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https://github.com/AquariaOSE/Aquaria.git
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More new Lua functions.
- shot_getMaxSpeed() - shot_setMaxSpeed() - shot_getHomingness() - shot_setHomingness() - shot_getLifeTime() - shot_setLifeTime() - getScreenVirtualSize()
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7fb9204e97
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9f4c55c177
2 changed files with 62 additions and 10 deletions
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@ -2105,6 +2105,48 @@ luaFunc(shot_getDamageType)
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luaReturnNum(shot ? shot->getDamageType() : DT_NONE);
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luaReturnNum(shot ? shot->getDamageType() : DT_NONE);
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}
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}
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luaFunc(shot_getMaxSpeed)
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{
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Shot *shot = getShot(L);
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luaReturnNum(shot ? shot->maxSpeed : 0.0f);
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}
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luaFunc(shot_setMaxSpeed)
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{
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Shot *shot = getShot(L);
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if (shot)
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shot->homingness = lua_tonumber(L, 2);
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luaReturnNil();
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}
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luaFunc(shot_getHomingness)
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{
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Shot *shot = getShot(L);
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luaReturnNum(shot ? shot->homingness : 0.0f);
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}
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luaFunc(shot_setHomingness)
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{
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Shot *shot = getShot(L);
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if (shot)
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shot->homingness = lua_tonumber(L, 2);
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luaReturnNil();
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}
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luaFunc(shot_getLifeTime)
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{
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Shot *shot = getShot(L);
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luaReturnNum(shot ? shot->lifeTime : 0.0f);
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}
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luaFunc(shot_setLifeTime)
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{
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Shot *shot = getShot(L);
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if (shot)
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shot->lifeTime = lua_tonumber(L, 2);
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luaReturnNil();
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}
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luaFunc(entity_setVel)
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luaFunc(entity_setVel)
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{
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{
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Entity *e = entity(L);
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Entity *e = entity(L);
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@ -7968,6 +8010,11 @@ luaFunc(getScreenSize)
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luaReturnVec2(core->width, core->height);
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luaReturnVec2(core->width, core->height);
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}
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}
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luaFunc(getScreenVirtualSize)
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{
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luaReturnVec2(core->getVirtualWidth(), core->getVirtualHeight());
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}
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luaFunc(inv_isFull)
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luaFunc(inv_isFull)
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{
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{
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IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
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IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
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@ -8821,6 +8868,12 @@ static const struct {
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luaRegister(shot_getDamage),
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luaRegister(shot_getDamage),
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luaRegister(shot_getDamageType),
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luaRegister(shot_getDamageType),
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luaRegister(shot_getName),
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luaRegister(shot_getName),
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luaRegister(shot_getMaxSpeed),
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luaRegister(shot_setMaxSpeed),
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luaRegister(shot_getHomingness),
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luaRegister(shot_setHomingness),
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luaRegister(shot_getLifeTime),
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luaRegister(shot_setLifeTime),
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luaRegister(entity_pathBurst),
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luaRegister(entity_pathBurst),
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luaRegister(entity_handleShotCollisions),
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luaRegister(entity_handleShotCollisions),
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luaRegister(entity_handleShotCollisionsSkeletal),
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luaRegister(entity_handleShotCollisionsSkeletal),
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@ -8933,9 +8986,6 @@ static const struct {
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luaRegister(entity_watchEntity),
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luaRegister(entity_watchEntity),
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luaRegister(entity_setCollideRadius),
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luaRegister(entity_getCollideRadius),
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luaRegister(entity_isEntityInRange),
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luaRegister(entity_isEntityInRange),
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luaRegister(entity_isPositionInRange),
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luaRegister(entity_isPositionInRange),
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@ -9051,6 +9101,7 @@ static const struct {
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luaRegister(getScreenVirtualOff),
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luaRegister(getScreenVirtualOff),
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luaRegister(getScreenSize),
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luaRegister(getScreenSize),
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luaRegister(getScreenVirtualSize),
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luaRegister(inv_isFull),
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luaRegister(inv_isFull),
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luaRegister(inv_getMaxAmount),
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luaRegister(inv_getMaxAmount),
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@ -37,7 +37,7 @@ struct ShotData
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int blendType;
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int blendType;
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bool segments;
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bool segments;
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float damage;
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float damage;
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int maxSpeed, homing, homingMax;
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float maxSpeed, homing, homingMax;
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double homingIncr;
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double homingIncr;
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DamageType damageType;
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DamageType damageType;
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Vector scale;
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Vector scale;
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@ -46,7 +46,7 @@ struct ShotData
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float effectTime;
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float effectTime;
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int collideRadius;
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float collideRadius;
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float lifeTime;
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float lifeTime;
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int numSegs, segDist;
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int numSegs, segDist;
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@ -61,7 +61,7 @@ struct ShotData
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float spinSpeed;
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float spinSpeed;
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bool invisible, checkDamageTarget, hitWalls, hitEnts, alwaysDoHitEffects;
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bool invisible, checkDamageTarget, hitWalls, hitEnts, alwaysDoHitEffects;
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int rotIncr;
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float rotIncr;
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float avatarKickBack, avatarKickBackTime;
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float avatarKickBack, avatarKickBackTime;
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@ -89,7 +89,8 @@ public:
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static void killAllShots();
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static void killAllShots();
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static void clearShotGarbage();
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static void clearShotGarbage();
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Entity *target, *firer;
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Entity *target, *firer;
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int maxSpeed, targetPt;
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int targetPt;
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float maxSpeed;
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void fire(bool playSfx = true);
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void fire(bool playSfx = true);
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void hitEntity(Entity *e, Bone *b, bool isValid=true);
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void hitEntity(Entity *e, Bone *b, bool isValid=true);
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@ -125,6 +126,9 @@ public:
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inline const char *getName() const { return shotData ? shotData->name.c_str() : ""; }
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inline const char *getName() const { return shotData ? shotData->name.c_str() : ""; }
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float extraDamage;
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float extraDamage;
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float homingness;
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float lifeTime;
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protected:
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protected:
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float waveTimer;
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float waveTimer;
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@ -133,9 +137,6 @@ protected:
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ParticleEffect *emitter;
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ParticleEffect *emitter;
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double homingness;
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float lifeTime;
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void onHitWall();
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void onHitWall();
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void onEndOfLife();
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void onEndOfLife();
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