;
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}
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diff.setLength2D(segmentLength);
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hairNodes[i].position = hairNodes[i-1].position + diff;
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}
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}
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void Hair::exertForce(const Vector &force, float dt, int usePerc)
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{
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const Vector f = force * dt;
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@ -57,7 +57,7 @@ protected:
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size_t trisToDraw;
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void updateVBO();
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DynamicGPUBuffer vbo, ibo;
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DynamicGPUBuffer ibo, vbo;
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};
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#endif
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@ -28,6 +28,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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typedef float scalar_t;
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enum _NoInit { NoInit };
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class Vector
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{
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public:
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@ -37,6 +39,7 @@ public:
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Vector(scalar_t a = 0, scalar_t b = 0, scalar_t c = 0) : x(a), y(b), z(c) {}
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Vector(const Vector &vec) : x(vec.x), y(vec.y), z(vec.z) {}
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explicit inline Vector(_NoInit) {}
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float inline *getv(float *v) const
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@ -167,6 +167,7 @@ struct BufPtrConfig
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void DynamicGPUBuffer::apply(BufDataType usetype) const
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{
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assert(_datatype != BufDataType(-1)); // if this triggers, then the buffer was never filled with data
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if(!usetype)
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usetype = _datatype;
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